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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Item mods /29

Item mods /29

NameLevelPre/SufDescriptionSpawn Weight
Farrier's3Prefix+(5–9) to Ward defencesward_armour 1000
default 0
Brownsmith's11Prefix+(10–15) to Ward defencesward_armour 1000
default 0
Coppersmith's17Prefix+(16–23) to Ward defencesward_armour 1000
default 0
Blacksmith's23Prefix+(24–35) to Ward defencesward_armour 1000
default 0
Silversmith's29Prefix+(36–52) to Ward defencesward_armour 1000
default 0
Goldsmith's35Prefix+(52–69) to Ward defencesward_armour 1000
default 0
Whitesmith's43Prefix+(70–84) to Ward defencesward_armour 1000
default 0
Engraver's51Prefix+(85–99) to Ward defencesgloves 0
boots 0
ward_armour 1000
default 0
Runesmith's60Prefix+(100–119) to Ward defenceshelmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Runemaster's69Prefix+(120–139) to Ward defenceshelmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Artificer's75Prefix+(140–159) to Ward defencesshield 0
helmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Chiseled3Prefix(11–28)% increased Ward defencesward_armour 1000
default 0
Etched18Prefix(27–42)% increased Ward defencesward_armour 1000
default 0
Engraved30Prefix(43–55)% increased Ward defencesward_armour 1000
default 0
Embedded44Prefix(56–67)% increased Ward defencesward_armour 1000
default 0
Inscribed60Prefix(68–79)% increased Ward defencesward_armour 1000
default 0
Lettered72Prefix(80–91)% increased Ward defencesward_armour 1000
default 0
Runed84Prefix(92–100)% increased Ward defencesward_armour 1000
default 0
Calligraphic86Prefix(101–110)% increased Ward defenceshelmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Improved3Prefix(6–13)% increased Ward
(6–7)% increased Stun and Block Recovery defences
ward_armour 1000
default 0
Enhanced18Prefix(14–20)% increased Ward
(8–9)% increased Stun and Block Recovery defences
ward_armour 1000
default 0
Bolstered30Prefix(21–26)% increased Ward
(10–11)% increased Stun and Block Recovery defences
ward_armour 1000
default 0
Elegant44Prefix(27–32)% increased Ward
(12–13)% increased Stun and Block Recovery defences
ward_armour 1000
default 0
Exquisite60Prefix(33–38)% increased Ward
(14–15)% increased Stun and Block Recovery defences
ward_armour 1000
default 0
Masterwork78Prefix(39–42)% increased Ward
(16–17)% increased Stun and Block Recovery defences
ward_armour 1000
default 0
Annest's30Prefix+(15–20) to Ward
+(18–23) to maximum Life resource life defences
ward_armour 1000
default 0
Owen's46Prefix+(21–30) to Ward
+(24–28) to maximum Life resource life defences
ward_armour 1000
default 0
Gwayne's62Prefix+(31–40) to Ward
+(29–33) to maximum Life resource life defences
boots 0
gloves 0
ward_armour 1000
default 0
Cadigan's78Prefix+(41–50) to Ward
+(34–38) to maximum Life resource life defences
shield 0
boots 0
gloves 0
helmet 0
ward_armour 500
default 0
Misc mods /2

Misc mods /2

NameLevelDomainPre/SufDescriptionSpawn Weight
of Runeflaring12FlaskSuffix(20–30)% increased Ward during Flask effect defencesexpedition_flask 1000
default 0
73ExpeditionRelicPrefixMonsters have base Ward equal to 20% of their maximum Lifedefault 1000
Item /1

Item /1

IconName
Iron Flask
Lasts 3 Second
Consumes 40 of 60 Charge on use
Currently has 60 Charge
+200 to Ward
Requires Level 40
Restores Ward on use
Unique /6

Unique /6

NameShow Full Descriptions
SpiritHelmetUniqueFaithguard Runic Helm
+(20–30) to Intelligence
(25–35)% increased Ward
(20–30)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
SpiritGlovesUniqueNightgrip Runic Gages
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 25% of Ward
75% of Damage bypasses Ward
AdaptationGlovesUniqueMedved's Challenge Runic Gauntlets
800% increased Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Recently refers to the past 4 seconds)
AdaptationBootsUniqueOlroth's Charge Runic Sollerets
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
WardFlask02Olroth's Resolve Iron Flask
Restores Ward on use
(40–50)% increased Charges used
Ward does not Break during Flask effect
70% less Ward during Flask Effect
AdaptationFlask03Vorana's Preparation Iron Flask
Restores Ward on use
(-10–10)% reduced Charges used
Debilitate nearby Enemies for 2 Seconds when Flask Effect ends
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
Flask Effect is removed when Ward Breaks
Culling Strike during Flask Effect
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ward Item /10 ⍟

Ward Item /10 ⍟

IconName
Runic Helm
Ward: 34
Requires Level 25, 30 Str, 30 Dex, 30 Int
Runic Crest
Ward: 81
Requires Level 49, 55 Str, 55 Dex, 55 Int
Runic Crown
Ward: 137
Requires Level 68, 66 Str, 66 Dex, 66 Int
Runic Greaves
Ward: 20
Requires Level 24, 20 Str, 20 Dex, 20 Int
Runic Sollerets
Ward: 52
Requires Level 48, 37 Str, 37 Dex, 37 Int
Runic Sabatons
Ward: 85
Requires Level 69, 46 Str, 46 Dex, 46 Int
Runic Gloves
Ward: 20
Requires Level 24, 16 Str, 16 Dex, 16 Int
Runic Gages
Ward: 52
Requires Level 48, 31 Str, 31 Dex, 31 Int
Runic Gauntlets
Ward: 85
Requires Level 69, 38 Str, 38 Dex, 38 Int
Iron Flask
Lasts 3 Second
Consumes 40 of 60 Charge on use
Currently has 60 Charge
+200 to Ward
Requires Level 40
Restores Ward on use
Ward Unique /10 ⍟

Ward Unique /10 ⍟

NameShow Full Descriptions
SpiritHelmetUniqueFaithguard Runic Helm
+(20–30) to Intelligence
(25–35)% increased Ward
(20–30)% faster Restoration of Ward
(15–25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
AdaptationHelmetUniqueCadigan's Crown Runic Crown
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
AdaptationBootsUniqueOlroth's Charge Runic Sollerets
(50–80)% increased Ward
(30–50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction)
SpiritBootsUniqueVorana's March Runic Sabatons
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
Summoned Arbalists have (10–20)% chance to inflict Cold Exposure on Hit
(Cold Exposure applies -10% to Cold Resistance for 4 seconds)
Summoned Arbalists have (10–20)% chance to Intimidate for 4 seconds on Hit
(Intimidated enemies take 10% increased Attack Damage)
Summoned Arbalists Convert (30–50)% of Physical Damage to Fire Damage
SpiritGlovesUniqueNightgrip Runic Gages
(33–48)% increased Ward
+(17–23)% to Chaos Resistance
Gain Added Chaos Damage equal to 25% of Ward
75% of Damage bypasses Ward
AdaptationGlovesUniqueMedved's Challenge Runic Gauntlets
800% increased Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
(30–50)% increased Ward
+(15–25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Recently refers to the past 4 seconds)
WardFlask02Olroth's Resolve Iron Flask
Restores Ward on use
(40–50)% increased Charges used
Ward does not Break during Flask effect
70% less Ward during Flask Effect
AdaptationFlask02Starlight Chalice Iron Flask
Restores Ward on use
(20–30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(20–30)% increased Effect of Non-Damaging Ailments you inflict during Flask Effect
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
WardFlask03Elixir of the Unbroken Circle Iron Flask
Restores Ward on use
(20–40)% increased Duration
0% reduced effect
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Flask Effect
AdaptationFlask03Vorana's Preparation Iron Flask
Restores Ward on use
(-10–10)% reduced Charges used
Debilitate nearby Enemies for 2 Seconds when Flask Effect ends
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
Flask Effect is removed when Ward Breaks
Culling Strike during Flask Effect
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)

Community Wiki

Wiki Edit

Ward

Path of Exile: Expedition introduced a new defence type, Ward. For Expedition base type items, instead of Armour, Evasion and Energy Shield, these items have Ward.

Ward is a new defensive property. It protects you from all damage types, taking damage from a hit before your energy shield or life up to the amount of Ward you have. Ward is broken when any damage is taken from it, even if the damage taken was lower than the amount of Ward you have. Ward is instantly restored after 5 seconds.

As the right example shown, the outmost is Ward, Shield is in the middle, and Life is in the innermost. A rare Runic Helm grants 73 Ward and get +39 to ward mods that improve it. Ward is a defence and Ward Restoration Time is 5 seconds.

For the undead enemies you unearth in Expedition encounters, they also have Ward rather than traditional defenses.

Ward Items

Ward Build Guide

Ward does not modify damage taken, it changes how/where you take damage. For example, a skill supported by CWDT will still count damage that breaks ward.

Damage breaks Ward before being taken from your life or energy shield, and breaking Ward is treated the same as taking an amount of that damage up to the value of your ward (thus that much damage from the hit doesn't get taken from life/mana/es). Aegises, Guard Skills, etc get at the damage first, so if all damage is taken from "external" things like those, there will be none left to break ward, and thus ward will not break.

However unlike all the other things that damage is taken from, Ward is not a pool that can be depleted. The value of ward is always the same, that value just doesn't do anything while it's broken. There is no "Maximum Ward" with a current value that changes to zero, there's just "Ward", and whether or not it's broken, which is a boolean state.

Ward is restored (stops being broken) after a set delay from when it was broken (default 5 seconds). As you correctly surmised, taking more hits while ward is broken has no effect on this.

Ward Mods & Items

  • Mods: +x to Ward
  • Mods: x% increased Ward
  • Helmet: Runic Helm, Runic Crest, Runic Crown. It provides 34 - 629 wards.
  • Boots: Runic Greaves, Runic Sollerets, Runic Sabatons. It provides 20 - 388 wards.
  • Gloves: Runic Gloves, Runic Gages, Runic Gauntlets. It provides 20 - 416 wards.
  • Flask: Iron Flask. +200 to Ward. Restores Ward on use.

Currently, there is no passive skill tree or gem related to ward.

How to restore Ward?

When you’re hit, your Ward is completely depleted and reduces the damage dealt to you by that amount.

  • It will restore automatically after 5 seconds. If you are dealt with damage, it also restore after five seconds. Your ward replenishes itself and you’re protected from the next hit.
  • Restores Ward instantly on using one of these flasks: Elixir of the Unbroken Circle, Olroth's Resolve, Starlight Chalice, and Vorana's Preparation.

As the following example shown, when you are dealt with damage, Ward removes firstly, then decreases Shield, last decreases Life. Meanwhile, Ward will restore automatically after 5 seconds.

Ward Uniques


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.