MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Ward Unique /10
SpiritHelmetUnique
+(20—30) to Intelligence
(25—35)% increased Ward
(40—60)% faster Restoration of Ward
(15—25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
AdaptationHelmetUnique
Never deal Critical Strikes
Battlemage
(Gain Added Spell Damage equal to the Damage of your Main Hand Weapon)
AdaptationBootsUnique
(50—80)% increased Ward
(30—50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
SpiritBootsUnique
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
[3 to 5 of Arbalists Modifiers]
SpiritGlovesUnique
(33—48)% increased Ward
+(17—23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
AdaptationGlovesUnique
800% increased Attribute Requirements
(30—50)% increased Ward
+(15—25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
WardFlask02
Restores Ward on use
(40—50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
AdaptationFlask02
Restores Ward on use
(20—30)% increased Charge Recovery
Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used
(20—30)% increased Effect of Non-Damaging Ailments you inflict during Effect
(Each Exposure applies -10% to the matching Resistance for 4 seconds)
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
WardFlask03
Restores Ward on use
(50—80)% increased Duration
Recover 4% of Life per Endurance Charge on use
Lose all Endurance Charges on use
Gain 1 Endurance Charge per Second during Effect
AdaptationFlask03
Restores Ward on use
(-10—10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Ward
Bloodline: Olroth Bloodline
15% increased Ward from Equipped Armour Items
Ward Attr /4
NameShow Full Descriptions
IDAlternateAscendancyOlrothSmall1
IconExpeditionNode1
PassiveSkillsHash63020
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ward
Bloodline: Olroth Bloodline
15% increased Ward from Equipped Armour Items
Ward Attr /4
NameShow Full Descriptions
IDAlternateAscendancyOlrothSmall2_
IconExpeditionNode1
PassiveSkillsHash25187
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ward
Bloodline: Olroth Bloodline
15% increased Ward from Equipped Armour Items
Ward Attr /4
NameShow Full Descriptions
IDAlternateAscendancyOlrothSmall3
IconExpeditionNode1
PassiveSkillsHash13988
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Ward Item /10
SpiritHelmetBaseType
Runic Helm
Ward: 41—47
Requires Level 25, 30 Str, 30 Dex, 30 Int
SpiritHelmetBaseType
Runic Crest
Ward: 97—112
Requires Level 49, 55 Str, 55 Dex, 55 Int
SpiritHelmetBaseType
Runic Crown
Ward: 164—189
Requires Level 68, 66 Str, 66 Dex, 66 Int
SpiritBootsBaseType
Runic Greaves
Ward: 24—28
Requires Level 24, 20 Str, 20 Dex, 20 Int
SpiritBootsBaseType
Runic Sollerets
Ward: 62—71
Requires Level 48, 37 Str, 37 Dex, 37 Int
SpiritBootsBaseType
Runic Sabatons
Ward: 102—117
Requires Level 69, 46 Str, 46 Dex, 46 Int
SpiritGlovesBaseType
Runic Gloves
Ward: 24—28
Requires Level 24, 16 Str, 16 Dex, 16 Int
SpiritGlovesBaseType
Runic Gages
Ward: 62—71
Requires Level 48, 31 Str, 31 Dex, 31 Int
SpiritGlovesBaseType
Runic Gauntlets
Ward: 102—117
Requires Level 69, 38 Str, 38 Dex, 38 Int
Wardflask01
Iron Flask
Lasts 4 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
+200 to Ward
Requires Level 27
Restores Ward on use
Skill Gem /2
BlinkArrow
Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
MirrorArrow
Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire arrows into the air to land around a target.
Support Gem /1
CastonWardBreak
Each supported spell skill will be triggered when your Ward breaks. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
Item mods /36
NameLevelPre/SufDescriptionWeight
Farrier's3Prefix+(5—9) to Ward Defencesward_armour 1000
default 0
Brownsmith's11Prefix+(10—15) to Ward Defencesward_armour 1000
default 0
Coppersmith's17Prefix+(16—23) to Ward Defencesward_armour 1000
default 0
Blacksmith's23Prefix+(24—35) to Ward Defencesward_armour 1000
default 0
Silversmith's29Prefix+(36—52) to Ward Defencesward_armour 1000
default 0
Goldsmith's35Prefix+(52—69) to Ward Defencesward_armour 1000
default 0
Whitesmith's43Prefix+(70—84) to Ward Defencesward_armour 1000
default 0
Engraver's51Prefix+(85—99) to Ward Defencesgloves 0
boots 0
ward_armour 1000
default 0
Runesmith's60Prefix+(100—119) to Ward Defenceshelmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Runemaster's69Prefix+(120—139) to Ward Defenceshelmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Artificer's75Prefix+(140—159) to Ward Defencesshield 0
helmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Chiseled3Prefix(11—28)% increased Ward Defencesward_armour 1000
default 0
Etched18Prefix(27—42)% increased Ward Defencesward_armour 1000
default 0
Engraved30Prefix(43—55)% increased Ward Defencesward_armour 1000
default 0
Embedded44Prefix(56—67)% increased Ward Defencesward_armour 1000
default 0
Inscribed60Prefix(68—79)% increased Ward Defencesward_armour 1000
default 0
Lettered72Prefix(80—91)% increased Ward Defencesward_armour 1000
default 0
Runed84Prefix(92—100)% increased Ward Defencesward_armour 1000
default 0
Calligraphic86Prefix(101—110)% increased Ward Defenceshelmet 0
gloves 0
boots 0
ward_armour 1000
default 0
Improved3Prefix(6—13)% increased Ward
(6—7)% increased Stun and Block Recovery
Defences
ward_armour 1000
default 0
Enhanced18Prefix(14—20)% increased Ward
(8—9)% increased Stun and Block Recovery
Defences
ward_armour 1000
default 0
Bolstered30Prefix(21—26)% increased Ward
(10—11)% increased Stun and Block Recovery
Defences
ward_armour 1000
default 0
Elegant44Prefix(27—32)% increased Ward
(12—13)% increased Stun and Block Recovery
Defences
ward_armour 1000
default 0
Exquisite60Prefix(33—38)% increased Ward
(14—15)% increased Stun and Block Recovery
Defences
ward_armour 1000
default 0
Masterwork78Prefix(39—42)% increased Ward
(16—17)% increased Stun and Block Recovery
Defences
ward_armour 1000
default 0
Annest's30Prefix+(15—20) to Ward
+(18—23) to maximum Life
Life Defences
ward_armour 1000
default 0
Owen's46Prefix+(21—30) to Ward
+(24—28) to maximum Life
Life Defences
ward_armour 1000
default 0
Gwayne's62Prefix+(31—40) to Ward
+(29—33) to maximum Life
Life Defences
boots 0
gloves 0
ward_armour 1000
default 0
Cadigan's78Prefix+(41—50) to Ward
+(34—38) to maximum Life
Life Defences
shield 0
boots 0
gloves 0
helmet 0
ward_armour 500
default 0
of Artifice46Suffix(33—37)% faster Restoration of Ward Defencesward_armour 1000
default 0
of Etching57Suffix(38—42)% faster Restoration of Ward Defencesward_armour 1000
default 0
of Engraving68Suffix(43—47)% faster Restoration of Ward Defencesward_armour 1000
default 0
of Inscription76Suffix(48—52)% faster Restoration of Ward Defencesward_armour 1000
default 0
of Runes85Suffix(53—58)% faster Restoration of Ward Defencesward_armour 1000
default 0
68ScourgeUpsideWicked Ward Defences Energy Shieldbody_armour 10
default 0
30WeaponTreeWicked Wardwand 40
staff 20
sceptre 20
dagger 20
claw 20
default 0
Monsters mods /6
NameLevelPre/SufDescriptionWeight
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [10]
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [20]
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [30]
1UniqueRemoves all Energy Shield
monster gain base ward equal to total maximum life % [5]
1AzmeriDustattack cast movement speed +% [0]
azmeri monster slain experience +% final [0]
from league item quantity +% permyriad [0]
has X azmeri dust buff warden [0]
monster damage +% final from azmeri dust [0]
monster difficulty tankiness +% [0]
1Uniquenecropolis exclusive craft ward armour [50]
Misc mods /10
NameLevelDomainPre/SufDescriptionWeight
of Runegleaming12FlaskSuffix(19—21)% increased Ward during Effect Defencesexpedition_flask 750
default 0
of Runeshining26FlaskSuffix(22—24)% increased Ward during Effect Defencesexpedition_flask 750
default 0
of Runeflaring52FlaskSuffix(25—27)% increased Ward during Effect Defencesexpedition_flask 750
default 0
of Runeblazing78FlaskSuffix(28—30)% increased Ward during Effect Defencesexpedition_flask 750
default 0
1FlaskUnique50% reduced Ward during Effect Defences
1FlaskUniqueWard does not Break during Effect Defences
1FlaskUniqueRestores Ward on use
73ExpeditionRelicPrefixMonsters have base Ward equal to 20% of their maximum Lifedefault 1000
1SanctumSpecialCorruptedWicked Ward Defences Energy Shielddefault 100
of Ascendancy68MapRelicSuffixLabyrinth Trials in your Maps have (20—25)% chance to award an Improved Offering to the Goddessatlas_relic_very_large 800
default 0
Item /4
LyciaCorruptCurrency
LyciaCorruptCurrencyLycia's Invocation of Wicked Ward
Stack Size: 1 / 10
Adds Wicked Ward to a Sanctified Relic
Wardflask01
Iron Flask
Lasts 4 Second
Consumes 40 of 60 Charges on use
Currently has 60 Charges
+200 to Ward
Requires Level 27
Restores Ward on use
SettlersAmulet
Random Amulet
Uses level (1—30) Ward Support
Unique /8
SpiritHelmetUnique
+(20—30) to Intelligence
(25—35)% increased Ward
(40—60)% faster Restoration of Ward
(15—25)% increased Light Radius
Increases and Reductions to Maximum Energy Shield instead apply to Ward
SpiritGlovesUnique
(33—48)% increased Ward
+(17—23)% to Chaos Resistance
Gain Added Chaos Damage equal to 10% of Ward
75% of Damage taken bypasses Ward
AdaptationGlovesUnique
800% increased Attribute Requirements
(30—50)% increased Ward
+(15—25)% to all Elemental Resistances
80% less Flask Charges gained from Kills
Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently
(Attributes are Strength, Dexterity, and Intelligence)
(Recently refers to the past 4 seconds)
AdaptationBootsUnique
(50—80)% increased Ward
(30—50)% slower Restoration of Ward
20% increased Movement Speed
Gain Adrenaline for 3 seconds when Ward Breaks
(Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it)
WardFlask02
Restores Ward on use
(40—50)% increased Charges per use
Ward does not Break during Effect
85% less Ward during Effect
AdaptationFlask03
Restores Ward on use
(-10—10)% reduced Charges per use
Debilitate nearby Enemies for 2 Seconds when Effect ends
Effect is removed when Ward Breaks
Culling Strike during Effect
(Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
KalguuranWardBelt
(20—30)% increased Stun Duration on Enemies
Regenerate (30—50) Life per second
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
LayeredBarrierShield
+(10—20) to maximum Life
(10—15)% Chance to Block Spell Damage
+(100—150) to Ward
-10% to maximum Chance to Block Attack Damage
-10% to maximum Chance to Block Spell Damage
Chance to Block is Lucky
Trigger a Socketed Elemental Spell on Block, with a 0.25 second Cooldown
shield trigger a socketed skill on block [1]
(Maximum Chance to Block Attack Damage cannot be raised above 90%)
(Maximum Chance to Block Spell Damage cannot be raised above 90%)
(Lucky things are rolled twice and the best result used)
Passive /4
Mastery: Labyrinth
Labyrinth Trials in your Maps have 25% chance to award an Improved Offering to the Goddess
Your Maps have +6% chance to contain a Trial of Ascendancy
Bloodline: Olroth Bloodline
Damage taken bypasses Unbroken Ward if the Hit deals less Damage than 15% of Ward
70% increased Ward from Equipped Armour Items
Bloodline: Olroth Bloodline
Trigger Level 20 Ward Shatter when your Ward Breaks
has trigger when ward breaks [1]
track ward broken in the past 2 seconds [1]
(Explodes when your Ward is broken, dealing Physical Spell Damage around you equal to a percentage of your Ward and inflicting Enervation on Hit, a debuff that lowers Movement Speed by 20% and prevents Life and Energy Shield Recovery for 4 seconds)
Grants Level 20 Misty Reflection Skill
unique insanity do weird things [1]
(Dash backwards, leaving a short-lived mist copy of yourself that Taunts nearby Enemies for a short duration. The copy can be damaged by Enemies, and copies that are killed by an Enemy will apply a debuff in an area that makes affected targets take 30% increased Damage and deal 30% less Damage for 4 seconds)
Timeless Jewel Passive /27
KalguuranDexNotable
Warding Flasks
Kalguuran Notable
10% increased Flask Effect Duration
20% increased Ward during any Flask Effect
KalguuranDexNotable
Starlight Swig
Kalguuran Notable
10% increased Flask Charges gained
15% chance for Ward to be Restored when you Use a Flask
KalguuranStrNotable
Enduring Sigil
Kalguuran Notable
20% increased Endurance Charge Duration
Gain 1 Endurance Charge when Ward Breaks
KalguuranIntNotable
Powering Sigil
Kalguuran Notable
20% increased Power Charge Duration
Gain 1 Power Charge when Ward Breaks
KalguuranDexNotable
Frenzying Sigil
Kalguuran Notable
20% increased Frenzy Charge Duration
Gain 1 Frenzy Charge when Ward Breaks
KalguuranStrNotable
Fortified Ward
Kalguuran Notable
15% faster Restoration of Ward
30% increased Armour while you have Unbroken Ward
KalguuranDexNotable
Elusive Ward
Kalguuran Notable
15% faster Restoration of Ward
30% increased Evasion Rating while you have Unbroken Ward
KalguuranStrNotable
Crown of Kalguur
Kalguuran Notable
+2 to Ward per 10 Armour on Equipped Helmet
KalguuranDexNotable
Grip of Kalguur
Kalguuran Notable
+4 to Ward per 10 Evasion Rating on Equipped Gloves
KalguuranIntNotable
Stride of Kalguur
Kalguuran Notable
+8 to Ward per 10 Energy Shield on Equipped Boots
KalguuranStrNotable
Persisting Drive
Kalguuran Notable
15% faster Restoration of Ward
30% increased Damage while you have Unbroken Ward
KalguuranIntNotable
Shattered Piercing
Kalguuran Notable
15% increased Elemental Damage
Damage Penetrates 8% Elemental Resistances while your Ward is Broken
KalguuranIntNotable
Vengeful Runes
Kalguuran Notable
8% increased Area of Effect of Aura Skills
12% increased effect of Non-Curse Auras from your skills while your Ward is Broken
KalguuranIntNotable
Mage's Ward
Kalguuran Notable
5% Chance to Block Spell Damage
10% chance to Restore Ward when you Block
KalguuranStrNotable
Warrior's Ward
Kalguuran Notable
5% Chance to Block Attack Damage
10% chance to Restore Ward when you Block
KalguuranIntNotable
Starborn Birth
Kalguuran Notable
25% increased Ward
KalguuranIntNotable
Pure Faith
Kalguuran Notable
12% increased Ward
+8% to Chaos Resistance
KalguuranIntNotable
Magic Faith
Kalguuran Notable
12% increased Ward
8% increased maximum Energy Shield
KalguuranDexNotable
Guile Faith
Kalguuran Notable
12% increased Ward
16% increased Evasion Rating
KalguuranStrNotable
Resolute Faith
Kalguuran Notable
12% increased Ward
16% increased Armour
KalguuranIntNotable
Starsoaked Time
Kalguuran Notable
20% faster Restoration of Ward
20% faster start of Energy Shield Recharge
KalguuranStrNotable
Etched Runes
Kalguuran Notable
12% increased Ward
20% increased Ward from Equipped Armour Items
KalguuranStrNotable
Cleansing Runes
Kalguuran Notable
Remove a random Damaging Ailment when Ward is Restored
self damaging ailment duration +% [-25]
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
KalguuranDexNotable
Regenerative Runes
Kalguuran Notable
10% increased Flask Effect Duration
Iron Flasks gain 2 charges when your Ward Breaks
KalguuranDexKeystone
Black Scythe Training
Kalguuran Keystone
Removes all Energy Shield
Chance to Evade Hits is based off of 200% of your Ward instead of your Evasion Rating
Physical Damage Reduction from Hits is based off of 200% of your Ward instead of your Armour
Let the artificers tinker, and the priests calculate. The battlefield shall be your path to legend.
KalguuranIntKeystone
Celestial Mathematics
Kalguuran Keystone
While you have Unbroken Ward, your next non-channelling Attack you Use yourself breaks your Ward to gain Added Cold Damage equal to 25% of Ward
The cosmos operates like unfeeling, calculating artifice... and so must you.
KalguuranStrKeystone
The Unbreaking Circle
Kalguuran Keystone
40% less Ward
Ward has a 60% chance to not Break
The fall is inevitable, but you stand against the future all the same.
Timeless Jewel Passive Additions /2
FactionCategoryShow Full DescriptionsCode
KalguuranNormal
2% increased Wardkalguuran_small_ward
KalguuranAttribute
1% increased Wardkalguuran_attribute_ward

Community Wiki

Edit

Ward

Path of Exile: Expedition introduced a new defence type, Ward. For Expedition base type items, instead of Armour, Evasion and Energy Shield, these items have Ward.

Ward is a new defensive property. It protects you from all damage types, taking damage from a hit before your energy shield or life up to the amount of Ward you have. Ward is broken when any damage is taken from it, even if the damage taken was lower than the amount of Ward you have. Ward is instantly restored after 5 seconds.

As the right example shown, the outmost is Ward, Shield is in the middle, and Life is in the innermost. A rare Runic Helm grants 73 Ward and get +39 to ward mods that improve it. Ward is a defence and Ward Restoration Time is 5 seconds.

For the undead enemies you unearth in Expedition encounters, they also have Ward rather than traditional defenses.

Ward Items

Ward Build Guide

Ward does not modify damage taken, it changes how/where you take damage. For example, a skill supported by CWDT will still count damage that breaks ward.

Damage breaks Ward before being taken from your life or energy shield, and breaking Ward is treated the same as taking an amount of that damage up to the value of your ward (thus that much damage from the hit doesn't get taken from life/mana/es). Aegises, Guard Skills, etc get at the damage first, so if all damage is taken from "external" things like those, there will be none left to break ward, and thus ward will not break.

However unlike all the other things that damage is taken from, Ward is not a pool that can be depleted. The value of ward is always the same, that value just doesn't do anything while it's broken. There is no "Maximum Ward" with a current value that changes to zero, there's just "Ward", and whether or not it's broken, which is a boolean state.

Ward is restored (stops being broken) after a set delay from when it was broken (default 5 seconds). As you correctly surmised, taking more hits while ward is broken has no effect on this.

Ward Mods & Items

  • Mods: +x to Ward
  • Mods: x% increased Ward
  • Helmet: Runic Helm, Runic Crest, Runic Crown. It provides 34 - 629 wards.
  • Boots: Runic Greaves, Runic Sollerets, Runic Sabatons. It provides 20 - 388 wards.
  • Gloves: Runic Gloves, Runic Gages, Runic Gauntlets. It provides 20 - 416 wards.
  • Flask: Iron Flask. +200 to Ward. Restores Ward on use.

Currently, there is no passive skill tree or gem related to ward.

How to restore Ward?

When you’re hit, your Ward is completely depleted and reduces the damage dealt to you by that amount.

  • It will restore automatically after 5 seconds. If you are dealt with damage, it also restore after five seconds. Your ward replenishes itself and you’re protected from the next hit.
  • Restores Ward instantly on using one of these flasks: Elixir of the Unbroken Circle, Olroth's Resolve, Starlight Chalice, and Vorana's Preparation.

As the following example shown, when you are dealt with damage, Ward removes firstly, then decreases Shield, last decreases Life. Meanwhile, Ward will restore automatically after 5 seconds.

Ward Uniques


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