Item mods /36
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Farrier's | 3 | Prefix | +(5–9) to Ward defences | ward_armour 1000 default 0 |
Brownsmith's | 11 | Prefix | +(10–15) to Ward defences | ward_armour 1000 default 0 |
Coppersmith's | 17 | Prefix | +(16–23) to Ward defences | ward_armour 1000 default 0 |
Blacksmith's | 23 | Prefix | +(24–35) to Ward defences | ward_armour 1000 default 0 |
Silversmith's | 29 | Prefix | +(36–52) to Ward defences | ward_armour 1000 default 0 |
Goldsmith's | 35 | Prefix | +(52–69) to Ward defences | ward_armour 1000 default 0 |
Whitesmith's | 43 | Prefix | +(70–84) to Ward defences | ward_armour 1000 default 0 |
Engraver's | 51 | Prefix | +(85–99) to Ward defences | gloves 0 boots 0 ward_armour 1000 default 0 |
Runesmith's | 60 | Prefix | +(100–119) to Ward defences | helmet 0 gloves 0 boots 0 ward_armour 1000 default 0 |
Runemaster's | 69 | Prefix | +(120–139) to Ward defences | helmet 0 gloves 0 boots 0 ward_armour 1000 default 0 |
Artificer's | 75 | Prefix | +(140–159) to Ward defences | shield 0 helmet 0 gloves 0 boots 0 ward_armour 1000 default 0 |
Chiseled | 3 | Prefix | (11–28)% increased Ward defences | ward_armour 1000 default 0 |
Etched | 18 | Prefix | (27–42)% increased Ward defences | ward_armour 1000 default 0 |
Engraved | 30 | Prefix | (43–55)% increased Ward defences | ward_armour 1000 default 0 |
Embedded | 44 | Prefix | (56–67)% increased Ward defences | ward_armour 1000 default 0 |
Inscribed | 60 | Prefix | (68–79)% increased Ward defences | ward_armour 1000 default 0 |
Lettered | 72 | Prefix | (80–91)% increased Ward defences | ward_armour 1000 default 0 |
Runed | 84 | Prefix | (92–100)% increased Ward defences | ward_armour 1000 default 0 |
Calligraphic | 86 | Prefix | (101–110)% increased Ward defences | helmet 0 gloves 0 boots 0 ward_armour 1000 default 0 |
Improved | 3 | Prefix | (6–13)% increased Ward (6–7)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Enhanced | 18 | Prefix | (14–20)% increased Ward (8–9)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Bolstered | 30 | Prefix | (21–26)% increased Ward (10–11)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Elegant | 44 | Prefix | (27–32)% increased Ward (12–13)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Exquisite | 60 | Prefix | (33–38)% increased Ward (14–15)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Masterwork | 78 | Prefix | (39–42)% increased Ward (16–17)% increased Stun and Block Recovery defences | ward_armour 1000 default 0 |
Annest's | 30 | Prefix | +(18–23) to maximum Life +(15–20) to Ward resource life defences | ward_armour 1000 default 0 |
Owen's | 46 | Prefix | +(24–28) to maximum Life +(21–30) to Ward resource life defences | ward_armour 1000 default 0 |
Gwayne's | 62 | Prefix | +(29–33) to maximum Life +(31–40) to Ward resource life defences | boots 0 gloves 0 ward_armour 1000 default 0 |
Cadigan's | 78 | Prefix | +(34–38) to maximum Life +(41–50) to Ward resource life defences | shield 0 boots 0 gloves 0 helmet 0 ward_armour 500 default 0 |
of Artifice | 46 | Suffix | (33–37)% faster Restoration of Ward defences | ward_armour 1000 default 0 |
of Etching | 57 | Suffix | (38–42)% faster Restoration of Ward defences | ward_armour 1000 default 0 |
of Engraving | 68 | Suffix | (43–47)% faster Restoration of Ward defences | ward_armour 1000 default 0 |
of Inscription | 76 | Suffix | (48–52)% faster Restoration of Ward defences | ward_armour 1000 default 0 |
of Runes | 85 | Suffix | (53–58)% faster Restoration of Ward defences | ward_armour 1000 default 0 |
68 | ScourgeUpside | Wicked Ward defences | body_armour 10 default 0 | |
30 | WeaponTree | Wicked Ward | wand 40 staff 20 sceptre 20 dagger 20 claw 20 default 0 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [10] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [20] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [30] | ||
1 | Unique | Removes all Energy Shield monster gain base ward equal to total maximum life % [5] |
Misc mods /9
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Runegleaming | 12 | Flask | Suffix | (19–21)% increased Ward during Effect defences | expedition_flask 750 default 0 |
of Runeshining | 26 | Flask | Suffix | (22–24)% increased Ward during Effect defences | expedition_flask 750 default 0 |
of Runeflaring | 52 | Flask | Suffix | (25–27)% increased Ward during Effect defences | expedition_flask 750 default 0 |
of Runeblazing | 78 | Flask | Suffix | (28–30)% increased Ward during Effect defences | expedition_flask 750 default 0 |
1 | Flask | Unique | 50% reduced Ward during Effect defences | ||
1 | Flask | Unique | Ward does not Break during Effect defences | ||
1 | Flask | Unique | Restores Ward on use | ||
73 | ExpeditionRelic | Prefix | Monsters have base Ward equal to 20% of their maximum Life | default 1000 | |
1 | SanctumSpecial | Corrupted | Wicked Ward defences | default 100 |
Item /2
Icon | Name |
---|---|
![]() | ![]() Stack Size: 1 / 10 Adds Wicked Ward to a Sanctified Relic |
![]() | Iron Flask Lasts 5 Second Consumes 40 of 60 Charge on use Currently has 60 Charge +200 to Ward Requires Level 27 Restores Ward on use |
Unique /6
Icon | Name |
---|---|
![]() | Faithguard Runic Helm +(20–30) to Intelligence (25–35)% increased Ward (40–60)% faster Restoration of Ward (15–25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to Ward |
![]() | Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
![]() | Medved's Challenge Runic Gauntlets 800% increased Attribute Requirements (30–50)% increased Ward +(15–25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently (Attributes are Strength, Dexterity, and Intelligence) (Recently refers to the past 4 seconds) |
![]() | Olroth's Charge Runic Sollerets (50–80)% increased Ward (30–50)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward Breaks (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | Olroth's Resolve Iron Flask Restores Ward on use (40–50)% increased Charges per use Ward does not Break during Effect 70% less Ward during Effect |
![]() | Vorana's Preparation Iron Flask Restores Ward on use Debilitate nearby Enemies for 2 Seconds when Effect ends (-10–10)% reduced Charges per use Effect is removed when Ward Breaks Culling Strike during Effect (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Passive /1
Icon | Name |
---|---|
Trial of Glory Notable Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess Your Maps have +4% chance to contain a Trial of Ascendancy |
Ward Item /10 ⍟
Icon | Name |
---|---|
![]() | Runic Helm Ward: 41–47 Requires Level 25, 30 Str, 30 Dex, 30 Int |
![]() | Runic Crest Ward: 97–112 Requires Level 49, 55 Str, 55 Dex, 55 Int |
![]() | Runic Crown Ward: 164–189 Requires Level 68, 66 Str, 66 Dex, 66 Int |
![]() | Runic Greaves Ward: 24–28 Requires Level 24, 20 Str, 20 Dex, 20 Int |
![]() | Runic Sollerets Ward: 62–71 Requires Level 48, 37 Str, 37 Dex, 37 Int |
![]() | Runic Sabatons Ward: 102–117 Requires Level 69, 46 Str, 46 Dex, 46 Int |
![]() | Runic Gloves Ward: 24–28 Requires Level 24, 16 Str, 16 Dex, 16 Int |
![]() | Runic Gages Ward: 62–71 Requires Level 48, 31 Str, 31 Dex, 31 Int |
![]() | Runic Gauntlets Ward: 102–117 Requires Level 69, 38 Str, 38 Dex, 38 Int |
![]() | Iron Flask Lasts 5 Second Consumes 40 of 60 Charge on use Currently has 60 Charge +200 to Ward Requires Level 27 Restores Ward on use |
Ward Unique /10 ⍟
Icon | Name |
---|---|
![]() | Faithguard Runic Helm +(20–30) to Intelligence (25–35)% increased Ward (40–60)% faster Restoration of Ward (15–25)% increased Light Radius Increases and Reductions to Maximum Energy Shield instead apply to Ward |
![]() | Cadigan's Crown Runic Crown Never deal Critical Strikes Battlemage (Gain Added Spell Damage equal to the Damage of your Main Hand Weapon) |
![]() | Olroth's Charge Runic Sollerets (50–80)% increased Ward (30–50)% slower Restoration of Ward 20% increased Movement Speed Gain Adrenaline for 3 seconds when Ward Breaks (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction. You cannot gain Adrenaline if you already have it) |
![]() | Vorana's March Runic Sabatons Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed [3 to 5 of Arbalists Modifiers] |
![]() | Nightgrip Runic Gages (33–48)% increased Ward +(17–23)% to Chaos Resistance Gain Added Chaos Damage equal to 20% of Ward 75% of Damage taken bypasses Ward |
![]() | Medved's Challenge Runic Gauntlets 800% increased Attribute Requirements (30–50)% increased Ward +(15–25)% to all Elemental Resistances 80% less Flask Charges gained from Kills Flasks gain 1 Charge per second if you've Hit a Unique Enemy Recently (Attributes are Strength, Dexterity, and Intelligence) (Recently refers to the past 4 seconds) |
![]() | Olroth's Resolve Iron Flask Restores Ward on use (40–50)% increased Charges per use Ward does not Break during Effect 70% less Ward during Effect |
![]() | Starlight Chalice Iron Flask Restores Ward on use (20–30)% increased Charge Recovery Inflict Fire, Cold and Lightning Exposure on nearby Enemies when used (20–30)% increased Effect of Non-Damaging Ailments you inflict during Effect (Each Exposure applies -10% to the matching Resistance for 4 seconds) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) |
![]() | Elixir of the Unbroken Circle Iron Flask Restores Ward on use (20–40)% increased Duration Recover 4% of Life per Endurance Charge on use Lose all Endurance Charges on use Gain 1 Endurance Charge per Second during Effect |
![]() | Vorana's Preparation Iron Flask Restores Ward on use Debilitate nearby Enemies for 2 Seconds when Effect ends (-10–10)% reduced Charges per use Effect is removed when Ward Breaks Culling Strike during Effect (Enemies that are Debilitated have 20% less Movement Speed and deal 10% less damage) (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) |
Community Wiki
Ward
Path of Exile: Expedition introduced a new defence type, Ward. For Expedition base type items, instead of Armour, Evasion and Energy Shield, these items have Ward.
Ward is a new defensive property. It protects you from all damage types, taking damage from a hit before your energy shield or life up to the amount of Ward you have. Ward is broken when any damage is taken from it, even if the damage taken was lower than the amount of Ward you have. Ward is instantly restored after 5 seconds.
As the right example shown, the outmost is Ward, Shield is in the middle, and Life is in the innermost. A rare Runic Helm grants 73 Ward and get +39 to ward mods that improve it. Ward is a defence and Ward Restoration Time is 5 seconds.
For the undead enemies you unearth in Expedition encounters, they also have Ward rather than traditional defenses.
Ward Items
- Runic Helm
- Runic Crest
- Runic Crown
- Runic Greaves
- Runic Sollerets
- Runic Sabatons
- Runic Gloves
- Runic Gages
- Runic Gauntlets
- Iron Flask
Ward Build Guide
Ward does not modify damage taken, it changes how/where you take damage. For example, a skill supported by CWDT will still count damage that breaks ward.
Damage breaks Ward before being taken from your life or energy shield, and breaking Ward is treated the same as taking an amount of that damage up to the value of your ward (thus that much damage from the hit doesn't get taken from life/mana/es). Aegises, Guard Skills, etc get at the damage first, so if all damage is taken from "external" things like those, there will be none left to break ward, and thus ward will not break.
However unlike all the other things that damage is taken from, Ward is not a pool that can be depleted. The value of ward is always the same, that value just doesn't do anything while it's broken. There is no "Maximum Ward" with a current value that changes to zero, there's just "Ward", and whether or not it's broken, which is a boolean state.
Ward is restored (stops being broken) after a set delay from when it was broken (default 5 seconds). As you correctly surmised, taking more hits while ward is broken has no effect on this.
Ward Mods & Items
- Mods: +x to Ward
- Mods: x% increased Ward
- Helmet: Runic Helm, Runic Crest, Runic Crown. It provides 34 - 629 wards.
- Boots: Runic Greaves, Runic Sollerets, Runic Sabatons. It provides 20 - 388 wards.
- Gloves: Runic Gloves, Runic Gages, Runic Gauntlets. It provides 20 - 416 wards.
- Flask: Iron Flask. +200 to Ward. Restores Ward on use.
Currently, there is no passive skill tree or gem related to ward.
How to restore Ward?
When you’re hit, your Ward is completely depleted and reduces the damage dealt to you by that amount.
- It will restore automatically after 5 seconds. If you are dealt with damage, it also restore after five seconds. Your ward replenishes itself and you’re protected from the next hit.
- Restores Ward instantly on using one of these flasks: Elixir of the Unbroken Circle, Olroth's Resolve, Starlight Chalice, and Vorana's Preparation.
As the following example shown, when you are dealt with damage, Ward removes firstly, then decreases Shield, last decreases Life. Meanwhile, Ward will restore automatically after 5 seconds.
Ward Uniques
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