Aureate Gargoyle
Construct
Spectre | N |
---|---|
Tags | construct, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, sanctum_monster, slashing_weapon, stone_armour, unusable_corpse |
Life
125%
Armour
+100%
Ailment Threshold
125%
Resistance
0 40 0 0
Damage
85%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.875 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
SanctumGargoyleSmall
Metadata
GargoyleSmall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,042
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
318
Spell Damage
318
Accuracy
290
Attack Time
1.875
Experience
12,819
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTSanctumIzaroGargoyleLeapSlam
Spell, Movement
Cast Time: 1.47 sec
Cooldown Time: 4 sec
leap slam minimum distance [40]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GASanctumIzaroGargoyleLeapImpact
Triggerable, Attack
Base Damage: 254–381
Critical Strike Chance: 5%
Attack Time: 1.875 sec
base sanctum damage [10]
is area damage [1]
is area damage [1]
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 254–381
Critical Strike Chance: 5%
Attack Time: 1.875 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" basic_action = "Emerge" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/GargoyleSmall"] = { name = "Aureate Gargoyle", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.85, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "GASanctumIzaroGargoyleLeapImpact", "DTTSanctumIzaroGargoyleLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumIzaroGargoyleLeapImpact"] = { name = "GASanctumIzaroGargoyleLeapImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumIzaroGargoyleLeapSlam"] = { name = "DTTSanctumIzaroGargoyleLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {40, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }