Золотая гаргулья


Aureate Gargoyle
Spectre | N |
---|---|
Tags | construct, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, sanctum_monster, slashing_weapon, stone_armour, unusable_corpse |
Здоровье
125%
Броня
+100%
Ailment Threshold
125%
Сопротивление




Damage
85%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.875 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
SanctumGargoyleSmall
Metadata
GargoyleSmall
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Выбрать Уровень монстров
Уровень
68
Здоровье
8,042
Броня
57,580
Уклонение
4,739
Damage
318
Урон от чар
318
Точность
580
Attack Time
1.875
Опыт
12,819
Minion Life
1,744
Minion Damage
254
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTSanctumIzaroGargoyleLeapSlam
Spell, Movement
Время применения: 1.47 сек.
Перезарядка: 4 сек.
leap slam minimum distance [40]
spell maximum action distance +% [-40]
GASanctumIzaroGargoyleLeapImpact
Triggerable, Attack
Base Damage: 254–381
Шанс критического удара: 5%
Attack Time: 1.875 сек.
base sanctum damage [10]
is area damage [1]
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 254–381
Шанс критического удара: 5%
Attack Time: 1.875 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Actor { main_hand_unarmed_type = "One_Hand_Mace" off_hand_unarmed_type = "Shield" basic_action = "Emerge" basic_action = "ChangeToStance1" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/GargoyleSmall"] = { name = "Aureate Gargoyle", life = 1.25, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.85, damageSpread = 0.2, attackTime = 1.875, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedSanctum", "GASanctumIzaroGargoyleLeapImpact", "DTTSanctumIzaroGargoyleLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumIzaroGargoyleLeapImpact"] = { name = "GASanctumIzaroGargoyleLeapImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumIzaroGargoyleLeapSlam"] = { name = "DTTSanctumIzaroGargoyleLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.47, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {40, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Менять
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.