Золотая гаргулья
Механизм
Aureate Gargoyle
SpectreN
Tagsconstruct, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, sanctum_monster, slashing_weapon, stone_armour, unusable_corpse
Здоровье
125%
Броня
+100%
Ailment Threshold
125%
Сопротивление
0 40 0 0
Damage
85%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 12
Attack Time
1.875 Second
Damage Spread
±20%
Опыт
125%
Model Size
100%
Type
SanctumGargoyleSmall
Metadata
GargoyleSmall
Уровень
68
Здоровье
8,042
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
318
Урон от чар
318
Точность
290
Attack Time
1.875
Опыт
12,819
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
DTTSanctumIzaroGargoyleLeapSlam
Spell, Movement
Время применения: 1.47 сек.
Перезарядка: 4 сек.
leap slam minimum distance [40]
spell maximum action distance +% [-40]
GASanctumIzaroGargoyleLeapImpact
Triggerable, Attack
Base Damage: 254–381
Шанс критического удара: 5%
Attack Time: 1.875 сек.
base sanctum damage [10]
is area damage [1]
MeleeAtAnimationSpeedSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 254–381
Шанс критического удара: 5%
Attack Time: 1.875 сек.
Герой наносит обычный удар.
action attack or cast time uses animation length [1]
base sanctum damage [15]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	off_hand_unarmed_type = "Shield"
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"


BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk );"
}


Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/GargoyleSmall"] = {
    name = "Aureate Gargoyle",
    life = 1.25,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.85,
    damageSpread = 0.2,
    attackTime = 1.875,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedSanctum",
        "GASanctumIzaroGargoyleLeapImpact",
        "DTTSanctumIzaroGargoyleLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumIzaroGargoyleLeapImpact"] = {
    name = "GASanctumIzaroGargoyleLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumIzaroGargoyleLeapSlam"] = {
    name = "DTTSanctumIzaroGargoyleLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.47,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {40, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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