Reinforced Lithomancer
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map
Tagscaster, human, humanoid, is_unarmed, light_armour, medium_height, mud_blood, no_pantheon_mod, not_dex, physical_affinity, ranged, sanctum_monster, very_fast_movement
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination Map, Sanctuary Map: Reinforced Lithomancer, Stoneskin Dancer
  • Life
    270%
    Energy Shield From Life
    100%
    Armour
    +50%
    Ailment Threshold
    270%
    Resistance
    35 35 35 20
    Damage
    45%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    225%
    Model Size
    100%
    Type
    SanctumLithomancerAtlasUber
    Metadata
    LithomancerAtlasUber
    Level
    84
    Life
    95,297
    Armour
    149,751
    Evasion
    8,120
    Energy Shield
    16,265
    Damage
    429
    Spell Damage
    429
    Accuracy
    538
    Attack Time
    1.305
    Experience
    29,813
    Ailment Threshold
    95,297
    Chill
    301
    Shock
    301
    Brittle
    1,705
    Scorch
    301
    Sap
    833
    SanctumLithomancerProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.8 sec
    Deals 125.7 to 188.6 Physical Damage
    base is projectile [1]
    base sanctum damage [5]
    maintain projectile direction when using contact position [1]
    monster projectile variation [223]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    ProtoVaalMapBossVolatileSummonSanctum
    Spell, Multicastable, Triggerable
    Cast Time: 2 sec
    alternate minion [618]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters no drops or experience [1]
    ProtoVaalMapBossVolatileSummonSanctumFodder
    Spell, Multicastable, Triggerable
    Cast Time: 2 sec
    Cooldown Time: 4.5 sec
    alternate minion [618]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell maximum action distance +% [-30]
    summon specific monsters radius +% [-50]
    summoned monsters are minions [1]
    GTLithomancerSanctumVolatileSummonPattern3AtlasUber
    Triggerable, Spell
    Cast Time: 2 sec
    Cooldown Time: 12 sec

    Object Type

    version 2
    abstract
    extends "nothing"
    
    Stats
    {
    	item_drop_slots = 1
    	energy_shield_recharge_rate_per_minute_% = 2000
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 200
    	maximum_physical_damage_reduction_% = 75
    	max_viper_strike_orbs = 4
    	base_maximum_all_resistances_% = 75
    	max_fuse_arrow_orbs = 5
    	max_fire_beam_stacks = 8
    	max_charged_attack_stacks = 10
    	base_critical_strike_multiplier = 130
    	critical_ailment_dot_multiplier_+ = 30
    	max_endurance_charges = 3
    	max_frenzy_charges = 3
    	max_power_charges = 3
    	base_attack_speed_+%_per_frenzy_charge = 4
    	base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	base_cast_speed_+%_per_frenzy_charge = 4
    	base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
    	object_inherent_damage_+%_final_per_frenzy_charge = 4
    	physical_damage_reduction_%_per_endurance_charge = 4
    	physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
    	resist_all_elements_%_per_endurance_charge = 4
    	resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
    	critical_strike_chance_+%_per_power_charge = 50
    	critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
    	maximum_block_% = 75
    	base_maximum_spell_block_% = 75
    	base_number_of_totems_allowed = 1
    	base_number_of_traps_allowed = 3
    	base_number_of_remote_mines_allowed = 5
    	movement_velocity_cap = 128
    	maximum_life_leech_rate_%_per_minute = 1200
    	maximum_mana_leech_rate_%_per_minute = 1200
    	maximum_energy_shield_leech_rate_%_per_minute = 600
    	monster_ignite_damage_+%_final = -72
    	monster_bleeding_damage_+%_final = -86
    	monster_poison_damage_+%_final = -50
    	bleeding_moving_damage_%_of_base_override = 500
    	max_azurite_debuff_stacks = 10
    	impaled_debuff_base_duration_ms = 8000
    	impaled_debuff_number_of_reflected_hits = 5
    	ignore_skill_weapon_restrictions = 1
    	base_total_number_of_sigils_allowed = 3
    	maximum_life_leech_amount_per_leech_%_max_life = 10
    	maximum_mana_leech_amount_per_leech_%_max_mana = 10
    	maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
    	object_inherent_melee_hit_stun_duration_+%_final = 20
    	scale_melee_range_to_actor_scale = 1
    	use_melee_pattern_range = 1
    	actor_scale_+%_limit = 100
    	damage_taken_when_hit_+%_final_per_fortification = -1
    	base_max_fortification = 20
    	soul_eater_maximum_stacks = 45
    }
    
    ObjectMagicProperties
    {
    	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
    }
    
    Positioned
    {
    	blocking = true
    	team = 0
    	serialise_collidable = true
    }
    
    BaseEvents
    {
    	server_only = true
    }
    
    Pathfinding
    {
    }
    
    Buffs
    {
    }
    
    Life
    {
    }
    
    Animated
    {
    }
    
    Inventories
    {
    }
    
    Actor
    {
    	basic_action = "Move"
    	basic_action = "Flee"
    	basic_action = "StrafeLeft"
    	basic_action = "StrafeRight"
    	basic_action = "Advance"
    	basic_action = "DoNothing"
    	basic_action = "MonsterPickup"
    	slow_animations_go_to_idle = true
    }
    
    Monster
    {
    }

    Object Type Codes

    version 2
    extends "nothing"
    
    Render
    {
    	has_light = false
    	on_hit_bone_group = "root"
    	scale_interp_speed = 5.0
    }
    
    Targetable
    {
    	attackable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Fodder/LithomancerAtlasUber"] = {
        name = "Reinforced Lithomancer",
        life = 2.7,
        energyShield = 1,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.45,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "SanctumLithomancerProjectile",
            "ProtoVaalMapBossVolatileSummonSanctum",
            "ProtoVaalMapBossVolatileSummonSanctumFodder",
            "GTLithomancerSanctumVolatileSummonPattern3AtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLithomancerProjectile"] = {
        name = "SanctumLithomancerProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "base_sanctum_damage",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 223, 5, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProtoVaalMapBossVolatileSummonSanctum"] = {
        name = "ProtoVaalMapBossVolatileSummonSanctum",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 618, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProtoVaalMapBossVolatileSummonSanctumFodder"] = {
        name = "ProtoVaalMapBossVolatileSummonSanctumFodder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "spell_maximum_action_distance_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 618, -50, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTLithomancerSanctumVolatileSummonPattern3AtlasUber"] = {
        name = "GTLithomancerSanctumVolatileSummonPattern3AtlasUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }