SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map
Tagsdelve_monster, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slashing_weapon, stone_armour
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination Map, Sanctuary Map: Reinforced Lithomancer, Stoneskin Dancer
  • Life
    390%
    Armour
    +100%
    Evasion
    +100%
    Ailment Threshold
    390%
    Resistance
    35 35 35 20
    Damage
    114%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Experience
    260%
    Model Size
    120%
    Type
    ProtoVaalWarriorEliteAtlasUber
    Metadata
    ProtoVaalWarriorEliteAtlasUber
    Level
    84
    Life
    137,651
    Armour
    99,834
    Evasion
    8,120
    Energy Shield
    0
    Damage
    1,087
    Spell Damage
    1,087
    Accuracy
    0
    Attack Time
    1.305
    Experience
    34,450
    Ailment Threshold
    137,651
    Chill
    435
    Shock
    435
    Brittle
    2,462
    Scorch
    435
    Sap
    1,203
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 869–1304
    Critical Strike Chance: 5%
    Attack Time: 1.305 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveProtovaalWhirlingCharge
    Attack
    Base Damage: 869–1304
    Critical Strike Chance: 5%
    Attack Damage: 56%
    Attack Time: 1.305 sec
    Cooldown Time: 10 sec
    Deals 44% less Attack Damage
    100% more Attack Speed
    active skill area of effect radius +% final [-30]
    combo attack first hit damage +% final [150]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Life
    {
    	on_spawned_alive = 
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    	"
    
    	on_death = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );
    	"
    }
    
    Animated
    {
    	on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    	on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteAtlasUber"] = {
        name = "Stoneskin Dancer",
        life = 3.9,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "DelveProtovaalWhirlingCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveProtovaalWhirlingCharge"] = {
        name = "DelveProtovaalWhirlingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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