Stoneskin Dancer
มนุษย์
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map
Tagsdelve_monster, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slashing_weapon, stone_armour
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination Map, Sanctuary Map: Reinforced Lithomancer, Stoneskin Dancer
  • พลังชีวิต
    390%
    ค่าเกราะ
    +100%
    การหลบหลีก
    +100%
    Ailment Threshold
    390%
    ค่าต้านทาน
    35 35 35 20
    Damage
    114%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    260%
    Model Size
    120%
    Type
    ProtoVaalWarriorEliteAtlasUber
    Metadata
    ProtoVaalWarriorEliteAtlasUber
    เลเวล
    84
    พลังชีวิต
    137,651
    ค่าเกราะ
    199,668
    การหลบหลีก
    16,240
    โล่พลังงาน
    0
    Damage
    1,087
    ความเสียหายเวท
    1,087
    ความแม่นยำ
    538
    Attack Time
    1.305
    ค่าประสบการณ์
    34,450
    Ailment Threshold
    137,651
    Chill
    435
    Shock
    435
    Brittle
    2,462
    Scorch
    435
    Sap
    1,203
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 869–1304
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveProtovaalWhirlingCharge
    Attack
    Base Damage: 869–1304
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 56%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 10 วินาที
    สร้างความเสียหาย โจมตี ลดลง อีก 44%
    เพิ่มความเร็วในการโจมตี อีก 100%
    active skill area of effect radius +% final [-30]
    combo attack first hit damage +% final [150]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Life
    {
    	on_spawned_alive = 
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    	"
    
    	on_death = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );
    	"
    }
    
    Animated
    {
    	on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    	on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteAtlasUber"] = {
        name = "Stoneskin Dancer",
        life = 3.9,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.14,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "DelveProtovaalWhirlingCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveProtovaalWhirlingCharge"] = {
        name = "DelveProtovaalWhirlingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "combo_attack_first_hit_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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