Steinhauttänzer
        
     Humanoid
Humanoid 
  
  
 
            Stoneskin Dancer
        
    | Spectre | Y | 
|---|---|
| Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte | 
| Tags | delve_monster, fast_movement, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_height, melee, mud_blood, no_pantheon_mod, not_int, physical_affinity, slashing_weapon, stone_armour | 
| Packs | 
Leben
390%
Rüstung
+100%
Ausweichen
+100%
Ailment Threshold
390%
Widerstand
 35
35
 35
35
 35
35
 20
20Damage
114%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
260%
Model Size
120%
Type
ProtoVaalWarriorEliteAtlasUber
Metadata
ProtoVaalWarriorEliteAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
137,651
Rüstung
199,668
Ausweichwert
16,240
Damage
1,087
Zauberschaden
1,087
Genauigkeit
1,076
Attack Time
1.305
Erfahrung
34,450
Minion Life
26,015
Minion Damage
922
Ailment Threshold
137,651
Chill
435
Shock
435
Brittle
2,462
Scorch
435
Sap
1,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 869–1304
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]

DelveProtovaalWhirlingCharge
Attack
Base Damage: 869–1304
Kritische Trefferchance: 5%
Angriffsschaden: 56%
Attack Time: 1.305 Sek.
Abklingzeit: 10 Sek.
Verursacht 44% weniger Angriffsschaden
100% mehr Angriffsgeschwindigkeit
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [150]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Actor
{
	slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
Life
{
	on_spawned_alive = 
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
	"
	on_death = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/soldiers_fx.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );
	"
}
Animated
{
	on_event_add_doublespin_EPK_for_doublespin_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
	on_doublespin_01_end = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/thematic_areas/proto_city/soldiers/monsterfx/double_spin.epk );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueDelve/ProtoVaalWarriorEliteAtlasUber"] = {
    name = "Stoneskin Dancer",
    life = 3.9,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 1.14,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "DelveProtovaalWhirlingCharge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DelveProtovaalWhirlingCharge"] = {
    name = "DelveProtovaalWhirlingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 150, -30, baseMultiplier = 0.56, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 | key | val | 
|---|---|
| Stats.item_drop_slots | 1 | 
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 | 
| Stats.mana_regeneration_rate_per_minute_% | 100 | 
| Stats.base_maximum_mana | 200 | 
| Stats.maximum_physical_damage_reduction_% | 75 | 
| Stats.max_viper_strike_orbs | 4 | 
| Stats.base_maximum_all_resistances_% | 75 | 
| Stats.max_fuse_arrow_orbs | 5 | 
| Stats.max_fire_beam_stacks | 8 | 
| Stats.max_charged_attack_stacks | 10 | 
| Stats.base_critical_strike_multiplier | 130 | 
| Stats.critical_ailment_dot_multiplier_+ | 30 | 
| Stats.max_endurance_charges | 3 | 
| Stats.max_frenzy_charges | 3 | 
| Stats.max_power_charges | 3 | 
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 | 
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 | 
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 | 
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 | 
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 | 
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 | 
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 | 
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 | 
| Stats.resist_all_elements_%_per_endurance_charge | 4 | 
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 | 
| Stats.critical_strike_chance_+%_per_power_charge | 50 | 
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 | 
| Stats.maximum_block_% | 75 | 
| Stats.base_maximum_spell_block_% | 75 | 
| Stats.base_number_of_totems_allowed | 1 | 
| Stats.base_number_of_traps_allowed | 3 | 
| Stats.base_number_of_remote_mines_allowed | 5 | 
| Stats.movement_velocity_cap | 128 | 
| Stats.maximum_life_leech_rate_%_per_minute | 1200 | 
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 | 
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 | 
| Stats.monster_ignite_damage_+%_final | -72 | 
| Stats.monster_bleeding_damage_+%_final | -86 | 
| Stats.monster_poison_damage_+%_final | -50 | 
| Stats.bleeding_moving_damage_%_of_base_override | 500 | 
| Stats.max_azurite_debuff_stacks | 10 | 
| Stats.impaled_debuff_base_duration_ms | 8000 | 
| Stats.impaled_debuff_number_of_reflected_hits | 5 | 
| Stats.ignore_skill_weapon_restrictions | 1 | 
| Stats.base_total_number_of_sigils_allowed | 3 | 
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 | 
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 | 
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 | 
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 | 
| Stats.scale_melee_range_to_actor_scale | 1 | 
| Stats.use_melee_pattern_range | 1 | 
| Stats.actor_scale_+%_limit | 100 | 
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 | 
| Stats.base_max_fortification | 20 | 
| Stats.soul_eater_maximum_stacks | 45 | 
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt | 
| Positioned.blocking | true | 
| Positioned.team | 0 | 
| Positioned.serialise_collidable | true | 
| BaseEvents.server_only | true | 
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, Emerge2 | 
| Actor.slow_animations_go_to_idle | true, false | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



































