| 幽魂 | Y |
|---|---|
| 地區 | 聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖 |
| 標籤 | 法術, human, humanoid, is_unarmed, light_armour, medium_height, mud_blood, no_pantheon_mod, not_dex, physical_affinity, ranged, sanctum_monster, very_fast_movement |
| Packs |
生命
270%
生命轉為護盾
100%
護甲值
+50%
異常狀態臨界值
270%
抗性
傷害
45%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
225%
Model Size
100%
類型
SanctumLithomancerAtlasUber
Metadata
LithomancerAtlasUber
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
0
護甲值
149,751
閃避值
8,120
能量護盾
43,916
傷害
429
法術傷害
429
命中
1,076
攻擊間隔
1.305
經驗值
29,813
召喚物生命
0
Minion Energy Shield
8,300
召喚物傷害
364
異常狀態臨界值
95,297
冰緩
301
感電
301
易碎
1,705
焦灼
301
殘喘
833
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SanctumLithomancerProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.8 秒
造成 125.7 至 188.6 物理傷害
base is projectile [1]
base sanctum damage [5]
maintain projectile direction when using contact position [1]
monster projectile variation [223]
projectile uses contact position [1]
spell maximum action distance +% [-30]
ProtoVaalMapBossVolatileSummonSanctum
法術, 法術可重複, 可觸發
施放時間: 2 秒
alternate minion [618]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters no drops or experience [1]
ProtoVaalMapBossVolatileSummonSanctumFodder
法術, 法術可重複, 可觸發
施放時間: 2 秒
冷卻時間: 4.5 秒
alternate minion [618]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
spell maximum action distance +% [-30]
summon specific monsters radius +% [-50]
summoned monsters are minions [1]
GTLithomancerSanctumVolatileSummonPattern3AtlasUber
可觸發, 法術
施放時間: 2 秒
冷卻時間: 12 秒
Object Type
version 2
abstract
extends "nothing"
Stats
{
item_drop_slots = 1
energy_shield_recharge_rate_per_minute_% = 2000
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 200
maximum_physical_damage_reduction_% = 75
max_viper_strike_orbs = 4
base_maximum_all_resistances_% = 75
max_fuse_arrow_orbs = 5
max_fire_beam_stacks = 8
max_charged_attack_stacks = 10
base_critical_strike_multiplier = 130
critical_ailment_dot_multiplier_+ = 30
max_endurance_charges = 3
max_frenzy_charges = 3
max_power_charges = 3
base_attack_speed_+%_per_frenzy_charge = 4
base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
base_cast_speed_+%_per_frenzy_charge = 4
base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
object_inherent_damage_+%_final_per_frenzy_charge = 4
physical_damage_reduction_%_per_endurance_charge = 4
physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
resist_all_elements_%_per_endurance_charge = 4
resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
critical_strike_chance_+%_per_power_charge = 50
critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
maximum_block_% = 75
base_maximum_spell_block_% = 75
base_number_of_totems_allowed = 1
base_number_of_traps_allowed = 3
base_number_of_remote_mines_allowed = 5
movement_velocity_cap = 128
maximum_life_leech_rate_%_per_minute = 1200
maximum_mana_leech_rate_%_per_minute = 1200
maximum_energy_shield_leech_rate_%_per_minute = 600
monster_ignite_damage_+%_final = -72
monster_bleeding_damage_+%_final = -86
monster_poison_damage_+%_final = -50
bleeding_moving_damage_%_of_base_override = 500
max_azurite_debuff_stacks = 10
impaled_debuff_base_duration_ms = 8000
impaled_debuff_number_of_reflected_hits = 5
ignore_skill_weapon_restrictions = 1
base_total_number_of_sigils_allowed = 3
maximum_life_leech_amount_per_leech_%_max_life = 10
maximum_mana_leech_amount_per_leech_%_max_mana = 10
maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
object_inherent_melee_hit_stun_duration_+%_final = 20
scale_melee_range_to_actor_scale = 1
use_melee_pattern_range = 1
actor_scale_+%_limit = 100
damage_taken_when_hit_+%_final_per_fortification = -1
base_max_fortification = 20
soul_eater_maximum_stacks = 45
}
ObjectMagicProperties
{
stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
}
Positioned
{
blocking = true
team = 0
serialise_collidable = true
}
BaseEvents
{
server_only = true
}
Pathfinding
{
}
Buffs
{
}
Life
{
}
Animated
{
}
Inventories
{
}
Actor
{
basic_action = "Move"
basic_action = "Flee"
basic_action = "StrafeLeft"
basic_action = "StrafeRight"
basic_action = "Advance"
basic_action = "DoNothing"
basic_action = "MonsterPickup"
slow_animations_go_to_idle = true
}
Monster
{
}Object Type Codes
version 2
extends "nothing"
Render
{
has_light = false
on_hit_bone_group = "root"
scale_interp_speed = 5.0
}
Targetable
{
attackable = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/LithomancerAtlasUber"] = {
name = "Reinforced Lithomancer",
life = 2.7,
energyShield = 1,
fireResist = 35,
coldResist = 35,
lightningResist = 35,
chaosResist = 20,
damage = 0.45,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 8,
accuracy = 1,
skillList = {
"SanctumLithomancerProjectile",
"ProtoVaalMapBossVolatileSummonSanctum",
"ProtoVaalMapBossVolatileSummonSanctumFodder",
"GTLithomancerSanctumVolatileSummonPattern3AtlasUber",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SanctumLithomancerProjectile"] = {
name = "SanctumLithomancerProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.8,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"base_sanctum_damage",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"maintain_projectile_direction_when_using_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 223, 5, -30, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossVolatileSummonSanctum"] = {
name = "ProtoVaalMapBossVolatileSummonSanctum",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_no_drops_or_experience",
},
levels = {
[1] = {1, 618, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossVolatileSummonSanctumFodder"] = {
name = "ProtoVaalMapBossVolatileSummonSanctumFodder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"spell_maximum_action_distance_+%",
"summoned_monsters_are_minions",
"monster_no_drops_or_experience",
"minion_dies_when_parent_dies",
"minion_dies_when_parent_deleted",
},
levels = {
[1] = {1, 618, -50, -30, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern3AtlasUber"] = {
name = "GTLithomancerSanctumVolatileSummonPattern3AtlasUber",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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