Undying Archmage
Humanoid
Sanctum Guard
SpectreN
Tagsbludgeoning_weapon, caster, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Deathly Archmage, Undying Archmage
  • Life
    600%
    Energy Shield From Life
    100%
    Armour
    +25%
    Ailment Threshold
    600%
    Resistance
    30 30 30 20
    Damage
    100%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    8 ~ 13
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    SanctumGuard4
    Metadata
    Guard4
    Level
    68
    Life
    38,600
    Armour
    35,988
    Evasion
    4,739
    Energy Shield
    6,127
    Damage
    374
    Spell Damage
    374
    Accuracy
    290
    Attack Time
    1.56
    Experience
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SanctumLightningBolt
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 407.3 to 756.4 Lightning Damage
    active skill area of effect radius +% final [-10]
    base sanctum damage [12]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    GTSanctumLightningBoltCone
    Triggerable, Spell
    Cast Time: 2.6 sec
    Cooldown Time: 7 sec
    spell maximum action distance +% [-40]
    EDSSanctumBoneBlast
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 117.2 to 175.9 Physical Damage
    base sanctum damage [25]
    is area damage [1]
    GTSanctumBoneStormCall
    Triggerable, Spell
    Cast Time: 2.667 sec
    Cooldown Time: 8 sec
    spell maximum action distance +% [-20]
    SSMSanctumSummonReaperVolatiles
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    alternate minion [617]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    GTSanctumSummonReaperVolatiles
    Triggerable, Spell
    Cast Time: 2 sec
    Cooldown Time: 15 sec
    GPSSanctumGuardReaperProjectile
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.5 sec
    Deals to Physical Damage
    base is projectile [1]
    base sanctum damage [15]
    projectile spread radius [15]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard4"] = {
        name = "Undying Archmage",
        life = 6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "GPSSanctumGuardReaperProjectile",
            "SSMSanctumSummonReaperVolatiles",
            "SanctumLightningBolt",
            "GTSanctumLightningBoltCone",
            "GTSanctumBoneStormCall",
            "GTSanctumSummonReaperVolatiles",
            "EDSSanctumBoneBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSanctumGuardReaperProjectile"] = {
        name = "GPSSanctumGuardReaperProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumSummonReaperVolatiles"] = {
        name = "SSMSanctumSummonReaperVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 617, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLightningBolt"] = {
        name = "SanctumLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -25, 5, -10, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLightningBoltCone"] = {
        name = "GTSanctumLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumBoneStormCall"] = {
        name = "GTSanctumBoneStormCall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSummonReaperVolatiles"] = {
        name = "GTSanctumSummonReaperVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSSanctumBoneBlast"] = {
        name = "EDSSanctumBoneBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1