Archimago imperecedero
Humanoide
Guardia del santuario
Undying Archmage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Vida
600%
Energy Shield From Life
100%
Armadura
+25%
Ailment Threshold
600%
Resistencia
30 30 30 20
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
8 ~ 13
Attack Time
1.56 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
SanctumGuard4
Metadata
Guard4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
35,988
Evasión
4,739
Escudo de energía
6,127
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.56
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SanctumLightningBolt
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 407.3 a 756.4 de daño de rayo
active skill area of effect radius +% final [-10]
base sanctum damage [12]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
active skill area of effect radius +% final [-10]
base sanctum damage [12]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
GTSanctumLightningBoltCone
Triggerable, Spell
Tiempo de lanzamiento: 2.6 seg
Tiempo de recarga: 7 seg
spell maximum action distance +% [-40]
EDSSanctumBoneBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 117.2 a 175.9 de daño físico
base sanctum damage [25]
is area damage [1]
base sanctum damage [25]
is area damage [1]
GTSanctumBoneStormCall
Triggerable, Spell
Tiempo de lanzamiento: 2.667 seg
Tiempo de recarga: 8 seg
spell maximum action distance +% [-20]
SSMSanctumSummonReaperVolatiles
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1 seg
alternate minion [617]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
GTSanctumSummonReaperVolatiles
Triggerable, Spell
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 15 seg
GPSSanctumGuardReaperProjectile
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1.5 seg
Inflige de a de daño físico
base is projectile [1]
base sanctum damage [15]
projectile spread radius [15]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
base sanctum damage [15]
projectile spread radius [15]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard4"] = { name = "Undying Archmage", life = 6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.56, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "GPSSanctumGuardReaperProjectile", "SSMSanctumSummonReaperVolatiles", "SanctumLightningBolt", "GTSanctumLightningBoltCone", "GTSanctumBoneStormCall", "GTSanctumSummonReaperVolatiles", "EDSSanctumBoneBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumGuardReaperProjectile"] = { name = "GPSSanctumGuardReaperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumSummonReaperVolatiles"] = { name = "SSMSanctumSummonReaperVolatiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 617, -90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLightningBolt"] = { name = "SanctumLightningBolt", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "shock_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -25, 5, -10, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLightningBoltCone"] = { name = "GTSanctumLightningBoltCone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumBoneStormCall"] = { name = "GTSanctumBoneStormCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.667, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSummonReaperVolatiles"] = { name = "GTSanctumSummonReaperVolatiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSanctumBoneBlast"] = { name = "EDSSanctumBoneBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.