不朽魔导士
人形
圣所守卫
Undying Archmage
幽魂N
标签bludgeoning_weapon, 施法, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • 亡命魔导士, 不朽魔导士
  • 生命
    600%
    生命转为护盾
    100%
    护甲
    +25%
    异常状态临界值
    600%
    抗性
    30 30 30 20
    伤害
    100%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    8 ~ 13
    攻击间隔
    1.56 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    SanctumGuard4
    Metadata
    Guard4
    等级
    68
    生命
    38,600
    护甲
    35,988
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.56
    经验值
    20,510
    异常状态临界值
    38,600
    冰缓
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SanctumLightningBolt
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 407.3 - 756.4 闪电伤害
    active skill area of effect radius +% final [-10]
    base sanctum damage [12]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    GTSanctumLightningBoltCone
    可触发, 法术
    施放间隔: 2.6 秒
    冷却时间: 7 秒
    spell maximum action distance +% [-40]
    EDSSanctumBoneBlast
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 117.2 - 175.9 物理伤害
    base sanctum damage [25]
    is area damage [1]
    GTSanctumBoneStormCall
    可触发, 法术
    施放间隔: 2.667 秒
    冷却时间: 8 秒
    spell maximum action distance +% [-20]
    SSMSanctumSummonReaperVolatiles
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [617]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    GTSanctumSummonReaperVolatiles
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 15 秒
    GPSSanctumGuardReaperProjectile
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1.5 秒
    造成 - 物理伤害
    base is projectile [1]
    base sanctum damage [15]
    projectile spread radius [15]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard4"] = {
        name = "Undying Archmage",
        life = 6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "GPSSanctumGuardReaperProjectile",
            "SSMSanctumSummonReaperVolatiles",
            "SanctumLightningBolt",
            "GTSanctumLightningBoltCone",
            "GTSanctumBoneStormCall",
            "GTSanctumSummonReaperVolatiles",
            "EDSSanctumBoneBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSanctumGuardReaperProjectile"] = {
        name = "GPSSanctumGuardReaperProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumSummonReaperVolatiles"] = {
        name = "SSMSanctumSummonReaperVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 617, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLightningBolt"] = {
        name = "SanctumLightningBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -25, 5, -10, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLightningBoltCone"] = {
        name = "GTSanctumLightningBoltCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumBoneStormCall"] = {
        name = "GTSanctumBoneStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSummonReaperVolatiles"] = {
        name = "GTSanctumSummonReaperVolatiles",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSSanctumBoneBlast"] = {
        name = "EDSSanctumBoneBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1