亡命魔导士
人形圣所守卫
cannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
Deathly Archmage
| 幽魂 | |
|---|---|
| 标签 | bludgeoning_weapon, 施法, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
| Packs |
生命
600%
生命转为护盾
100%
护甲
+100%
异常状态临界值
600%
抗性
伤害
80%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.755 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
SanctumGuard1
Metadata
Guard1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
57,580
闪避值
4,739
能量护盾
36,762
伤害
299
法术伤害
299
命中
580
攻击间隔
1.755
经验值
20,510
召唤物生命
8,373
Minion Energy Shield
7,974
召唤物伤害
239
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSanctumFrontalBeam
法术, 可触发
暴击几率: 5%
施放间隔: 2.3 秒
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
spell maximum base cold damage [1705]
spell minimum base cold damage [1136]
EAASanctumSpinningSlam
攻击
基本伤害: 239—359
暴击几率: 5%
攻击间隔: 1.755 秒
冷却时间: 6 秒
攻击速度总降 25%
近战打击范围 +1.5 米
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumSpinningSlam
可触发, 攻击
基本伤害: 239—359
暴击几率: 5%
攻击间隔: 1.755 秒
base sanctum damage [30]
is area damage [1]
GTSanctumSpikeWallLeft
可触发, 法术
施放间隔: 4.5 秒
冷却时间: 14 秒
GPSSanctumSpikeWall
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base cold damage [513.5]
spell minimum base cold damage [342.3]
GTSanctumSpikeWallRight
可触发, 法术
施放间隔: 4.5 秒
冷却时间: 14 秒
GPSSanctumSpikeWallInverse
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base cold damage [0]
spell minimum base cold damage [0]
GTSanctumIceSpearCircle
可触发, 法术
施放间隔: 1.67 秒
冷却时间: 8 秒
spell maximum action distance +% [-30]
GPSSanctumIceSpike
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
spell maximum base cold damage [0]
spell minimum base cold damage [0]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Deathly Archmage",
life = 6,
energyShield = 1,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 10,
accuracy = 1,
skillList = {
"GPSSanctumSpikeWall",
"GPSSanctumSpikeWallInverse",
"GPSSanctumIceSpike",
"GSSanctumFrontalBeam",
"GASanctumSpinningSlam",
"EAASanctumSpinningSlam",
"GTSanctumSpikeWallLeft",
"GTSanctumSpikeWallRight",
"GTSanctumIceSpearCircle",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GPSSanctumSpikeWall"] = {
name = "GPSSanctumSpikeWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_projectiles_override",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSSanctumSpikeWallInverse"] = {
name = "GPSSanctumSpikeWallInverse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_projectiles_override",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSSanctumIceSpike"] = {
name = "GPSSanctumIceSpike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_projectiles_override",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumFrontalBeam"] = {
name = "GSSanctumFrontalBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_sanctum_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSpinningSlam"] = {
name = "GASanctumSpinningSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSpinningSlam"] = {
name = "EAASanctumSpinningSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSpikeWallLeft"] = {
name = "GTSanctumSpikeWallLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSpikeWallRight"] = {
name = "GTSanctumSpikeWallRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumIceSpearCircle"] = {
name = "GTSanctumIceSpearCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTagSanctumGuard |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Adds Tags | sanctum_guard |
| Family | MonsterSanctumGuardDaemon |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Family | MonsterSanctumGuardDaemon |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















