Tödlicher Erzmagier





Sanktum-Wächter
Deathly Archmage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Zauberer, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Leben
600%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
600%
Widerstand




Damage
80%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
SanctumGuard1
Metadata
Guard1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
68
Leben
0
Rüstung
57,580
Ausweichwert
4,739
Energieschild
36,762
Damage
299
Zauberschaden
299
Genauigkeit
580
Attack Time
1.755
Erfahrung
20,510
Minion Life
0
Minion Energy Shield
7,974
Minion Damage
239
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSanctumFrontalBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.3 Sek.
Verursacht 1136 bis 1705 Kälteschaden
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
EAASanctumSpinningSlam
Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
Abklingzeit: 6 Sek.
25% weniger Angriffsgeschwindigkeit
+1.5 Meter zur Nahkampfschlagreichweite
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumSpinningSlam
Triggerable, Attack
Base Damage: 239–359
Kritische Trefferchance: 5%
Attack Time: 1.755 Sek.
base sanctum damage [30]
is area damage [1]
GTSanctumSpikeWallLeft
Triggerable, Spell
Zauberzeit: 4.5 Sek.
Abklingzeit: 14 Sek.
GPSSanctumSpikeWall
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 342.3 bis 513.5 Kälteschaden
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumSpikeWallRight
Triggerable, Spell
Zauberzeit: 4.5 Sek.
Abklingzeit: 14 Sek.
GPSSanctumSpikeWallInverse
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht bis Kälteschaden
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumIceSpearCircle
Triggerable, Spell
Zauberzeit: 1.67 Sek.
Abklingzeit: 8 Sek.
spell maximum action distance +% [-30]
GPSSanctumIceSpike
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht bis Kälteschaden
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard1"] = { name = "Deathly Archmage", life = 6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.8, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "GPSSanctumSpikeWall", "GPSSanctumSpikeWallInverse", "GPSSanctumIceSpike", "GSSanctumFrontalBeam", "GASanctumSpinningSlam", "EAASanctumSpinningSlam", "GTSanctumSpikeWallLeft", "GTSanctumSpikeWallRight", "GTSanctumIceSpearCircle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWall"] = { name = "GPSSanctumSpikeWall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWallInverse"] = { name = "GPSSanctumSpikeWallInverse", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumIceSpike"] = { name = "GPSSanctumIceSpike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumFrontalBeam"] = { name = "GSSanctumFrontalBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_sanctum_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSpinningSlam"] = { name = "GASanctumSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumSpinningSlam"] = { name = "EAASanctumSpinningSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallLeft"] = { name = "GTSanctumSpikeWallLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallRight"] = { name = "GTSanctumSpikeWallRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumIceSpearCircle"] = { name = "GTSanctumIceSpearCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.