Tödlicher Erzmagier
Humanoid
Sanktum-Wächter
Deathly Archmage
SpectreN
Tagsbludgeoning_weapon, Zauberer, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Tödlicher Erzmagier, Unvergänglicher Erzmagier
  • Leben
    600%
    Energy Shield From Life
    100%
    Ailment Threshold
    600%
    Widerstand
    30 30 30 20
    Damage
    80%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    SanctumGuard1
    Metadata
    Guard1
    Stufe
    68
    Leben
    38,600
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    299
    Zauberschaden
    299
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    GSSanctumFrontalBeam
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 2.3 Sek.
    Verursacht 1136 bis 1705 Kälteschaden
    base sanctum damage [30]
    is area damage [1]
    spell maximum action distance +% [-50]
    EAASanctumSpinningSlam
    Attack
    Base Damage: 239–359
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Abklingzeit: 6 Sek.
    25% weniger Angriffsgeschwindigkeit
    +1.5 Meter zur Nahkampfschlagreichweite
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GASanctumSpinningSlam
    Triggerable, Attack
    Base Damage: 239–359
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    base sanctum damage [30]
    is area damage [1]
    GTSanctumSpikeWallLeft
    Triggerable, Spell
    Zauberzeit: 4.5 Sek.
    Abklingzeit: 14 Sek.
    GPSSanctumSpikeWall
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht 342.3 bis 513.5 Kälteschaden
    base is projectile [1]
    base sanctum damage [25]
    number of projectiles override [1]
    projectile uses contact position [1]
    GTSanctumSpikeWallRight
    Triggerable, Spell
    Zauberzeit: 4.5 Sek.
    Abklingzeit: 14 Sek.
    GPSSanctumSpikeWallInverse
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht bis Kälteschaden
    base is projectile [1]
    base sanctum damage [25]
    number of projectiles override [1]
    projectile uses contact position [1]
    GTSanctumIceSpearCircle
    Triggerable, Spell
    Zauberzeit: 1.67 Sek.
    Abklingzeit: 8 Sek.
    spell maximum action distance +% [-30]
    GPSSanctumIceSpike
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    Verursacht bis Kälteschaden
    base is projectile [1]
    base sanctum damage [25]
    number of projectiles override [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard1"] = {
        name = "Deathly Archmage",
        life = 6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "GPSSanctumSpikeWall",
            "GPSSanctumSpikeWallInverse",
            "GPSSanctumIceSpike",
            "GSSanctumFrontalBeam",
            "GASanctumSpinningSlam",
            "EAASanctumSpinningSlam",
            "GTSanctumSpikeWallLeft",
            "GTSanctumSpikeWallRight",
            "GTSanctumIceSpearCircle",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSanctumSpikeWall"] = {
        name = "GPSSanctumSpikeWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "base_sanctum_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSanctumSpikeWallInverse"] = {
        name = "GPSSanctumSpikeWallInverse",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "base_sanctum_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSanctumIceSpike"] = {
        name = "GPSSanctumIceSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_projectiles_override",
            "base_sanctum_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumFrontalBeam"] = {
        name = "GSSanctumFrontalBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_sanctum_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumSpinningSlam"] = {
        name = "GASanctumSpinningSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumSpinningSlam"] = {
        name = "EAASanctumSpinningSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, 15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSpikeWallLeft"] = {
        name = "GTSanctumSpikeWallLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSpikeWallRight"] = {
        name = "GTSanctumSpikeWallRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumIceSpearCircle"] = {
        name = "GTSanctumIceSpearCircle",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Edit

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