Бледный архимаг
Гуманоид
Охранник Святилища
Deathly Archmage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Здоровье
600%
Energy Shield From Life
100%
Броня
+100%
Ailment Threshold
600%
Сопротивление
30 30 30 20
Damage
80%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
Опыт
200%
Model Size
110%
Type
SanctumGuard1
Metadata
Guard1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
38,600
Броня
57,580
Уклонение
4,739
Энергетический щит
6,127
Damage
299
Урон от чар
299
Точность
290
Attack Time
1.755
Опыт
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSanctumFrontalBeam
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 2.3 сек.
Наносит от 1136 до 1705 урона от холода
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
EAASanctumSpinningSlam
Attack
Base Damage: 239–359
Шанс критического удара: 5%
Attack Time: 1.755 сек.
Перезарядка: 6 сек.
Скорость атаки на 25% меньше
+1.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
+1.5 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumSpinningSlam
Triggerable, Attack
Base Damage: 239–359
Шанс критического удара: 5%
Attack Time: 1.755 сек.
base sanctum damage [30]
is area damage [1]
is area damage [1]
GTSanctumSpikeWallLeft
Triggerable, Spell
Время применения: 4.5 сек.
Перезарядка: 14 сек.
GPSSanctumSpikeWall
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 342.3 до 513.5 урона от холода
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumSpikeWallRight
Triggerable, Spell
Время применения: 4.5 сек.
Перезарядка: 14 сек.
GPSSanctumSpikeWallInverse
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от до урона от холода
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumIceSpearCircle
Triggerable, Spell
Время применения: 1.67 сек.
Перезарядка: 8 сек.
spell maximum action distance +% [-30]
GPSSanctumIceSpike
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от до урона от холода
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard1"] = { name = "Deathly Archmage", life = 6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.8, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "GPSSanctumSpikeWall", "GPSSanctumSpikeWallInverse", "GPSSanctumIceSpike", "GSSanctumFrontalBeam", "GASanctumSpinningSlam", "EAASanctumSpinningSlam", "GTSanctumSpikeWallLeft", "GTSanctumSpikeWallRight", "GTSanctumIceSpearCircle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWall"] = { name = "GPSSanctumSpikeWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWallInverse"] = { name = "GPSSanctumSpikeWallInverse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumIceSpike"] = { name = "GPSSanctumIceSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumFrontalBeam"] = { name = "GSSanctumFrontalBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_sanctum_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSpinningSlam"] = { name = "GASanctumSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumSpinningSlam"] = { name = "EAASanctumSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallLeft"] = { name = "GTSanctumSpikeWallLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallRight"] = { name = "GTSanctumSpikeWallRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumIceSpearCircle"] = { name = "GTSanctumIceSpearCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.