죽음의 대마법사
인간형
성역 수호병
Deathly Archmage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
생명력
600%
Energy Shield From Life
100%
방어도
+100%
Ailment Threshold
600%
저항
30 30 30 20
Damage
80%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.755 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
SanctumGuard1
Metadata
Guard1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
38,600
방어도
57,580
회피
4,739
에너지 보호막
6,127
Damage
299
주문 피해
299
정확도
290
Attack Time
1.755
경험치
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSSanctumFrontalBeam
Spell, Triggerable
치명타 확률: 5%
시전 속도: 2.3 초
1136~1705 냉기 피해
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
EAASanctumSpinningSlam
Attack
Base Damage: 239–359
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 6 초
공격 속도 25% 감폭
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
근접 타격 범위 +1.5미터
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumSpinningSlam
Triggerable, Attack
Base Damage: 239–359
치명타 확률: 5%
Attack Time: 1.755 초
base sanctum damage [30]
is area damage [1]
is area damage [1]
GTSanctumSpikeWallLeft
Triggerable, Spell
시전 속도: 4.5 초
재사용 대기시간: 14 초
GPSSanctumSpikeWall
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
342.3~513.5 냉기 피해
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumSpikeWallRight
Triggerable, Spell
시전 속도: 4.5 초
재사용 대기시간: 14 초
GPSSanctumSpikeWallInverse
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
~ 냉기 피해
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumIceSpearCircle
Triggerable, Spell
시전 속도: 1.67 초
재사용 대기시간: 8 초
spell maximum action distance +% [-30]
GPSSanctumIceSpike
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
~ 냉기 피해
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard1"] = { name = "Deathly Archmage", life = 6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.8, damageSpread = 0.2, attackTime = 1.755, attackRange = 10, accuracy = 1, skillList = { "GPSSanctumSpikeWall", "GPSSanctumSpikeWallInverse", "GPSSanctumIceSpike", "GSSanctumFrontalBeam", "GASanctumSpinningSlam", "EAASanctumSpinningSlam", "GTSanctumSpikeWallLeft", "GTSanctumSpikeWallRight", "GTSanctumIceSpearCircle", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWall"] = { name = "GPSSanctumSpikeWall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumSpikeWallInverse"] = { name = "GPSSanctumSpikeWallInverse", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumIceSpike"] = { name = "GPSSanctumIceSpike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_projectiles_override", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumFrontalBeam"] = { name = "GSSanctumFrontalBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.3, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_sanctum_damage", "spell_maximum_action_distance_+%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumSpinningSlam"] = { name = "GASanctumSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumSpinningSlam"] = { name = "EAASanctumSpinningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-25, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallLeft"] = { name = "GTSanctumSpikeWallLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSpikeWallRight"] = { name = "GTSanctumSpikeWallRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumIceSpearCircle"] = { name = "GTSanctumIceSpearCircle", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.