亡靈法師
人形聖域守衛
Deathly Archmage
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, 法術, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
| Packs |
生命
600%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
600%
抗性
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
SanctumGuard1
Metadata
Guard1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
57,580
閃避值
4,739
能量護盾
36,762
傷害
299
法術傷害
299
命中
580
攻擊間隔
1.755
經驗值
20,510
召喚物生命
0
Minion Energy Shield
7,974
召喚物傷害
239
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSSanctumFrontalBeam
法術, 可觸發
暴擊率: 5%
施放時間: 2.3 秒
造成 1136 至 1705 冰冷傷害
base sanctum damage [30]
is area damage [1]
spell maximum action distance +% [-50]
EAASanctumSpinningSlam
攻擊
基本傷害: 239–359
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 6 秒
25% 更少攻擊速度
+1.5 米近戰打擊距離
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GASanctumSpinningSlam
可觸發, 攻擊
基本傷害: 239–359
暴擊率: 5%
攻擊間隔: 1.755 秒
base sanctum damage [30]
is area damage [1]
GTSanctumSpikeWallLeft
可觸發, 法術
施放時間: 4.5 秒
冷卻時間: 14 秒
GPSSanctumSpikeWall
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 342.3 至 513.5 冰冷傷害
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumSpikeWallRight
可觸發, 法術
施放時間: 4.5 秒
冷卻時間: 14 秒
GPSSanctumSpikeWallInverse
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 至 冰冷傷害
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
GTSanctumIceSpearCircle
可觸發, 法術
施放時間: 1.67 秒
冷卻時間: 8 秒
spell maximum action distance +% [-30]
GPSSanctumIceSpike
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 至 冰冷傷害
base is projectile [1]
base sanctum damage [25]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Guards/Guard1"] = {
name = "Deathly Archmage",
life = 6,
energyShield = 1,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 0.8,
damageSpread = 0.2,
attackTime = 1.755,
attackRange = 10,
accuracy = 1,
skillList = {
"GPSSanctumSpikeWall",
"GPSSanctumSpikeWallInverse",
"GPSSanctumIceSpike",
"GSSanctumFrontalBeam",
"GASanctumSpinningSlam",
"EAASanctumSpinningSlam",
"GTSanctumSpikeWallLeft",
"GTSanctumSpikeWallRight",
"GTSanctumIceSpearCircle",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GPSSanctumSpikeWall"] = {
name = "GPSSanctumSpikeWall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_projectiles_override",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSSanctumSpikeWallInverse"] = {
name = "GPSSanctumSpikeWallInverse",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_projectiles_override",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GPSSanctumIceSpike"] = {
name = "GPSSanctumIceSpike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_projectiles_override",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, 25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumFrontalBeam"] = {
name = "GSSanctumFrontalBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.3,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_sanctum_damage",
"spell_maximum_action_distance_+%",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 30, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSpinningSlam"] = {
name = "GASanctumSpinningSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSpinningSlam"] = {
name = "EAASanctumSpinningSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {-25, 15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSpikeWallLeft"] = {
name = "GTSanctumSpikeWallLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSpikeWallRight"] = {
name = "GTSanctumSpikeWallRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumIceSpearCircle"] = {
name = "GTSanctumIceSpearCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | MonsterTagSanctumGuard |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Adds Tags | sanctum_guard |
| Family | MonsterSanctumGuardDaemon |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | MonsterSanctumGuardDaemon |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.