死靈法師
人形
聖域守衛
Undying Archmage
幽魂N
標籤bludgeoning_weapon, 法術, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • 亡靈法師, 死靈法師
  • 生命
    600%
    生命轉為護盾
    100%
    護甲值
    +25%
    異常狀態臨界值
    600%
    抗性
    30 30 30 20
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    8 ~ 13
    攻擊間隔
    1.56 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    110%
    類型
    SanctumGuard4
    Metadata
    Guard4
    等級
    68
    生命
    38,600
    護甲值
    35,988
    閃避值
    4,739
    能量護盾
    36,762
    傷害
    374
    法術傷害
    374
    命中
    580
    攻擊間隔
    1.56
    經驗值
    20,510
    召喚物生命
    8,373
    Minion Energy Shield
    7,974
    召喚物傷害
    298
    異常狀態臨界值
    38,600
    冰緩
    122
    感電
    122
    易碎
    691
    焦灼
    122
    殘喘
    337
    Phys Convert Ele
    240%
    SanctumLightningBolt
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 407.3756.4 閃電傷害
    active skill area of effect radius +% final [-10]
    base sanctum damage [12]
    is area damage [1]
    shock art variation [5]
    spell maximum action distance +% [-25]
    GTSanctumLightningBoltCone
    可觸發, 法術
    施放時間: 2.6 秒
    冷卻時間: 7 秒
    spell maximum action distance +% [-40]
    EDSSanctumBoneBlast
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1 秒
    造成 117.2175.9 物理傷害
    base sanctum damage [25]
    is area damage [1]
    GTSanctumBoneStormCall
    可觸發, 法術
    施放時間: 2.667 秒
    冷卻時間: 8 秒
    spell maximum action distance +% [-20]
    SSMSanctumSummonReaperVolatiles
    法術, 法術可重複, 可觸發
    施放時間: 1 秒
    alternate minion [617]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]
    GTSanctumSummonReaperVolatiles
    可觸發, 法術
    施放時間: 2 秒
    冷卻時間: 15 秒
    GPSSanctumGuardReaperProjectile
    法術, 可觸發
    暴擊率: 5%
    施放時間: 1.5 秒
    造成 至 物理傷害
    base is projectile [1]
    base sanctum damage [15]
    projectile spread radius [15]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard4"] = {
        name = "Undying Archmage",
        life = 6,
        energyShield = 1,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "GPSSanctumGuardReaperProjectile",
            "SSMSanctumSummonReaperVolatiles",
            "SanctumLightningBolt",
            "GTSanctumLightningBoltCone",
            "GTSanctumBoneStormCall",
            "GTSanctumSummonReaperVolatiles",
            "EDSSanctumBoneBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSanctumGuardReaperProjectile"] = {
        name = "GPSSanctumGuardReaperProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumSummonReaperVolatiles"] = {
        name = "SSMSanctumSummonReaperVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {1, 617, -90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLightningBolt"] = {
        name = "SanctumLightningBolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "spell_maximum_action_distance_+%",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -25, 5, -10, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLightningBoltCone"] = {
        name = "GTSanctumLightningBoltCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.6,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumBoneStormCall"] = {
        name = "GTSanctumBoneStormCall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumSummonReaperVolatiles"] = {
        name = "GTSanctumSummonReaperVolatiles",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSSanctumBoneBlast"] = {
        name = "EDSSanctumBoneBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyMonsterTagSanctumGuard
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagssanctum_guard
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyMonsterSanctumGuardDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.