Archimage nonmourant
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Garde du Sanctuaire
Undying Archmage
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Vie
600%
Energy Shield From Life
100%
Armure
+25%
Ailment Threshold
600%
Résistance
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Damage
100%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
8 ~ 13
Attack Time
1.56 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SanctumGuard4
Metadata
Guard4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Sélectionner Niveau des Monstres
Niveau
68
Vie
0
Armure
35,988
Score d'Évasion
4,739
Bouclier d'énergie
36,762
Damage
374
Dégâts des sorts
374
Précision
580
Attack Time
1.56
Expérience
20,510
Minion Life
0
Minion Energy Shield
7,974
Minion Damage
298
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SanctumLightningBolt
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 407.3 à 756.4 Dégâts de foudre
active skill area of effect radius +% final [-10]
base sanctum damage [12]
is area damage [1]
shock art variation [5]
spell maximum action distance +% [-25]
GTSanctumLightningBoltCone
Triggerable, Spell
Temps d'incantation: 2.6 sec.
Temps de recharge: 7 sec.
spell maximum action distance +% [-40]
EDSSanctumBoneBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 117.2 à 175.9 Dégâts physiques
base sanctum damage [25]
is area damage [1]
GTSanctumBoneStormCall
Triggerable, Spell
Temps d'incantation: 2.667 sec.
Temps de recharge: 8 sec.
spell maximum action distance +% [-20]
SSMSanctumSummonReaperVolatiles
Spell, Multicastable, Triggerable
Temps d'incantation: 1 sec.
alternate minion [617]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
GTSanctumSummonReaperVolatiles
Triggerable, Spell
Temps d'incantation: 2 sec.
Temps de recharge: 15 sec.
GPSSanctumGuardReaperProjectile
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Inflige à Dégâts physiques
base is projectile [1]
base sanctum damage [15]
projectile spread radius [15]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/DemonicStaffCaster/epk/stygian_armor_fx.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard4"] = { name = "Undying Archmage", life = 6, energyShield = 1, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.56, attackRange = 13, accuracy = 1, weaponType1 = "Staff", skillList = { "GPSSanctumGuardReaperProjectile", "SSMSanctumSummonReaperVolatiles", "SanctumLightningBolt", "GTSanctumLightningBoltCone", "GTSanctumBoneStormCall", "GTSanctumSummonReaperVolatiles", "EDSSanctumBoneBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GPSSanctumGuardReaperProjectile"] = { name = "GPSSanctumGuardReaperProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumSummonReaperVolatiles"] = { name = "SSMSanctumSummonReaperVolatiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 617, -90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLightningBolt"] = { name = "SanctumLightningBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "shock_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.69999998807907, 1.2999999523163, -25, 5, -10, 12, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLightningBoltCone"] = { name = "GTSanctumLightningBoltCone", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumBoneStormCall"] = { name = "GTSanctumBoneStormCall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.667, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumSummonReaperVolatiles"] = { name = "GTSanctumSummonReaperVolatiles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSanctumBoneBlast"] = { name = "EDSSanctumBoneBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Éditer
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.