Lurid Angel
Demon
SpectreY
Tagsanimal_claw_weapon, bone_armour, caster, demon, is_unarmed, lightning_affinity, medium_movement, no_pantheon_mod, not_dex, not_str, red_blood, sanctum_monster
Life
255%
Energy Shield From Life
100%
Ailment Threshold
255%
Resistance
0 0 75 0
Damage
90%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
SanctumPaleElite1
Metadata
PaleElite1
Level
68
Life
16,405
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
336
Spell Damage
336
Accuracy
290
Attack Time
1.5
Experience
15,383
Ailment Threshold
16,405
Chill
52
Shock
52
Brittle
293
Scorch
52
Sap
143
TBSanctumPaleLightningBoltSpammableLeft
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 sec
Deals 214 to 641.9 Lightning Damage
base sanctum damage [5]
generic skill trigger skills with id [1]
TBSanctumPaleLightningBoltSpammableRight
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.333 sec
Deals 214 to 641.9 Lightning Damage
base sanctum damage [5]
generic skill trigger skills with id [1]
GSSanctumPaleEliteBoltImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 387.9 to 1164 Lightning Damage
base sanctum damage [10]
generic skill trigger id [1]
is area damage [1]
GSSanctumPaleEliteOmegaBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.333 sec
Cooldown Time: 6 sec
Deals 710.3 to 2131 Lightning Damage
base sanctum damage [20]
is area damage [1]
spell maximum action distance +% [-50]
TeleportHellscapePaleElite
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 3 sec
leap slam minimum distance [-40]
TeleportHellscapePaleEliteForwards
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 3 sec
leap slam minimum distance [50]
TeleportHellscapePaleEliteToAlly
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 3 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Actor
{
	on_event_teleport_out_for_Teleport = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk );"

	on_event_teleport_in_for_Teleport =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_in.epk );
	"

	on_end_or_destroy_Teleport =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_in.epk );
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/lightning_Idle.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/lightning_Idle.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/PaleElite1"] = {
    name = "Lurid Angel",
    life = 2.55,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "TeleportHellscapePaleElite",
        "TeleportHellscapePaleEliteForwards",
        "TeleportHellscapePaleEliteToAlly",
        "GSSanctumPaleEliteBoltImpact",
        "GSSanctumPaleEliteOmegaBeam",
        "TBSanctumPaleLightningBoltSpammableLeft",
        "TBSanctumPaleLightningBoltSpammableRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleElite"] = {
    name = "TeleportHellscapePaleElite",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleEliteForwards"] = {
    name = "TeleportHellscapePaleEliteForwards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleEliteToAlly"] = {
    name = "TeleportHellscapePaleEliteToAlly",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumPaleEliteBoltImpact"] = {
    name = "GSSanctumPaleEliteBoltImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumPaleEliteOmegaBeam"] = {
    name = "GSSanctumPaleEliteOmegaBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumPaleLightningBoltSpammableLeft"] = {
    name = "TBSanctumPaleLightningBoltSpammableLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumPaleLightningBoltSpammableRight"] = {
    name = "TBSanctumPaleLightningBoltSpammableRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}