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Ange sinistre
Démon
IconEnemyResistanceLightningStrong
Lurid Angel
Spectre
Tagsanimal_claw_weapon, bone_armour, Lanceur de sorts, demon, is_unarmed, lightning_affinity, medium_movement, no_pantheon_mod, not_dex, not_str, red_blood, sanctum_monster
Vie
255%
Energy Shield From Life
100%
Ailment Threshold
255%
Résistance
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightningStrong75% IconEnemyResistanceChaos0%
Damage
90%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
SanctumPaleElite1
Metadata
PaleElite1
Niveau
68
Vie
16,405
Armure
28,790
Score d'Évasion
4,739
Bouclier d'énergie
15,624
Damage
336
Dégâts des sorts
336
Précision
580
Attack Time
1.5
Expérience
15,383
Minion Life
3,558
Minion Energy Shield
3,389
Minion Damage
268
Ailment Threshold
16,405
Chill
52
Shock
52
Brittle
293
Scorch
52
Sap
143
Phys Convert Ele
240%
TBSanctumPaleLightningBoltSpammableLeft
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Inflige 214 à 641.9 Dégâts de foudre
base sanctum damage [5]
generic skill trigger skills with id [1]
TBSanctumPaleLightningBoltSpammableRight
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.333 sec.
Inflige 214 à 641.9 Dégâts de foudre
base sanctum damage [5]
generic skill trigger skills with id [1]
GSSanctumPaleEliteBoltImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 387.9 à 1164 Dégâts de foudre
base sanctum damage [10]
generic skill trigger id [1]
is area damage [1]
GSSanctumPaleEliteOmegaBeam
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.333 sec.
Temps de recharge: 6 sec.
Inflige 710.3 à 2131 Dégâts de foudre
base sanctum damage [20]
is area damage [1]
spell maximum action distance +% [-50]
TeleportHellscapePaleElite
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
leap slam minimum distance [-40]
TeleportHellscapePaleEliteForwards
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.
leap slam minimum distance [50]
TeleportHellscapePaleEliteToAlly
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 3 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/PaleElite1"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    name = "Lurid Angel",
    life = 2.55,
    energyShield = 1,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "TeleportHellscapePaleElite",
        "TeleportHellscapePaleEliteForwards",
        "TeleportHellscapePaleEliteToAlly",
        "GSSanctumPaleEliteBoltImpact",
        "GSSanctumPaleEliteOmegaBeam",
        "TBSanctumPaleLightningBoltSpammableLeft",
        "TBSanctumPaleLightningBoltSpammableRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleElite"] = {
    name = "TeleportHellscapePaleElite",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleEliteForwards"] = {
    name = "TeleportHellscapePaleEliteForwards",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleEliteToAlly"] = {
    name = "TeleportHellscapePaleEliteToAlly",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumPaleEliteBoltImpact"] = {
    name = "GSSanctumPaleEliteBoltImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumPaleEliteOmegaBeam"] = {
    name = "GSSanctumPaleEliteOmegaBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumPaleLightningBoltSpammableLeft"] = {
    name = "TBSanctumPaleLightningBoltSpammableLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumPaleLightningBoltSpammableRight"] = {
    name = "TBSanctumPaleLightningBoltSpammableRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.global_always_hit
1
Stats.cannot_be_blocked_or_dodged_or_suppressed
1
Stats.projectiles_cannot_be_avoided
1
Stats.sanctum_damage_variance_%
20
Stats.base_sanctum_gold_to_drop
6
Stats.base_sanctum_gold_piles
2
Stats.additional_life_scaling_index
13
Stats.monster_slain_experience_+%
800
Stats.monster_dropped_item_quantity_+%
1300
Stats.monster_slain_flask_charges_granted_+%
500
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true, false
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