阴森神侍
恶魔
Lurid Angel
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, bone_armour, 施法, demon, is_unarmed, lightning_affinity, medium_movement, no_pantheon_mod, not_dex, not_str, red_blood, sanctum_monster |
生命
255%
生命转为护盾
100%
异常状态临界值
255%
抗性
0 0 75 0
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
SanctumPaleElite1
Metadata
PaleElite1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
16,405
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
336
法术伤害
336
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
16,405
冰缓
52
Shock
52
Brittle
293
Scorch
52
Sap
143
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TBSanctumPaleLightningBoltSpammableLeft
法术, 可触发
暴击几率: 5%
施放间隔: 1.333 秒
造成 214 - 641.9 闪电伤害
base sanctum damage [5]
generic skill trigger skills with id [1]
base sanctum damage [5]
generic skill trigger skills with id [1]
TBSanctumPaleLightningBoltSpammableRight
法术, 可触发
暴击几率: 5%
施放间隔: 1.333 秒
造成 214 - 641.9 闪电伤害
base sanctum damage [5]
generic skill trigger skills with id [1]
base sanctum damage [5]
generic skill trigger skills with id [1]
GSSanctumPaleEliteBoltImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 387.9 - 1164 闪电伤害
base sanctum damage [10]
generic skill trigger id [1]
is area damage [1]
base sanctum damage [10]
generic skill trigger id [1]
is area damage [1]
GSSanctumPaleEliteOmegaBeam
法术, 可触发
暴击几率: 5%
施放间隔: 2.333 秒
冷却时间: 6 秒
造成 710.3 - 2131 闪电伤害
base sanctum damage [20]
is area damage [1]
spell maximum action distance +% [-50]
base sanctum damage [20]
is area damage [1]
spell maximum action distance +% [-50]
TeleportHellscapePaleElite
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
leap slam minimum distance [-40]
TeleportHellscapePaleEliteForwards
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
leap slam minimum distance [50]
TeleportHellscapePaleEliteToAlly
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase" Actor { on_event_teleport_out_for_Teleport = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk );" on_event_teleport_in_for_Teleport = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_in.epk ); " on_end_or_destroy_Teleport = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_in.epk ); " } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/lightning_Idle.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/lightning_Idle.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Fodder/PaleElite1"] = { name = "Lurid Angel", life = 2.55, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 0.9, damageSpread = 0.2, attackTime = 1.5, attackRange = 9, accuracy = 1, weaponType1 = "Unarmed", skillList = { "TeleportHellscapePaleElite", "TeleportHellscapePaleEliteForwards", "TeleportHellscapePaleEliteToAlly", "GSSanctumPaleEliteBoltImpact", "GSSanctumPaleEliteOmegaBeam", "TBSanctumPaleLightningBoltSpammableLeft", "TBSanctumPaleLightningBoltSpammableRight", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TeleportHellscapePaleElite"] = { name = "TeleportHellscapePaleElite", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportHellscapePaleEliteForwards"] = { name = "TeleportHellscapePaleEliteForwards", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportHellscapePaleEliteToAlly"] = { name = "TeleportHellscapePaleEliteToAlly", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumPaleEliteBoltImpact"] = { name = "GSSanctumPaleEliteBoltImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_id", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumPaleEliteOmegaBeam"] = { name = "GSSanctumPaleEliteOmegaBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.333, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -50, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBSanctumPaleLightningBoltSpammableLeft"] = { name = "TBSanctumPaleLightningBoltSpammableLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_sanctum_damage", }, levels = { [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TBSanctumPaleLightningBoltSpammableRight"] = { name = "TBSanctumPaleLightningBoltSpammableRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "generic_skill_trigger_skills_with_id", "base_sanctum_damage", }, levels = { [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }