阴森神侍
恶魔
Lurid Angel
幽魂Y
标签animal_claw_weapon, bone_armour, 施法, demon, is_unarmed, lightning_affinity, medium_movement, no_pantheon_mod, not_dex, not_str, red_blood, sanctum_monster
生命
255%
生命转为护盾
100%
异常状态临界值
255%
抗性
0 0 75 0
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
SanctumPaleElite1
Metadata
PaleElite1
等级
68
生命
16,405
护甲
28,790
闪避值
4,739
能量护盾
15,624
伤害
336
法术伤害
336
命中
580
攻击间隔
1.5
经验值
15,383
召唤物生命
3,558
Minion Energy Shield
3,389
召唤物伤害
268
异常状态临界值
16,405
冰缓
52
Shock
52
Brittle
293
Scorch
52
Sap
143
Phys Convert Ele
240%
TBSanctumPaleLightningBoltSpammableLeft
法术, 可触发
暴击几率: 5%
施放间隔: 1.333 秒
造成 214 - 641.9 闪电伤害
base sanctum damage [5]
generic skill trigger skills with id [1]
TBSanctumPaleLightningBoltSpammableRight
法术, 可触发
暴击几率: 5%
施放间隔: 1.333 秒
造成 214 - 641.9 闪电伤害
base sanctum damage [5]
generic skill trigger skills with id [1]
GSSanctumPaleEliteBoltImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 387.9 - 1164 闪电伤害
base sanctum damage [10]
generic skill trigger id [1]
is area damage [1]
GSSanctumPaleEliteOmegaBeam
法术, 可触发
暴击几率: 5%
施放间隔: 2.333 秒
冷却时间: 6 秒
造成 710.3 - 2131 闪电伤害
base sanctum damage [20]
is area damage [1]
spell maximum action distance +% [-50]
TeleportHellscapePaleElite
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
leap slam minimum distance [-40]
TeleportHellscapePaleEliteForwards
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒
leap slam minimum distance [50]
TeleportHellscapePaleEliteToAlly
法术, 位移
施放间隔: 1 秒
冷却时间: 3 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Actor
{
	on_event_teleport_out_for_Teleport = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk );"

	on_event_teleport_in_for_Teleport =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_in.epk );
	"

	on_end_or_destroy_Teleport =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_out.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/teleport_in.epk );
	"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/lightning_Idle.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/monsters/fodder/PaleElite1/EPK/lightning_Idle.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/PaleElite1"] = {
    name = "Lurid Angel",
    life = 2.55,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 75,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "TeleportHellscapePaleElite",
        "TeleportHellscapePaleEliteForwards",
        "TeleportHellscapePaleEliteToAlly",
        "GSSanctumPaleEliteBoltImpact",
        "GSSanctumPaleEliteOmegaBeam",
        "TBSanctumPaleLightningBoltSpammableLeft",
        "TBSanctumPaleLightningBoltSpammableRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleElite"] = {
    name = "TeleportHellscapePaleElite",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {-40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleEliteForwards"] = {
    name = "TeleportHellscapePaleEliteForwards",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportHellscapePaleEliteToAlly"] = {
    name = "TeleportHellscapePaleEliteToAlly",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumPaleEliteBoltImpact"] = {
    name = "GSSanctumPaleEliteBoltImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_id",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumPaleEliteOmegaBeam"] = {
    name = "GSSanctumPaleEliteOmegaBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.333,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -50, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumPaleLightningBoltSpammableLeft"] = {
    name = "TBSanctumPaleLightningBoltSpammableLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBSanctumPaleLightningBoltSpammableRight"] = {
    name = "TBSanctumPaleLightningBoltSpammableRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "base_sanctum_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
keyval
Stats.item_drop_slots1
Stats.energy_shield_recharge_rate_per_minute_%2000
Stats.mana_regeneration_rate_per_minute_%100
Stats.base_maximum_mana200
Stats.maximum_physical_damage_reduction_%75
Stats.max_viper_strike_orbs4
Stats.base_maximum_all_resistances_%75
Stats.max_fuse_arrow_orbs5
Stats.max_fire_beam_stacks8
Stats.max_charged_attack_stacks10
Stats.base_critical_strike_multiplier130
Stats.critical_ailment_dot_multiplier_+30
Stats.max_endurance_charges3
Stats.max_frenzy_charges3
Stats.max_power_charges3
Stats.base_attack_speed_+%_per_frenzy_charge4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.base_cast_speed_+%_per_frenzy_charge4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
Stats.object_inherent_damage_+%_final_per_frenzy_charge4
Stats.physical_damage_reduction_%_per_endurance_charge4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
Stats.resist_all_elements_%_per_endurance_charge4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
Stats.critical_strike_chance_+%_per_power_charge50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
Stats.maximum_block_%75
Stats.base_maximum_spell_block_%75
Stats.base_number_of_totems_allowed1
Stats.base_number_of_traps_allowed3
Stats.base_number_of_remote_mines_allowed5
Stats.movement_velocity_cap128
Stats.maximum_life_leech_rate_%_per_minute1200
Stats.maximum_mana_leech_rate_%_per_minute1200
Stats.maximum_energy_shield_leech_rate_%_per_minute600
Stats.monster_ignite_damage_+%_final-72
Stats.monster_bleeding_damage_+%_final-86
Stats.monster_poison_damage_+%_final-50
Stats.bleeding_moving_damage_%_of_base_override500
Stats.max_azurite_debuff_stacks10
Stats.impaled_debuff_base_duration_ms8000
Stats.impaled_debuff_number_of_reflected_hits5
Stats.ignore_skill_weapon_restrictions1
Stats.base_total_number_of_sigils_allowed3
Stats.maximum_life_leech_amount_per_leech_%_max_life10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
Stats.object_inherent_melee_hit_stun_duration_+%_final20
Stats.scale_melee_range_to_actor_scale1
Stats.use_melee_pattern_range1
Stats.actor_scale_+%_limit100
Stats.damage_taken_when_hit_+%_final_per_fortification-1
Stats.base_max_fortification20
Stats.soul_eater_maximum_stacks45
Stats.global_always_hit1
Stats.cannot_be_blocked_or_dodged_or_suppressed1
Stats.projectiles_cannot_be_avoided1
Stats.sanctum_damage_variance_%20
Stats.base_sanctum_gold_to_drop6
Stats.base_sanctum_gold_piles2
Stats.additional_life_scaling_index13
Stats.monster_slain_experience_+%800
Stats.monster_dropped_item_quantity_+%1300
Stats.monster_slain_flask_charges_granted_+%500
ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blockingtrue
Positioned.team0
Positioned.serialise_collidabletrue
BaseEvents.server_onlytrue
Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idletrue, false
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