Colossal Lithomancer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | caster, human, humanoid, is_unarmed, large_height, large_model, light_armour, lightning_affinity, medium_movement, mud_blood, not_dex, physical_affinity, ranged, sanctum_monster |
Life
900%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
660%
Resistance
40 40 40 25
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Experience
300%
Model Size
160%
Type
ProtoVaalNecromancerBossSanctum
Metadata
LithomancerBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,254,117
Armour
57,580
Evasion
4,739
Energy Shield
6,127
Damage
638
Spell Damage
953
Accuracy
290
Attack Time
0.87435
Experience
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ProtoVaalMapBossProjectileSanctum
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 211.2 to 316.7 Physical Damage
Fires 4 additional Projectiles
active skill projectile speed +% variation final [50]
base is projectile [1]
base sanctum damage [12]
monster projectile variation [219]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [80]
use scaled contact offset [1]
Fires 4 additional Projectiles
active skill projectile speed +% variation final [50]
base is projectile [1]
base sanctum damage [12]
monster projectile variation [219]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [80]
use scaled contact offset [1]
SanctumDonutCircle
Spell
Cast Time: 3.5 sec
Cooldown Time: 10 sec
Deals 737 to 814.6 Physical Damage
active skill area of effect radius +% final [50]
base sanctum damage [50]
is area damage [1]
voll slam damage +% final at centre [50]
active skill area of effect radius +% final [50]
base sanctum damage [50]
is area damage [1]
voll slam damage +% final at centre [50]
ProtoVaalMapBossVolatileSummonSanctum
Spell, Multicastable, Triggerable
Cast Time: 2 sec
alternate minion [618]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters no drops or experience [1]
GTLithomancerSanctumVolatileSummonPattern1
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern2
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern3
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern4
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern5
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 40 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/LithomancerBoss"] = { name = "Colossal Lithomancer", life = 9, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "ProtoVaalMapBossProjectileSanctum", "ProtoVaalMapBossVolatileSummonSanctum", "SanctumDonutCircle", "GTLithomancerSanctumVolatileSummonPattern1", "GTLithomancerSanctumVolatileSummonPattern2", "GTLithomancerSanctumVolatileSummonPattern3", "GTLithomancerSanctumVolatileSummonPattern4", "GTLithomancerSanctumVolatileSummonPattern5", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ProtoVaalMapBossProjectileSanctum"] = { name = "ProtoVaalMapBossProjectileSanctum", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "skill_visual_scale_+%", "active_skill_projectile_speed_+%_variation_final", "projectile_spread_radius", "number_of_additional_projectiles", "base_sanctum_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 219, 80, 50, 15, 4, 12, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProtoVaalMapBossVolatileSummonSanctum"] = { name = "ProtoVaalMapBossVolatileSummonSanctum", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 618, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumDonutCircle"] = { name = "SanctumDonutCircle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "voll_slam_damage_+%_final_at_centre", "active_skill_area_of_effect_radius_+%_final", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {0.94999998807907, 1.0499999523163, 50, 50, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLithomancerSanctumVolatileSummonPattern1"] = { name = "GTLithomancerSanctumVolatileSummonPattern1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLithomancerSanctumVolatileSummonPattern2"] = { name = "GTLithomancerSanctumVolatileSummonPattern2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLithomancerSanctumVolatileSummonPattern3"] = { name = "GTLithomancerSanctumVolatileSummonPattern3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLithomancerSanctumVolatileSummonPattern4"] = { name = "GTLithomancerSanctumVolatileSummonPattern4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLithomancerSanctumVolatileSummonPattern5"] = { name = "GTLithomancerSanctumVolatileSummonPattern5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |