Colossal Lithomancer
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
Tagscaster, human, humanoid, is_unarmed, large_height, large_model, light_armour, lightning_affinity, medium_movement, mud_blood, not_dex, physical_affinity, ranged, sanctum_monster
Life
900%
Energy Shield From Life
100%
Armour
+100%
Ailment Threshold
660%
Resistance
40 40 40 25
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Experience
300%
Model Size
160%
Type
ProtoVaalNecromancerBossSanctum
Metadata
LithomancerBoss
Level
68
Life
1,254,117
Armour
57,580
Evasion
4,739
Energy Shield
6,127
Damage
638
Spell Damage
953
Accuracy
290
Attack Time
0.87435
Experience
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
ProtoVaalMapBossProjectileSanctum
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.33 sec
Deals 211.2 to 316.7 Physical Damage
Fires 4 additional Projectiles
active skill projectile speed +% variation final [50]
base is projectile [1]
base sanctum damage [12]
monster projectile variation [219]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [80]
use scaled contact offset [1]
SanctumDonutCircle
Spell
Cast Time: 3.5 sec
Cooldown Time: 10 sec
Deals 737 to 814.6 Physical Damage
active skill area of effect radius +% final [50]
base sanctum damage [50]
is area damage [1]
voll slam damage +% final at centre [50]
ProtoVaalMapBossVolatileSummonSanctum
Spell, Multicastable, Triggerable
Cast Time: 2 sec
alternate minion [618]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters no drops or experience [1]
GTLithomancerSanctumVolatileSummonPattern1
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern2
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern3
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern4
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 12 sec
GTLithomancerSanctumVolatileSummonPattern5
Triggerable, Spell
Cast Time: 2 sec
Cooldown Time: 40 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/LithomancerBoss"] = {
    name = "Colossal Lithomancer",
    life = 9,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "ProtoVaalMapBossProjectileSanctum",
        "ProtoVaalMapBossVolatileSummonSanctum",
        "SanctumDonutCircle",
        "GTLithomancerSanctumVolatileSummonPattern1",
        "GTLithomancerSanctumVolatileSummonPattern2",
        "GTLithomancerSanctumVolatileSummonPattern3",
        "GTLithomancerSanctumVolatileSummonPattern4",
        "GTLithomancerSanctumVolatileSummonPattern5",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossProjectileSanctum"] = {
    name = "ProtoVaalMapBossProjectileSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 219, 80, 50, 15, 4, 12, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossVolatileSummonSanctum"] = {
    name = "ProtoVaalMapBossVolatileSummonSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 618, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDonutCircle"] = {
    name = "SanctumDonutCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.94999998807907, 1.0499999523163, 50, 50, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern1"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern2"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern3"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern4"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern5"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global