巨大礫岩術士
人形怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Colossal Lithomancer
| 幽魂 | N |
|---|---|
| 標籤 | 法術, human, humanoid, is_unarmed, large_height, large_model, light_armour, lightning_affinity, medium_movement, mud_blood, not_dex, physical_affinity, ranged, sanctum_monster |
生命
900%
生命轉為護盾
100%
護甲值
+100%
異常狀態臨界值
660%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
300%
Model Size
160%
類型
ProtoVaalNecromancerBossSanctum
Metadata
LithomancerBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
57,580
閃避值
4,739
能量護盾
55,143
傷害
638
法術傷害
953
命中
580
攻擊間隔
0.87435
經驗值
169,208
召喚物生命
0
Minion Energy Shield
11,961
召喚物傷害
510
異常狀態臨界值
579,402
冰緩
1,832
感電
1,832
易碎
10,365
焦灼
1,832
殘喘
5,062
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ProtoVaalMapBossProjectileSanctum
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 211.2 至 316.7 物理傷害
發射 4 個額外投射物
active skill projectile speed +% variation final [50]
base is projectile [1]
base sanctum damage [12]
monster projectile variation [219]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [80]
use scaled contact offset [1]
SanctumDonutCircle
法術
施放時間: 3.5 秒
冷卻時間: 10 秒
造成 737 至 814.6 物理傷害
active skill area of effect radius +% final [50]
base sanctum damage [50]
is area damage [1]
voll slam damage +% final at centre [50]
ProtoVaalMapBossVolatileSummonSanctum
法術, 法術可重複, 可觸發
施放時間: 2 秒
alternate minion [618]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters no drops or experience [1]
GTLithomancerSanctumVolatileSummonPattern1
可觸發, 法術
施放時間: 2 秒
冷卻時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern2
可觸發, 法術
施放時間: 2 秒
冷卻時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern3
可觸發, 法術
施放時間: 2 秒
冷卻時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern4
可觸發, 法術
施放時間: 2 秒
冷卻時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern5
可觸發, 法術
施放時間: 2 秒
冷卻時間: 40 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"
Functions
{
CreateLightOn =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
"
TurnLightOn =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
"
CreateLightOff =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
"
TurnLightOff =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/LithomancerBoss"] = {
name = "Colossal Lithomancer",
life = 9,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.305,
attackRange = 8,
accuracy = 1,
skillList = {
"ProtoVaalMapBossProjectileSanctum",
"ProtoVaalMapBossVolatileSummonSanctum",
"SanctumDonutCircle",
"GTLithomancerSanctumVolatileSummonPattern1",
"GTLithomancerSanctumVolatileSummonPattern2",
"GTLithomancerSanctumVolatileSummonPattern3",
"GTLithomancerSanctumVolatileSummonPattern4",
"GTLithomancerSanctumVolatileSummonPattern5",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossProjectileSanctum"] = {
name = "ProtoVaalMapBossProjectileSanctum",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"monster_projectile_variation",
"skill_visual_scale_+%",
"active_skill_projectile_speed_+%_variation_final",
"projectile_spread_radius",
"number_of_additional_projectiles",
"base_sanctum_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 219, 80, 50, 15, 4, 12, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossVolatileSummonSanctum"] = {
name = "ProtoVaalMapBossVolatileSummonSanctum",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_monsters_to_summon",
"alternate_minion",
"summon_specific_monsters_radius_+%",
"summoned_monsters_no_drops_or_experience",
},
levels = {
[1] = {1, 618, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SanctumDonutCircle"] = {
name = "SanctumDonutCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"voll_slam_damage_+%_final_at_centre",
"active_skill_area_of_effect_radius_+%_final",
"base_sanctum_damage",
"is_area_damage",
},
levels = {
[1] = {0.94999998807907, 1.0499999523163, 50, 50, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern1"] = {
name = "GTLithomancerSanctumVolatileSummonPattern1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern2"] = {
name = "GTLithomancerSanctumVolatileSummonPattern2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern3"] = {
name = "GTLithomancerSanctumVolatileSummonPattern3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern4"] = {
name = "GTLithomancerSanctumVolatileSummonPattern4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern5"] = {
name = "GTLithomancerSanctumVolatileSummonPattern5",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine.define_shared_state | point_light |
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Stats.base_sanctum_gold_to_drop | 100 |
| Stats.base_sanctum_gold_piles | 10 |
| Stats.is_sanctum_boss | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.