巨大なリソマンサー
人型
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Colossal Lithomancer
SpectreN
Tagsキャスター, human, humanoid, is_unarmed, large_height, large_model, light_armour, lightning_affinity, medium_movement, mud_blood, not_dex, physical_affinity, ranged, sanctum_monster
ライフ
900%
Energy Shield From Life
100%
アーマー
+100%
Ailment Threshold
660%
耐性
40 40 40 25
Damage
150%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
経験値
300%
Model Size
160%
Type
ProtoVaalNecromancerBossSanctum
Metadata
LithomancerBoss
レベル
68
ライフ
1,254,117
アーマー
57,580
回避力
4,739
エナジーシールド
6,127
Damage
638
スペルダメージ
953
命中
290
Attack Time
0.87435
経験値
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
ProtoVaalMapBossProjectileSanctum
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1.33 秒
211.2から316.7の物理ダメージを与える
追加の投射物を4個放つ
active skill projectile speed +% variation final [50]
base is projectile [1]
base sanctum damage [12]
monster projectile variation [219]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
skill visual scale +% [80]
use scaled contact offset [1]
SanctumDonutCircle
Spell
キャストタイム: 3.5 秒
クールダウン時間: 10 秒
737から814.6の物理ダメージを与える
active skill area of effect radius +% final [50]
base sanctum damage [50]
is area damage [1]
voll slam damage +% final at centre [50]
ProtoVaalMapBossVolatileSummonSanctum
Spell, Multicastable, Triggerable
キャストタイム: 2 秒
alternate minion [618]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters no drops or experience [1]
GTLithomancerSanctumVolatileSummonPattern1
Triggerable, Spell
キャストタイム: 2 秒
クールダウン時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern2
Triggerable, Spell
キャストタイム: 2 秒
クールダウン時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern3
Triggerable, Spell
キャストタイム: 2 秒
クールダウン時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern4
Triggerable, Spell
キャストタイム: 2 秒
クールダウン時間: 12 秒
GTLithomancerSanctumVolatileSummonPattern5
Triggerable, Spell
キャストタイム: 2 秒
クールダウン時間: 40 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/LithomancerBoss"] = {
    name = "Colossal Lithomancer",
    life = 9,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "ProtoVaalMapBossProjectileSanctum",
        "ProtoVaalMapBossVolatileSummonSanctum",
        "SanctumDonutCircle",
        "GTLithomancerSanctumVolatileSummonPattern1",
        "GTLithomancerSanctumVolatileSummonPattern2",
        "GTLithomancerSanctumVolatileSummonPattern3",
        "GTLithomancerSanctumVolatileSummonPattern4",
        "GTLithomancerSanctumVolatileSummonPattern5",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossProjectileSanctum"] = {
    name = "ProtoVaalMapBossProjectileSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "active_skill_projectile_speed_+%_variation_final",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 219, 80, 50, 15, 4, 12, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProtoVaalMapBossVolatileSummonSanctum"] = {
    name = "ProtoVaalMapBossVolatileSummonSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 618, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDonutCircle"] = {
    name = "SanctumDonutCircle",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "voll_slam_damage_+%_final_at_centre",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.94999998807907, 1.0499999523163, 50, 50, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern1"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern2"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern3"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern4"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLithomancerSanctumVolatileSummonPattern5"] = {
    name = "GTLithomancerSanctumVolatileSummonPattern5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global