Templar Marksman
Humanoid
Sanctum Guard
SpectreN
Tagsbone_armour, caster, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Entombing Warden, Templar Marksman
  • Life
    600%
    Armour
    +50%
    Evasion
    +50%
    Ailment Threshold
    600%
    Resistance
    30 30 30 20
    Damage
    70%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    110%
    Type
    SanctumGuard6
    Metadata
    Guard6
    Level
    68
    Life
    38,600
    Armour
    43,185
    Evasion
    7,109
    Energy Shield
    0
    Damage
    261
    Spell Damage
    261
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeLioneyeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Deals 30% less Damage
    75% of Physical Damage Converted to Fire Damage
    25% less Attack Speed
    arrow projectile variation [20]
    base sanctum damage [15]
    skill can fire arrows [1]
    use scaled contact offset [1]
    EmptyActionSanctumLioneyeAttackLeft
    Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    25% less Attack Speed
    EmptyActionSanctumLioneyeAttackRight
    Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    25% less Attack Speed
    EmptyActionSanctumLioneyeAttackBack
    Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    25% less Attack Speed
    LioneyeTriggeredProjectileSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Projectiles Pierce all Targets
    Deals 30% less Damage
    50% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    base sanctum damage [20]
    monster projectile variation [159]
    use scaled contact offset [1]
    GTSanctumLioneyeArrowstorm
    Triggerable, Spell
    Cast Time: 3 sec
    Cooldown Time: 10 sec
    SanctumLioneyeFireCircleBombard
    Triggerable, Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Deals 30% less Damage
    75% of Physical Damage Converted to Fire Damage
    base sanctum damage [10]
    is area damage [1]
    EmptyActionSanctumLioneyeFlareStorm
    Attack
    Base Damage: 209–314
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    25% less Attack Speed
    SanctumLioneyeSpawnFlareObject
    Triggerable, Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = {
        name = "Templar Marksman",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeLioneyeSanctum",
            "EmptyActionSanctumLioneyeAttackLeft",
            "EmptyActionSanctumLioneyeAttackRight",
            "EmptyActionSanctumLioneyeAttackBack",
            "EmptyActionSanctumLioneyeFlareStorm",
            "SanctumLioneyeSpawnFlareObject",
            "GTSanctumLioneyeArrowstorm",
            "LioneyeTriggeredProjectileSanctum",
            "SanctumLioneyeFireCircleBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeLioneyeSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackLeft"] = {
        name = "EmptyActionSanctumLioneyeAttackLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackRight"] = {
        name = "EmptyActionSanctumLioneyeAttackRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackBack"] = {
        name = "EmptyActionSanctumLioneyeAttackBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeFlareStorm"] = {
        name = "EmptyActionSanctumLioneyeFlareStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeSpawnFlareObject"] = {
        name = "SanctumLioneyeSpawnFlareObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLioneyeArrowstorm"] = {
        name = "GTSanctumLioneyeArrowstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LioneyeTriggeredProjectileSanctum"] = {
        name = "LioneyeTriggeredProjectileSanctum",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeFireCircleBombard"] = {
        name = "SanctumLioneyeFireCircleBombard",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1