Templar Marksman
Humanoid
Sanctum Guard
Spectre | N |
---|---|
Tags | bone_armour, caster, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Life
600%
Armour
+50%
Evasion
+50%
Ailment Threshold
600%
Resistance
30 30 30 20
Damage
70%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
SanctumGuard6
Metadata
Guard6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
43,185
Evasion
7,109
Energy Shield
0
Damage
261
Spell Damage
261
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneyeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
25% less Attack Speed
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
75% of Physical Damage Converted to Fire Damage
25% less Attack Speed
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionSanctumLioneyeAttackLeft
Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
25% less Attack Speed
EmptyActionSanctumLioneyeAttackRight
Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
25% less Attack Speed
EmptyActionSanctumLioneyeAttackBack
Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
25% less Attack Speed
LioneyeTriggeredProjectileSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Projectiles Pierce all Targets
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
Deals 30% less Damage
50% of Physical Damage Converted to Fire Damage
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
GTSanctumLioneyeArrowstorm
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 10 sec
SanctumLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Deals 30% less Damage
75% of Physical Damage Converted to Fire Damage
base sanctum damage [10]
is area damage [1]
75% of Physical Damage Converted to Fire Damage
base sanctum damage [10]
is area damage [1]
EmptyActionSanctumLioneyeFlareStorm
Attack
Base Damage: 209–314
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
25% less Attack Speed
SanctumLioneyeSpawnFlareObject
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = { name = "Templar Marksman", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneyeSanctum", "EmptyActionSanctumLioneyeAttackLeft", "EmptyActionSanctumLioneyeAttackRight", "EmptyActionSanctumLioneyeAttackBack", "EmptyActionSanctumLioneyeFlareStorm", "SanctumLioneyeSpawnFlareObject", "GTSanctumLioneyeArrowstorm", "LioneyeTriggeredProjectileSanctum", "SanctumLioneyeFireCircleBombard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneyeSanctum"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackLeft"] = { name = "EmptyActionSanctumLioneyeAttackLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackRight"] = { name = "EmptyActionSanctumLioneyeAttackRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackBack"] = { name = "EmptyActionSanctumLioneyeAttackBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeFlareStorm"] = { name = "EmptyActionSanctumLioneyeFlareStorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeSpawnFlareObject"] = { name = "SanctumLioneyeSpawnFlareObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLioneyeArrowstorm"] = { name = "GTSanctumLioneyeArrowstorm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectileSanctum"] = { name = "LioneyeTriggeredProjectileSanctum", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeFireCircleBombard"] = { name = "SanctumLioneyeFireCircleBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |