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Жрец-стрелок
Гуманоид
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Охранник Святилища
cannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [5000]
Templar Marksman
Spectre
Tagsbone_armour, Чародейский, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Погребальный надзиратель, Жрец-стрелок
  • Здоровье
    600%
    Броня
    +50%
    Уклонение
    +50%
    Ailment Threshold
    600%
    Сопротивление
    IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
    Damage
    70%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    110%
    Type
    SanctumGuard6
    Metadata
    Guard6
    Уровень
    68
    Здоровье
    38,600
    Броня
    43,185
    Уклонение
    7,109
    Damage
    261
    Урон от чар
    261
    Точность
    580
    Attack Time
    1.5
    Опыт
    20,510
    Minion Life
    8,373
    Minion Damage
    209
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Phys Convert Ele
    240%
    MeleeLioneyeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 209314
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Герой наносит обычный удар.
    75% физического урона становится уроном от огня
    Скорость атаки на 25% меньше
    arrow projectile variation [20]
    base sanctum damage [15]
    skill can fire arrows [1]
    use scaled contact offset [1]
    iconbasicattack
    EmptyActionSanctumLioneyeAttackLeft
    Attack
    Base Damage: 209314
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    EmptyActionSanctumLioneyeAttackRight
    Attack
    Base Damage: 209314
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    EmptyActionSanctumLioneyeAttackBack
    Attack
    Base Damage: 209314
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    LioneyeTriggeredProjectileSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 209314
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    50% физического урона становится уроном от огня
    always pierce [1]
    base is projectile [1]
    base sanctum damage [20]
    monster projectile variation [159]
    use scaled contact offset [1]
    GTSanctumLioneyeArrowstorm
    Triggerable, Spell
    Время применения: 3 сек.
    Перезарядка: 10 сек.
    SanctumLioneyeFireCircleBombard
    Triggerable, Attack
    Base Damage: 209314
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    75% физического урона становится уроном от огня
    base sanctum damage [10]
    is area damage [1]
    EmptyActionSanctumLioneyeFlareStorm
    Attack
    Base Damage: 209314
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 8 сек.
    Скорость атаки на 25% меньше
    cast time overrides attack duration [1]
    SanctumLioneyeSpawnFlareObject
    Triggerable, Spell
    Время применения: 1 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = {
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        name = "Templar Marksman",
        life = 6,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeLioneyeSanctum",
            "EmptyActionSanctumLioneyeAttackLeft",
            "EmptyActionSanctumLioneyeAttackRight",
            "EmptyActionSanctumLioneyeAttackBack",
            "EmptyActionSanctumLioneyeFlareStorm",
            "SanctumLioneyeSpawnFlareObject",
            "GTSanctumLioneyeArrowstorm",
            "LioneyeTriggeredProjectileSanctum",
            "SanctumLioneyeFireCircleBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeLioneyeSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, -25, 75, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackLeft"] = {
        name = "EmptyActionSanctumLioneyeAttackLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackRight"] = {
        name = "EmptyActionSanctumLioneyeAttackRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackBack"] = {
        name = "EmptyActionSanctumLioneyeAttackBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeFlareStorm"] = {
        name = "EmptyActionSanctumLioneyeFlareStorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeSpawnFlareObject"] = {
        name = "SanctumLioneyeSpawnFlareObject",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLioneyeArrowstorm"] = {
        name = "GTSanctumLioneyeArrowstorm",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LioneyeTriggeredProjectileSanctum"] = {
        name = "LioneyeTriggeredProjectileSanctum",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {159, 50, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeFireCircleBombard"] = {
        name = "SanctumLioneyeFireCircleBombard",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {75, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyMonsterTagSanctumGuard
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Adds Tagssanctum_guard
    FamilyMonsterSanctumGuardDaemon
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    FamilyMonsterSanctumGuardDaemon
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Edit

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