テンプラー・マークスマン
人型
サンクタムの守護者
Templar Marksman
Spectre | N |
---|---|
Tags | bone_armour, キャスター, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
ライフ
600%
アーマー
+50%
回避力
+50%
Ailment Threshold
600%
耐性
30 30 30 20
Damage
70%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
SanctumGuard6
Metadata
Guard6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
38,600
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
261
スペルダメージ
261
命中
290
Attack Time
1.5
経験値
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneyeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
ダメージが30%低下する
物理ダメージの75%を火ダメージに変換する
アタックスピードが25%低下する
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
物理ダメージの75%を火ダメージに変換する
アタックスピードが25%低下する
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionSanctumLioneyeAttackLeft
Attack
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
アタックスピードが25%低下する
EmptyActionSanctumLioneyeAttackRight
Attack
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
アタックスピードが25%低下する
EmptyActionSanctumLioneyeAttackBack
Attack
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 5 秒
アタックスピードが25%低下する
LioneyeTriggeredProjectileSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
投射物は全ての対象を貫通する
ダメージが30%低下する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
ダメージが30%低下する
物理ダメージの50%を火ダメージに変換する
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
GTSanctumLioneyeArrowstorm
Triggerable, Spell
キャストタイム: 3 秒
クールダウン時間: 10 秒
SanctumLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
ダメージが30%低下する
物理ダメージの75%を火ダメージに変換する
base sanctum damage [10]
is area damage [1]
物理ダメージの75%を火ダメージに変換する
base sanctum damage [10]
is area damage [1]
EmptyActionSanctumLioneyeFlareStorm
Attack
Base Damage: 209–314
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
アタックスピードが25%低下する
SanctumLioneyeSpawnFlareObject
Triggerable, Spell
キャストタイム: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = { name = "Templar Marksman", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneyeSanctum", "EmptyActionSanctumLioneyeAttackLeft", "EmptyActionSanctumLioneyeAttackRight", "EmptyActionSanctumLioneyeAttackBack", "EmptyActionSanctumLioneyeFlareStorm", "SanctumLioneyeSpawnFlareObject", "GTSanctumLioneyeArrowstorm", "LioneyeTriggeredProjectileSanctum", "SanctumLioneyeFireCircleBombard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneyeSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackLeft"] = { name = "EmptyActionSanctumLioneyeAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackRight"] = { name = "EmptyActionSanctumLioneyeAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackBack"] = { name = "EmptyActionSanctumLioneyeAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeFlareStorm"] = { name = "EmptyActionSanctumLioneyeFlareStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeSpawnFlareObject"] = { name = "SanctumLioneyeSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLioneyeArrowstorm"] = { name = "GTSanctumLioneyeArrowstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectileSanctum"] = { name = "LioneyeTriggeredProjectileSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeFireCircleBombard"] = { name = "SanctumLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |