Atirador Templário
Humanóide
Guarda do Sanctum
Templar Marksman
SpectreN
Tagsbone_armour, Conjurador, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Guarda Sepultador, Atirador Templário
  • Vida
    600%
    Armadura
    +50%
    Evasão
    +50%
    Ailment Threshold
    600%
    Resistência
    30 30 30 20
    Damage
    70%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    SanctumGuard6
    Metadata
    Guard6
    Nível
    68
    Vida
    38,600
    Armadura
    43,185
    Evasão
    7,109
    Escudo de Energia
    0
    Damage
    261
    Dano Mágico
    261
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeLioneyeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    Causa 30% menos Dano
    75% do Dano Físico Convertido para Dano de Fogo
    25% menos Velocidade de Ataque
    arrow projectile variation [20]
    base sanctum damage [15]
    skill can fire arrows [1]
    use scaled contact offset [1]
    EmptyActionSanctumLioneyeAttackLeft
    Attack
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    25% menos Velocidade de Ataque
    EmptyActionSanctumLioneyeAttackRight
    Attack
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    25% menos Velocidade de Ataque
    EmptyActionSanctumLioneyeAttackBack
    Attack
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 5 seg
    25% menos Velocidade de Ataque
    LioneyeTriggeredProjectileSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Projéteis Perfuram todos Alvos
    Causa 30% menos Dano
    50% do Dano Físico Convertido para Dano de Fogo
    base is projectile [1]
    base sanctum damage [20]
    monster projectile variation [159]
    use scaled contact offset [1]
    GTSanctumLioneyeArrowstorm
    Triggerable, Spell
    Tempo de Conjuração: 3 seg
    Recarga: 10 seg
    SanctumLioneyeFireCircleBombard
    Triggerable, Attack
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Causa 30% menos Dano
    75% do Dano Físico Convertido para Dano de Fogo
    base sanctum damage [10]
    is area damage [1]
    EmptyActionSanctumLioneyeFlareStorm
    Attack
    Base Damage: 209–314
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Recarga: 8 seg
    25% menos Velocidade de Ataque
    SanctumLioneyeSpawnFlareObject
    Triggerable, Spell
    Tempo de Conjuração: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = {
        name = "Templar Marksman",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeLioneyeSanctum",
            "EmptyActionSanctumLioneyeAttackLeft",
            "EmptyActionSanctumLioneyeAttackRight",
            "EmptyActionSanctumLioneyeAttackBack",
            "EmptyActionSanctumLioneyeFlareStorm",
            "SanctumLioneyeSpawnFlareObject",
            "GTSanctumLioneyeArrowstorm",
            "LioneyeTriggeredProjectileSanctum",
            "SanctumLioneyeFireCircleBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeLioneyeSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackLeft"] = {
        name = "EmptyActionSanctumLioneyeAttackLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackRight"] = {
        name = "EmptyActionSanctumLioneyeAttackRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackBack"] = {
        name = "EmptyActionSanctumLioneyeAttackBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeFlareStorm"] = {
        name = "EmptyActionSanctumLioneyeFlareStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeSpawnFlareObject"] = {
        name = "SanctumLioneyeSpawnFlareObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLioneyeArrowstorm"] = {
        name = "GTSanctumLioneyeArrowstorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LioneyeTriggeredProjectileSanctum"] = {
        name = "LioneyeTriggeredProjectileSanctum",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeFireCircleBombard"] = {
        name = "SanctumLioneyeFireCircleBombard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Edit

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