Archer Templier
Humanoïde
Garde du Sanctuaire
Templar Marksman
Spectre | N |
---|---|
Tags | bone_armour, Lanceur de sorts, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Vie
600%
Armure
+50%
Évasion
+50%
Ailment Threshold
600%
Résistance
30 30 30 20
Damage
70%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SanctumGuard6
Metadata
Guard6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
38,600
Armure
43,185
Évasion
7,109
Bouclier d'énergie
0
Damage
261
Dégâts des sorts
261
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneyeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
30% de Perte de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
25% de Perte de Vitesse d'attaque
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionSanctumLioneyeAttackLeft
Attack
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% de Perte de Vitesse d'attaque
EmptyActionSanctumLioneyeAttackRight
Attack
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% de Perte de Vitesse d'attaque
EmptyActionSanctumLioneyeAttackBack
Attack
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
25% de Perte de Vitesse d'attaque
LioneyeTriggeredProjectileSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Les Projectiles Transpercent toutes les cibles
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
GTSanctumLioneyeArrowstorm
Triggerable, Spell
Temps d'incantation: 3 sec.
Temps de recharge: 10 sec.
SanctumLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.5 sec.
30% de Perte de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de feu
base sanctum damage [10]
is area damage [1]
75% des Dégâts physiques sont Convertis en Dégâts de feu
base sanctum damage [10]
is area damage [1]
EmptyActionSanctumLioneyeFlareStorm
Attack
Base Damage: 209–314
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
25% de Perte de Vitesse d'attaque
SanctumLioneyeSpawnFlareObject
Triggerable, Spell
Temps d'incantation: 1 sec.
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = { name = "Templar Marksman", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneyeSanctum", "EmptyActionSanctumLioneyeAttackLeft", "EmptyActionSanctumLioneyeAttackRight", "EmptyActionSanctumLioneyeAttackBack", "EmptyActionSanctumLioneyeFlareStorm", "SanctumLioneyeSpawnFlareObject", "GTSanctumLioneyeArrowstorm", "LioneyeTriggeredProjectileSanctum", "SanctumLioneyeFireCircleBombard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneyeSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackLeft"] = { name = "EmptyActionSanctumLioneyeAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackRight"] = { name = "EmptyActionSanctumLioneyeAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackBack"] = { name = "EmptyActionSanctumLioneyeAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeFlareStorm"] = { name = "EmptyActionSanctumLioneyeFlareStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeSpawnFlareObject"] = { name = "SanctumLioneyeSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLioneyeArrowstorm"] = { name = "GTSanctumLioneyeArrowstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectileSanctum"] = { name = "LioneyeTriggeredProjectileSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeFireCircleBombard"] = { name = "SanctumLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
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Family | MonsterTagSanctumGuard |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |