Tirador templario
Humanoide
Guardia del santuario
Templar Marksman
SpectreN
Tagsbone_armour, Lanzador de hechizos, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Guardia apresante, Tirador templario
  • Vida
    600%
    Armadura
    +50%
    Evasión
    +50%
    Ailment Threshold
    600%
    Resistencia
    30 30 30 20
    Damage
    70%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 80
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    110%
    Type
    SanctumGuard6
    Metadata
    Guard6
    Nivel
    68
    Vida
    38,600
    Armadura
    43,185
    Evasión
    7,109
    Escudo de energía
    0
    Damage
    261
    Daño de hechizos
    261
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    MeleeLioneyeSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 30% menos de daño
    El 75% del daño físico se convierte en daño de fuego
    25% menos Velocidad de Ataque
    arrow projectile variation [20]
    base sanctum damage [15]
    skill can fire arrows [1]
    use scaled contact offset [1]
    EmptyActionSanctumLioneyeAttackLeft
    Attack
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    25% menos Velocidad de Ataque
    EmptyActionSanctumLioneyeAttackRight
    Attack
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    25% menos Velocidad de Ataque
    EmptyActionSanctumLioneyeAttackBack
    Attack
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 5 seg
    25% menos Velocidad de Ataque
    LioneyeTriggeredProjectileSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Los proyectiles perforan a todos los objetivos
    Inflige un 30% menos de daño
    El 50% del daño físico se convierte en daño de fuego
    base is projectile [1]
    base sanctum damage [20]
    monster projectile variation [159]
    use scaled contact offset [1]
    GTSanctumLioneyeArrowstorm
    Triggerable, Spell
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 10 seg
    SanctumLioneyeFireCircleBombard
    Triggerable, Attack
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Inflige un 30% menos de daño
    El 75% del daño físico se convierte en daño de fuego
    base sanctum damage [10]
    is area damage [1]
    EmptyActionSanctumLioneyeFlareStorm
    Attack
    Base Damage: 209–314
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Tiempo de recarga: 8 seg
    25% menos Velocidad de Ataque
    SanctumLioneyeSpawnFlareObject
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = {
        name = "Templar Marksman",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 80,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeLioneyeSanctum",
            "EmptyActionSanctumLioneyeAttackLeft",
            "EmptyActionSanctumLioneyeAttackRight",
            "EmptyActionSanctumLioneyeAttackBack",
            "EmptyActionSanctumLioneyeFlareStorm",
            "SanctumLioneyeSpawnFlareObject",
            "GTSanctumLioneyeArrowstorm",
            "LioneyeTriggeredProjectileSanctum",
            "SanctumLioneyeFireCircleBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeLioneyeSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "arrow_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackLeft"] = {
        name = "EmptyActionSanctumLioneyeAttackLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackRight"] = {
        name = "EmptyActionSanctumLioneyeAttackRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeAttackBack"] = {
        name = "EmptyActionSanctumLioneyeAttackBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSanctumLioneyeFlareStorm"] = {
        name = "EmptyActionSanctumLioneyeFlareStorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeSpawnFlareObject"] = {
        name = "SanctumLioneyeSpawnFlareObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLioneyeArrowstorm"] = {
        name = "GTSanctumLioneyeArrowstorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LioneyeTriggeredProjectileSanctum"] = {
        name = "LioneyeTriggeredProjectileSanctum",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLioneyeFireCircleBombard"] = {
        name = "SanctumLioneyeFireCircleBombard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1