Tirador templario
Humanoide
Guardia del santuario
Templar Marksman
Spectre | N |
---|---|
Tags | bone_armour, Lanzador de hechizos, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Vida
600%
Armadura
+50%
Evasión
+50%
Ailment Threshold
600%
Resistencia
30 30 30 20
Damage
70%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
110%
Type
SanctumGuard6
Metadata
Guard6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
43,185
Evasión
7,109
Escudo de energía
0
Damage
261
Daño de hechizos
261
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneyeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 30% menos de daño
El 75% del daño físico se convierte en daño de fuego
25% menos Velocidad de Ataque
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
El 75% del daño físico se convierte en daño de fuego
25% menos Velocidad de Ataque
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionSanctumLioneyeAttackLeft
Attack
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
25% menos Velocidad de Ataque
EmptyActionSanctumLioneyeAttackRight
Attack
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
25% menos Velocidad de Ataque
EmptyActionSanctumLioneyeAttackBack
Attack
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
25% menos Velocidad de Ataque
LioneyeTriggeredProjectileSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de fuego
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
GTSanctumLioneyeArrowstorm
Triggerable, Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 10 seg
SanctumLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige un 30% menos de daño
El 75% del daño físico se convierte en daño de fuego
base sanctum damage [10]
is area damage [1]
El 75% del daño físico se convierte en daño de fuego
base sanctum damage [10]
is area damage [1]
EmptyActionSanctumLioneyeFlareStorm
Attack
Base Damage: 209–314
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 8 seg
25% menos Velocidad de Ataque
SanctumLioneyeSpawnFlareObject
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = { name = "Templar Marksman", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneyeSanctum", "EmptyActionSanctumLioneyeAttackLeft", "EmptyActionSanctumLioneyeAttackRight", "EmptyActionSanctumLioneyeAttackBack", "EmptyActionSanctumLioneyeFlareStorm", "SanctumLioneyeSpawnFlareObject", "GTSanctumLioneyeArrowstorm", "LioneyeTriggeredProjectileSanctum", "SanctumLioneyeFireCircleBombard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneyeSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackLeft"] = { name = "EmptyActionSanctumLioneyeAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackRight"] = { name = "EmptyActionSanctumLioneyeAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackBack"] = { name = "EmptyActionSanctumLioneyeAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeFlareStorm"] = { name = "EmptyActionSanctumLioneyeFlareStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeSpawnFlareObject"] = { name = "SanctumLioneyeSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLioneyeArrowstorm"] = { name = "GTSanctumLioneyeArrowstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectileSanctum"] = { name = "LioneyeTriggeredProjectileSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeFireCircleBombard"] = { name = "SanctumLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |