템플러 지정사수
인간형
성역 수호병
Templar Marksman
Spectre | N |
---|---|
Tags | bone_armour, 시전, fast_movement, fire_affinity, has_bow, human, humanoid, large_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
생명력
600%
방어도
+50%
회피
+50%
Ailment Threshold
600%
저항
30 30 30 20
Damage
70%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
110%
Type
SanctumGuard6
Metadata
Guard6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
38,600
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
261
주문 피해
261
정확도
290
Attack Time
1.5
경험치
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeLioneyeSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 피해 30% 감폭
물리 피해의 75%를 화염 피해로 전환
공격 속도 25% 감폭
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
물리 피해의 75%를 화염 피해로 전환
공격 속도 25% 감폭
arrow projectile variation [20]
base sanctum damage [15]
skill can fire arrows [1]
use scaled contact offset [1]
EmptyActionSanctumLioneyeAttackLeft
Attack
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
EmptyActionSanctumLioneyeAttackRight
Attack
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
EmptyActionSanctumLioneyeAttackBack
Attack
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
공격 속도 25% 감폭
LioneyeTriggeredProjectileSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
주는 피해 30% 감폭
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
base sanctum damage [20]
monster projectile variation [159]
use scaled contact offset [1]
GTSanctumLioneyeArrowstorm
Triggerable, Spell
시전 속도: 3 초
재사용 대기시간: 10 초
SanctumLioneyeFireCircleBombard
Triggerable, Attack
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
주는 피해 30% 감폭
물리 피해의 75%를 화염 피해로 전환
base sanctum damage [10]
is area damage [1]
물리 피해의 75%를 화염 피해로 전환
base sanctum damage [10]
is area damage [1]
EmptyActionSanctumLioneyeFlareStorm
Attack
Base Damage: 209–314
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 8 초
공격 속도 25% 감폭
SanctumLioneyeSpawnFlareObject
Triggerable, Spell
시전 속도: 1 초
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard6"] = { name = "Templar Marksman", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 0.7, damageSpread = 0.2, attackTime = 1.5, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeLioneyeSanctum", "EmptyActionSanctumLioneyeAttackLeft", "EmptyActionSanctumLioneyeAttackRight", "EmptyActionSanctumLioneyeAttackBack", "EmptyActionSanctumLioneyeFlareStorm", "SanctumLioneyeSpawnFlareObject", "GTSanctumLioneyeArrowstorm", "LioneyeTriggeredProjectileSanctum", "SanctumLioneyeFireCircleBombard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeLioneyeSanctum"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "arrow_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "skill_can_fire_arrows", "use_scaled_contact_offset", }, levels = { [1] = {-30, 20, -25, 75, 15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackLeft"] = { name = "EmptyActionSanctumLioneyeAttackLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackRight"] = { name = "EmptyActionSanctumLioneyeAttackRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeAttackBack"] = { name = "EmptyActionSanctumLioneyeAttackBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSanctumLioneyeFlareStorm"] = { name = "EmptyActionSanctumLioneyeFlareStorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeSpawnFlareObject"] = { name = "SanctumLioneyeSpawnFlareObject", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLioneyeArrowstorm"] = { name = "GTSanctumLioneyeArrowstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LioneyeTriggeredProjectileSanctum"] = { name = "LioneyeTriggeredProjectileSanctum", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "base_is_projectile", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 159, 50, 20, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SanctumLioneyeFireCircleBombard"] = { name = "SanctumLioneyeFireCircleBombard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "base_sanctum_damage", "is_area_damage", }, levels = { [1] = {-30, 75, 10, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.