Guarda Sepultador
Humanóide
Guarda do Sanctum
Entombing Warden
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Vida
600%
Armadura
+100%
Evasão
+100%
Ailment Threshold
600%
Resistência
30 30 30 20
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 75
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
SanctumGuard3
Metadata
Guard3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
38,600
Armadura
57,580
Evasão
9,478
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.995
Experiência
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SanctumRinSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 180%
Attack Time: 1.995 seg
Projéteis Perfuram todos Alvos
Causa 80% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
base is projectile [1]
base sanctum damage [30]
monster projectile variation [158]
skill can fire arrows [1]
Causa 80% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
25% menos Velocidade de Ataque
base is projectile [1]
base sanctum damage [30]
monster projectile variation [158]
skill can fire arrows [1]
EAASanctumRinSnipe
Attack
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.995 seg
25% menos Velocidade de Ataque
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EDASanctumTriggeredRainOfArrows
Attack, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 95%
Attack Time: 1.995 seg
Causa 5% menos Dano de Ataque
30% do Dano Físico Convertido para Dano de Gelo
active skill area of effect radius +% final [50]
base is projectile [1]
base sanctum damage [10]
30% do Dano Físico Convertido para Dano de Gelo
active skill area of effect radius +% final [50]
base is projectile [1]
base sanctum damage [10]
GTSanctumTriggeredRainOfArrows
Triggerable, Spell
Tempo de Conjuração: 1.667 seg
Recarga: 8 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = { name = "Entombing Warden", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "SanctumRinSnipe", "EAASanctumRinSnipe", "GTSanctumTriggeredRainOfArrows", "EDASanctumTriggeredRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumRinSnipe"] = { name = "SanctumRinSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "monster_projectile_variation", "base_sanctum_damage", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRinSnipe"] = { name = "EAASanctumRinSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredRainOfArrows"] = { name = "GTSanctumTriggeredRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.667, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDASanctumTriggeredRainOfArrows"] = { name = "EDASanctumTriggeredRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_sanctum_damage", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.