Guarda Sepultador
Humanóide
Guarda do Sanctum
Entombing Warden
SpectreN
TagsConjurador, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Guarda Sepultador, Atirador Templário
  • Vida
    600%
    Evasão
    +100%
    Ailment Threshold
    600%
    Resistência
    30 30 30 20
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 75
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    110%
    Type
    SanctumGuard3
    Metadata
    Guard3
    Nível
    68
    Vida
    38,600
    Armadura
    28,790
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.995
    Experiência
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SanctumRinSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 180%
    Attack Time: 1.995 seg
    Projéteis Perfuram todos Alvos
    Causa 80% mais Dano de Ataque
    50% do Dano Físico Convertido para Dano de Gelo
    25% menos Velocidade de Ataque
    base is projectile [1]
    base sanctum damage [30]
    monster projectile variation [158]
    skill can fire arrows [1]
    EAASanctumRinSnipe
    Attack
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.995 seg
    25% menos Velocidade de Ataque
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EDASanctumTriggeredRainOfArrows
    Attack, Triggerable
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 95%
    Attack Time: 1.995 seg
    Causa 5% menos Dano de Ataque
    30% do Dano Físico Convertido para Dano de Gelo
    active skill area of effect radius +% final [50]
    base is projectile [1]
    base sanctum damage [10]
    GTSanctumTriggeredRainOfArrows
    Triggerable, Spell
    Tempo de Conjuração: 1.667 seg
    Recarga: 8 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = {
        name = "Entombing Warden",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 75,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SanctumRinSnipe",
            "EAASanctumRinSnipe",
            "GTSanctumTriggeredRainOfArrows",
            "EDASanctumTriggeredRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumRinSnipe"] = {
        name = "SanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_sanctum_damage",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumRinSnipe"] = {
        name = "EAASanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumTriggeredRainOfArrows"] = {
        name = "GTSanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDASanctumTriggeredRainOfArrows"] = {
        name = "EDASanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_sanctum_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Edit

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