Bestattungsaufseher
Humanoid
Sanktum-Wächter
Entombing Warden
SpectreN
TagsZauberer, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Bestattungsaufseher, Templer-Scharfschütze
  • Leben
    600%
    Ausweichen
    +100%
    Ailment Threshold
    600%
    Widerstand
    30 30 30 20
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 75
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    110%
    Type
    SanctumGuard3
    Metadata
    Guard3
    Stufe
    68
    Leben
    38,600
    Rüstung
    28,790
    Ausweichen
    9,478
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.995
    Erfahrung
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SanctumRinSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Angriffsschaden: 180%
    Attack Time: 1.995 Sek.
    Projektile durchbohren alle Ziele
    Verursacht 80% mehr Angriffsschaden
    50% des physischen Schadens werden in Kälteschaden umgewandelt
    25% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    base sanctum damage [30]
    monster projectile variation [158]
    skill can fire arrows [1]
    EAASanctumRinSnipe
    Attack
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    25% weniger Angriffsgeschwindigkeit
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EDASanctumTriggeredRainOfArrows
    Attack, Triggerable
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Angriffsschaden: 95%
    Attack Time: 1.995 Sek.
    Verursacht 5% weniger Angriffsschaden
    30% des physischen Schadens werden in Kälteschaden umgewandelt
    active skill area of effect radius +% final [50]
    base is projectile [1]
    base sanctum damage [10]
    GTSanctumTriggeredRainOfArrows
    Triggerable, Spell
    Zauberzeit: 1.667 Sek.
    Abklingzeit: 8 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = {
        name = "Entombing Warden",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 75,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SanctumRinSnipe",
            "EAASanctumRinSnipe",
            "GTSanctumTriggeredRainOfArrows",
            "EDASanctumTriggeredRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumRinSnipe"] = {
        name = "SanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_sanctum_damage",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumRinSnipe"] = {
        name = "EAASanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumTriggeredRainOfArrows"] = {
        name = "GTSanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDASanctumTriggeredRainOfArrows"] = {
        name = "EDASanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_sanctum_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Edit

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