埋葬守衛





聖域守衛
Entombing Warden
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
生命
600%
護甲
+100%
閃避
+100%
異常狀態臨界值
600%
抗性




傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
SanctumGuard3
Metadata
Guard3
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
57,580
閃避值
9,478
傷害
374
法術傷害
374
命中
580
攻擊間隔
1.995
經驗值
20,510
Minion Life
8,373
Minion Damage
298
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SanctumRinSnipe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 180%
攻擊間隔: 1.995 秒
投射物穿透全部目標
造成 80% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
25% 更少攻擊速度
base is projectile [1]
base sanctum damage [30]
monster projectile variation [158]
skill can fire arrows [1]
EAASanctumRinSnipe
攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.995 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EDASanctumTriggeredRainOfArrows
攻擊, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 95%
攻擊間隔: 1.995 秒
造成 5% 更少攻擊傷害
30% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [50]
base is projectile [1]
base sanctum damage [10]
GTSanctumTriggeredRainOfArrows
可觸發, 法術
施放時間: 1.667 秒
冷卻時間: 8 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = { name = "Entombing Warden", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "SanctumRinSnipe", "EAASanctumRinSnipe", "GTSanctumTriggeredRainOfArrows", "EDASanctumTriggeredRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumRinSnipe"] = { name = "SanctumRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "monster_projectile_variation", "base_sanctum_damage", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRinSnipe"] = { name = "EAASanctumRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredRainOfArrows"] = { name = "GTSanctumTriggeredRainOfArrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.667, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDASanctumTriggeredRainOfArrows"] = { name = "EDASanctumTriggeredRainOfArrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_sanctum_damage", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.