埋葬する番人
人型
サンクタムの守護者
Entombing Warden
SpectreN
Tagsキャスター, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • 埋葬する番人, テンプラー・マークスマン
  • ライフ
    600%
    アーマー
    +100%
    回避力
    +100%
    Ailment Threshold
    600%
    耐性
    30 30 30 20
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 75
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    110%
    Type
    SanctumGuard3
    Metadata
    Guard3
    レベル
    68
    ライフ
    38,600
    アーマー
    57,580
    回避力
    9,478
    エナジーシールド
    0
    Damage
    374
    スペルダメージ
    374
    命中
    290
    Attack Time
    1.995
    経験値
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SanctumRinSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    クリティカル率: 5%
    アタックダメージ: 180%
    Attack Time: 1.995 秒
    投射物は全ての対象を貫通する
    アタックダメージが80%上昇する
    物理ダメージの50%を冷気ダメージに変換する
    アタックスピードが25%低下する
    base is projectile [1]
    base sanctum damage [30]
    monster projectile variation [158]
    skill can fire arrows [1]
    EAASanctumRinSnipe
    Attack
    Base Damage: 299–448
    クリティカル率: 5%
    Attack Time: 1.995 秒
    アタックスピードが25%低下する
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EDASanctumTriggeredRainOfArrows
    Attack, Triggerable
    Base Damage: 299–448
    クリティカル率: 5%
    アタックダメージ: 95%
    Attack Time: 1.995 秒
    アタックダメージが5%低下する
    物理ダメージの30%を冷気ダメージに変換する
    active skill area of effect radius +% final [50]
    base is projectile [1]
    base sanctum damage [10]
    GTSanctumTriggeredRainOfArrows
    Triggerable, Spell
    キャストタイム: 1.667 秒
    クールダウン時間: 8 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = {
        name = "Entombing Warden",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 75,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SanctumRinSnipe",
            "EAASanctumRinSnipe",
            "GTSanctumTriggeredRainOfArrows",
            "EDASanctumTriggeredRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumRinSnipe"] = {
        name = "SanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_sanctum_damage",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumRinSnipe"] = {
        name = "EAASanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumTriggeredRainOfArrows"] = {
        name = "GTSanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDASanctumTriggeredRainOfArrows"] = {
        name = "EDASanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_sanctum_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Edit

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