Entombing Warden
Humanoid
Sanctum Guard
Spectre | N |
---|---|
Tags | caster, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
Life
600%
Armour
+100%
Evasion
+100%
Ailment Threshold
600%
Resistance
30 30 30 20
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 75
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
110%
Type
SanctumGuard3
Metadata
Guard3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
57,580
Evasion
9,478
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SanctumRinSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Time: 1.995 sec
Projectiles Pierce all Targets
Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
base sanctum damage [30]
monster projectile variation [158]
skill can fire arrows [1]
Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
base sanctum damage [30]
monster projectile variation [158]
skill can fire arrows [1]
EAASanctumRinSnipe
Attack
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EDASanctumTriggeredRainOfArrows
Attack, Triggerable
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 1.995 sec
Deals 5% less Attack Damage
30% of Physical Damage Converted to Cold Damage
active skill area of effect radius +% final [50]
base is projectile [1]
base sanctum damage [10]
30% of Physical Damage Converted to Cold Damage
active skill area of effect radius +% final [50]
base is projectile [1]
base sanctum damage [10]
GTSanctumTriggeredRainOfArrows
Triggerable, Spell
Cast Time: 1.667 sec
Cooldown Time: 8 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = { name = "Entombing Warden", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "SanctumRinSnipe", "EAASanctumRinSnipe", "GTSanctumTriggeredRainOfArrows", "EDASanctumTriggeredRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumRinSnipe"] = { name = "SanctumRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "monster_projectile_variation", "base_sanctum_damage", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRinSnipe"] = { name = "EAASanctumRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredRainOfArrows"] = { name = "GTSanctumTriggeredRainOfArrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.667, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDASanctumTriggeredRainOfArrows"] = { name = "EDASanctumTriggeredRainOfArrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_sanctum_damage", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |