埋葬守卫
人形
圣所守卫
Entombing Warden
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster |
Packs |
生命
600%
护甲
+100%
闪避值
+100%
异常状态临界值
600%
抗性
30 30 30 20
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 75
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
SanctumGuard3
Metadata
Guard3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
38,600
护甲
57,580
闪避值
9,478
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SanctumRinSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.995 秒
投射物贯穿所有目标
攻击伤害总增 80%
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
base sanctum damage [30]
monster projectile variation [158]
skill can fire arrows [1]
攻击伤害总增 80%
物理伤害的 50% 转化为冰霜伤害
攻击速度总降 25%
base is projectile [1]
base sanctum damage [30]
monster projectile variation [158]
skill can fire arrows [1]
EAASanctumRinSnipe
攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.995 秒
攻击速度总降 25%
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EDASanctumTriggeredRainOfArrows
攻击, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 95%
攻击间隔: 1.995 秒
攻击伤害总降 5%
物理伤害的 30% 转化为冰霜伤害
active skill area of effect radius +% final [50]
base is projectile [1]
base sanctum damage [10]
物理伤害的 30% 转化为冰霜伤害
active skill area of effect radius +% final [50]
base is projectile [1]
base sanctum damage [10]
GTSanctumTriggeredRainOfArrows
可触发, 法术
施放间隔: 1.667 秒
冷却时间: 8 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = { name = "Entombing Warden", life = 6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "SanctumRinSnipe", "EAASanctumRinSnipe", "GTSanctumTriggeredRainOfArrows", "EDASanctumTriggeredRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumRinSnipe"] = { name = "SanctumRinSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "monster_projectile_variation", "base_sanctum_damage", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRinSnipe"] = { name = "EAASanctumRinSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumTriggeredRainOfArrows"] = { name = "GTSanctumTriggeredRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.667, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDASanctumTriggeredRainOfArrows"] = { name = "EDASanctumTriggeredRainOfArrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "base_sanctum_damage", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterTagSanctumGuard |
---|---|
Family | MonsterTagSanctumGuard |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | sanctum_guard |
Id | MonsterSanctumGuardVolatileOnDeath |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Id | MonsterSanctumGuardSummonGargoyle |
---|---|
Family | MonsterSanctumGuardDaemon |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |