Погребальный надзиратель
Гуманоид
Охранник Святилища
Entombing Warden
SpectreN
TagsЧародейский, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, not_str, puncturing_weapon, ranged, red_blood, sanctum_guard, sanctum_monster
Packs
  • Погребальный надзиратель, Жрец-стрелок
  • Здоровье
    600%
    Уклонение
    +100%
    Ailment Threshold
    600%
    Сопротивление
    30 30 30 20
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 75
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    110%
    Type
    SanctumGuard3
    Metadata
    Guard3
    Уровень
    68
    Здоровье
    38,600
    Броня
    28,790
    Уклонение
    9,478
    Энерг. щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.995
    Опыт
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    SanctumRinSnipe
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Шанс критического удара: 5%
    Урон от атаки: 180%
    Attack Time: 1.995 сек.
    Снаряды пронзают все цели
    Наносит на 80% больше урона атаками
    50% физического урона становится уроном от холода
    Скорость атаки на 25% меньше
    base is projectile [1]
    base sanctum damage [30]
    monster projectile variation [158]
    skill can fire arrows [1]
    EAASanctumRinSnipe
    Attack
    Base Damage: 299–448
    Шанс критического удара: 5%
    Attack Time: 1.995 сек.
    Скорость атаки на 25% меньше
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EDASanctumTriggeredRainOfArrows
    Attack, Triggerable
    Base Damage: 299–448
    Шанс критического удара: 5%
    Урон от атаки: 95%
    Attack Time: 1.995 сек.
    Наносит на 5% меньше урона атаками
    30% физического урона становится уроном от холода
    active skill area of effect radius +% final [50]
    base is projectile [1]
    base sanctum damage [10]
    GTSanctumTriggeredRainOfArrows
    Triggerable, Spell
    Время применения: 1.667 сек.
    Перезарядка: 8 сек.

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Guards/SanctumGuardBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Guards/Guard3"] = {
        name = "Entombing Warden",
        life = 6,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 75,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "SanctumRinSnipe",
            "EAASanctumRinSnipe",
            "GTSanctumTriggeredRainOfArrows",
            "EDASanctumTriggeredRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumRinSnipe"] = {
        name = "SanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_attack_speed_+%_final",
            "monster_projectile_variation",
            "base_sanctum_damage",
            "base_is_projectile",
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, -25, 158, 30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAASanctumRinSnipe"] = {
        name = "EAASanctumRinSnipe",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumTriggeredRainOfArrows"] = {
        name = "GTSanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.667,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDASanctumTriggeredRainOfArrows"] = {
        name = "EDASanctumTriggeredRainOfArrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_sanctum_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {30, 10, 50, baseMultiplier = 0.95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdMonsterTagSanctumGuard
    FamilyMonsterTagSanctumGuard
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Adds Tagssanctum_guard
    IdMonsterSanctumGuardVolatileOnDeath
    FamilyMonsterSanctumGuardDaemon
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    IdMonsterSanctumGuardSummonGargoyle
    FamilyMonsterSanctumGuardDaemon
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Edit

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