Crimson Priest
Undead
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Spectre | N |
---|---|
Tags | hard_armour, immobile, is_unarmed, large_model, non_attacking, red_blood, sanctum_monster, slashing_weapon, undead, zombie |
Life
125%
Energy Shield From Life
30%
Armour
+50%
Evasion
+10%
Ailment Threshold
125%
Resistance
40 40 40 25
Damage
94%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
140%
Type
CrimsonPriestCloneSanctum
Metadata
CrimsonPriestBossClone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,042
Armour
43,185
Evasion
5,213
Energy Shield
1,838
Damage
351
Spell Damage
351
Accuracy
290
Attack Time
1.5
Experience
12,819
Ailment Threshold
8,042
Chill
25
Shock
25
Brittle
144
Scorch
25
Sap
70
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FaceLastTarget
Face Last Target
Object Type
version 2 extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase" Actor { basic_action = "Emerge" } StateMachine { define_shared_state = "active;" on_or_create_state_active_0 = "RemoveCollidability();" on_or_create_state_active_1 = "MakeCollidable();" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_monster_no_drops = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase" Animated { on_crimson_clone_death_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CloneDeath.epk ); HideMeshSegments( book_coverShape, book_floating_pages_1Shape, book_floating_pages_2Shape, book_floating_pages_3Shape, book_LShape, book_RShape ); " on_crimson_clone_death_fwd_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CloneDeath.epk ); HideMeshSegments( book_coverShape, book_floating_pages_1Shape, book_floating_pages_2Shape, book_floating_pages_3Shape, book_LShape, book_RShape ); " on_crimson_clone_death_bwd_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CloneDeath.epk ); HideMeshSegments( book_coverShape, book_floating_pages_1Shape, book_floating_pages_2Shape, book_floating_pages_3Shape, book_LShape, book_RShape ); " on_crimson_clone_death_left_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CloneDeath.epk ); HideMeshSegments( book_coverShape, book_floating_pages_1Shape, book_floating_pages_2Shape, book_floating_pages_3Shape, book_LShape, book_RShape ); " on_crimson_clone_death_right_01 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CloneDeath.epk ); HideMeshSegments( book_coverShape, book_floating_pages_1Shape, book_floating_pages_2Shape, book_floating_pages_3Shape, book_LShape, book_RShape ); " } StateMachine { on_or_create_state_active_0 = "DisableRendering();" on_or_create_state_active_1 = "EnableRendering();" } Preload { preload_misc_beam = "HeistFreidrichBloodBeamPool" preload_misc_beam = "HeistFreidrichBloodBeamPool2" preload_misc_beam = "HeistFreidrichBloodBeamPool3" preload_misc_beam = "HeistFreidrichBloodBeamPool4" preload_misc_beam = "HeistFreidrichBloodBeamPool5" preload_misc_beam = "HeistFreidrichBloodBeamPool6" preload_misc_beam = "HeistFreidrichBloodBeamPool7" preload_misc_beam = "ArchnemesisVoodooDollBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBossClone"] = { name = "Crimson Priest", life = 1.25, energyShield = 0.3, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 0.94, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "FaceLastTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FaceLastTarget"] = { name = "Face Last Target", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |