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绯红祭司
亡灵
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Crimson Priest
幽魂
标签hard_armour, immobile, is_unarmed, large_model, non_attacking, red_blood, sanctum_monster, slashing_weapon, undead, zombie
生命
125%
生命转为护盾
30%
护甲
+50%
闪避值
+10%
异常状态临界值
125%
抗性
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
伤害
94%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
125%
Model Size
140%
类型
CrimsonPriestCloneSanctum
Metadata
CrimsonPriestBossClone
Spectre Reservation
59%
Companion Reservation
33.3%
等级
68
生命
8,042
护甲
43,185
闪避值
5,213
能量护盾
2,298
伤害
351
法术伤害
351
命中
580
攻击间隔
1.5
经验值
12,819
召唤物生命
1,744
Minion Energy Shield
498
召唤物伤害
280
异常状态临界值
8,042
冰缓
25
Shock
25
Brittle
144
Scorch
25
Sap
70
Phys Convert Ele
240%
FaceLastTarget
面对最后目标
IllusionaryWolf

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/SanctumMonsterBase"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "active;"

	on_or_create_state_active_0 = "RemoveCollidability();"
	on_or_create_state_active_1 = "MakeCollidable();"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_no_drops = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/CrimsonPriestBossClone"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Crimson Priest",
    life = 1.25,
    energyShield = 0.3,
    damage = 0.94,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "FaceLastTarget",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience 1 1 全域 — 数值不可调整
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cant touch this 1 1 全域 — 数值不可调整
  • cant possess this 1 1 全域 — 数值不可调整
  • cannot be afflicted 1 1 全域 — 数值不可调整
  • monster no talismans 1 1 全域 — 数值不可调整
  • cannot have azmeri dust 1 1 全域
  • cannot have affliction mods 1 1 全域 — 数值不可调整
  • cannot be tagged by sentinel 1 1 全域
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