Nightmare of Lycia
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
Cannot be Knocked Back
SpectreN
AreaSanctuary Map
Tagscaster, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, very_fast_movement
Life
2520%
Energy Shield From Life
50%
Ailment Threshold
660%
Resistance
50 50 50 30
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
125%
Type
SanctumLycia2BossMap
Metadata
Lycia2BossMap
Level
84
Life
74,018,802
Armour
99,834
Evasion
8,120
Energy Shield
8,133
Damage
2,443
Spell Damage
3,646
Accuracy
538
Attack Time
1.005
Experience
218,625
Ailment Threshold
9,111,362
Chill
28,810
Shock
28,810
Brittle
162,993
Scorch
28,810
Sap
79,597
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.67 sec
Deals 4696 to 7043 Fire Damage
Fires 2 additional Projectiles
Projectiles Return to you
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3879–5819
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
25% of Physical Damage Converted to Chaos Damage
100% increased Knockback Distance
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.46 sec
Cooldown Time: 15 sec
Deals 9201 to 13802 Physical Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Cast Time: 1.8 sec
Cooldown Time: 6 sec
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Spell
Cast Time: 1.5 sec
Cooldown Time: 7.5 sec
DTTSanctumLycia2Dash
Spell, Movement
Cast Time: 1.33 sec
DTTSanctumLycia2DashSlam
Spell, Movement
Cast Time: 3 sec
Cooldown Time: 8 sec
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 3879–5819
Critical Strike Chance: 5%
Attack Damage: 220%
Attack Time: 1.5 sec
Deals 120% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTSanctumLycia2TriggeredCircleWavesUber
Triggerable, Spell
Cast Time: 1 sec
GSSanctumLycia2CircleWave
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2609 to 7826 Lightning Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggererUber
Triggerable, Spell
Cast Time: 1 sec
EASSanctumLyciaWindTunnel
Spell
Cast Time: 4 sec
Cooldown Time: 24 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 560.6 to 841 Physical Damage
Your Hits cannot Stun Enemies
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 4205 to 6307 Physical Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
Triggerable, Attack
Base Damage: 3879–5819
Critical Strike Chance: 5%
Attack Time: 1.5 sec
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GASanctumVortexImpact
Triggerable, Attack
Base Damage: 3879–5819
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
is area damage [1]
GTLycia2MultiDelayedBlast
Triggerable, Spell
Cast Time: 1 sec
EDSSanctumLycia2DelayedBlastSmall
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.46 sec
Deals 6901 to 10351 Physical Damage
20% less Area of Effect
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceCamera();"
}

Functions
{
	
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}

Animated
{
	on_death_bwd_01 =
	"
		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
		DisableRendering();
	"

	on_event_wings_for_death_bwd_01 = "EnableRendering();"

	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossMap"] = {
    name = "Nightmare of Lycia",
    life = 25.2,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "SanctumLycia2Melee",
        "SSMSanctumLycia2SummonVortex",
        "MPSSanctumLycia2BasicProjectile",
        "GASanctumLycia2DashSlamImpact",
        "GSSanctumLycia2CircleWave",
        "GASanctumVortexImpact",
        "GASanctumVortexDash",
        "GSSanctumLycia2WindTunnelImpact",
        "GSSanctumLycia2WindTunnelImpactFinal",
        "EASSanctumLycia2MoveVortexes",
        "EASSanctumLyciaWindTunnel",
        "GTSanctumLycia2TriggeredCircleWavesUber",
        "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
        "GTLycia2MultiDelayedBlast",
        "EDSSanctumLycia2DelayedBlast",
        "EDSSanctumLycia2DelayedBlastSmall",
        "DTTSanctumLycia2Dash",
        "DTTSanctumLycia2DashSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumLycia2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLycia2SummonVortex"] = {
    name = "SSMSanctumLycia2SummonVortex",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumLycia2BasicProjectile"] = {
    name = "MPSSanctumLycia2BasicProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_distance_override",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_return",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLycia2DashSlamImpact"] = {
    name = "GASanctumLycia2DashSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2CircleWave"] = {
    name = "GSSanctumLycia2CircleWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexImpact"] = {
    name = "GASanctumVortexImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexDash"] = {
    name = "GASanctumVortexDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpact"] = {
    name = "GSSanctumLycia2WindTunnelImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
    name = "GSSanctumLycia2WindTunnelImpactFinal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLycia2MoveVortexes"] = {
    name = "EASSanctumLycia2MoveVortexes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLyciaWindTunnel"] = {
    name = "EASSanctumLyciaWindTunnel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesUber"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesUber",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesTriggererUber"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLycia2MultiDelayedBlast"] = {
    name = "GTLycia2MultiDelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlast"] = {
    name = "EDSSanctumLycia2DelayedBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlastSmall"] = {
    name = "EDSSanctumLycia2DelayedBlastSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, -20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2Dash"] = {
    name = "DTTSanctumLycia2Dash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2DashSlam"] = {
    name = "DTTSanctumLycia2DashSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster special map drop chance +% final [300]
    IdMonsterUberMapBoss
    FamilyMonsterUberMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster special map drop chance +% final Min: 300 Max: 300 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Nightmare of Lycia
    Demon
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster special map drop chance +% final [300]
    Cannot be Knocked Back
    SpectreN
    Tagscaster, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, very_fast_movement
    Life
    3300%
    Energy Shield From Life
    50%
    Ailment Threshold
    660%
    Resistance
    50 50 50 30
    Damage
    225%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    125%
    Type
    SanctumLycia2BossMapStandalone
    Metadata
    Lycia2BossMapStandalone
    Level
    68
    Life
    4,598,430
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    3,064
    Damage
    957
    Spell Damage
    1,429
    Accuracy
    290
    Attack Time
    1.005
    Experience
    169,208
    Ailment Threshold
    579,402
    Chill
    1,832
    Shock
    1,832
    Brittle
    10,365
    Scorch
    1,832
    Sap
    5,062
    MPSSanctumLycia2BasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.67 sec
    Deals 2322 to 3483 Fire Damage
    Fires 2 additional Projectiles
    Projectiles Return to you
    base is projectile [1]
    monster projectile variation [222]
    projectile distance override [100]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SanctumLycia2Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1520–2280
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Knocks Enemies Back on Hit
    25% of Physical Damage Converted to Chaos Damage
    100% increased Knockback Distance
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSSanctumLycia2DelayedBlast
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2.46 sec
    Cooldown Time: 15 sec
    Deals 3907 to 5860 Physical Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    SSMSanctumLycia2SummonVortex
    Spell, Multicastable, Triggerable
    Cast Time: 1.8 sec
    Cooldown Time: 10 sec
    alternate minion [619]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    EASSanctumLycia2MoveVortexes
    Spell
    Cast Time: 1.5 sec
    Cooldown Time: 13 sec
    DTTSanctumLycia2Dash
    Spell, Movement
    Cast Time: 1.33 sec
    DTTSanctumLycia2DashSlam
    Spell, Movement
    Cast Time: 3 sec
    Cooldown Time: 8 sec
    leap slam minimum distance [30]
    spell maximum action distance +% [-20]
    walk emerge extra distance [-20]
    GASanctumLycia2DashSlamImpact
    Triggerable, Attack
    Base Damage: 1520–2280
    Critical Strike Chance: 5%
    Attack Damage: 220%
    Attack Time: 1.5 sec
    Deals 120% more Attack Damage
    25% of Physical Damage Converted to Chaos Damage
    is area damage [1]
    GTSanctumLycia2TriggeredCircleWavesUber
    Triggerable, Spell
    Cast Time: 1 sec
    GSSanctumLycia2CircleWave
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 1290 to 3870 Lightning Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    GTSanctumLycia2TriggeredCircleWavesTriggererUber
    Triggerable, Spell
    Cast Time: 1 sec
    EASSanctumLyciaWindTunnel
    Spell
    Cast Time: 4 sec
    Cooldown Time: 24 sec
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GSSanctumLycia2WindTunnelImpact
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 299.3 to 449 Physical Damage
    Your Hits cannot Stun Enemies
    25% of Physical Damage Converted to Chaos Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GSSanctumLycia2WindTunnelImpactFinal
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1 sec
    Deals 2245 to 3367 Physical Damage
    25% of Physical Damage Converted to Chaos Damage
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GASanctumVortexDash
    Triggerable, Attack
    Base Damage: 1520–2280
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    25% of Physical Damage Converted to Chaos Damage
    is area damage [1]
    GASanctumVortexImpact
    Triggerable, Attack
    Base Damage: 1520–2280
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    25% of Physical Damage Converted to Chaos Damage
    is area damage [1]
    GTLycia2MultiDelayedBlast
    Triggerable, Spell
    Cast Time: 1 sec
    EDSSanctumLycia2DelayedBlastSmall
    Spell, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 2.46 sec
    Deals 2930 to 4395 Physical Damage
    20% less Area of Effect
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance2 = "FaceCamera();"
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    }
    
    Animated
    {
    	on_death_bwd_01 =
    	"
    		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
    		DisableRendering();
    	"
    
    	on_event_wings_for_death_bwd_01 = "EnableRendering();"
    
    	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
    	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossMapStandalone"] = {
        name = "Nightmare of Lycia",
        life = 33,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "SanctumLycia2Melee",
            "SSMSanctumLycia2SummonVortex",
            "MPSSanctumLycia2BasicProjectile",
            "GASanctumLycia2DashSlamImpact",
            "GSSanctumLycia2CircleWave",
            "GASanctumVortexImpact",
            "GASanctumVortexDash",
            "GSSanctumLycia2WindTunnelImpact",
            "GSSanctumLycia2WindTunnelImpactFinal",
            "EASSanctumLycia2MoveVortexes",
            "EASSanctumLyciaWindTunnel",
            "GTSanctumLycia2TriggeredCircleWavesUber",
            "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
            "GTLycia2MultiDelayedBlast",
            "EDSSanctumLycia2DelayedBlast",
            "EDSSanctumLycia2DelayedBlastSmall",
            "DTTSanctumLycia2Dash",
            "DTTSanctumLycia2DashSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLycia2Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumLycia2SummonVortex"] = {
        name = "SSMSanctumLycia2SummonVortex",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSanctumLycia2BasicProjectile"] = {
        name = "MPSSanctumLycia2BasicProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_distance_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_return",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumLycia2DashSlamImpact"] = {
        name = "GASanctumLycia2DashSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumLycia2CircleWave"] = {
        name = "GSSanctumLycia2CircleWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumVortexImpact"] = {
        name = "GASanctumVortexImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumVortexDash"] = {
        name = "GASanctumVortexDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumLycia2WindTunnelImpact"] = {
        name = "GSSanctumLycia2WindTunnelImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
        name = "GSSanctumLycia2WindTunnelImpactFinal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumLycia2MoveVortexes"] = {
        name = "EASSanctumLycia2MoveVortexes",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumLyciaWindTunnel"] = {
        name = "EASSanctumLyciaWindTunnel",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLycia2TriggeredCircleWavesUber"] = {
        name = "GTSanctumLycia2TriggeredCircleWavesUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLycia2TriggeredCircleWavesTriggererUber"] = {
        name = "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTLycia2MultiDelayedBlast"] = {
        name = "GTLycia2MultiDelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSSanctumLycia2DelayedBlast"] = {
        name = "EDSSanctumLycia2DelayedBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.46,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSSanctumLycia2DelayedBlastSmall"] = {
        name = "EDSSanctumLycia2DelayedBlastSmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.46,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSanctumLycia2Dash"] = {
        name = "DTTSanctumLycia2Dash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSanctumLycia2DashSlam"] = {
        name = "DTTSanctumLycia2DashSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster special map drop chance +% final [300]
    IdMonsterUberMapBoss
    FamilyMonsterUberMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster special map drop chance +% final Min: 300 Max: 300 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global