利希亞之夢魘
惡魔
地區: 聖所地圖
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
不能被擊退
Nightmare of Lycia
幽魂 | N |
---|---|
地區 | 聖所地圖 |
標籤 | 法術, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, very_fast_movement |
生命
2520%
生命轉為護盾
50%
異常狀態臨界值
660%
抗性
50 50 50 30
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
SanctumLycia2BossMap
Metadata
Lycia2BossMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
84
生命
74,018,802
護甲
99,834
閃避
8,120
能量護盾
8,133
傷害
2,443
法術傷害
3,646
命中
538
攻擊間隔
1.005
經驗值
218,625
異常狀態臨界值
9,111,362
冰緩
28,810
感電
28,810
易碎
162,993
焦灼
28,810
殘喘
79,597
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSSanctumLycia2BasicProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.67 秒
造成 4696 至 7043 火焰傷害
發射 2 個額外投射物
投射物返回你
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
發射 2 個額外投射物
投射物返回你
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 3879–5819
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
25% 物理傷害轉化至混沌傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
25% 物理傷害轉化至混沌傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
法術, 可觸發
暴擊率: 5%
施放時間: 2.46 秒
冷卻時間: 15 秒
造成 9201 至 13802 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
法術, 法術可重複, 可觸發
施放時間: 1.8 秒
冷卻時間: 6 秒
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
法術
施放時間: 1.5 秒
冷卻時間: 7.5 秒
DTTSanctumLycia2Dash
法術, 位移
施放時間: 1.33 秒
DTTSanctumLycia2DashSlam
法術, 位移
施放時間: 3 秒
冷卻時間: 8 秒
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
可觸發, 攻擊
基本傷害: 3879–5819
暴擊率: 5%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成 120% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
GTSanctumLycia2TriggeredCircleWavesUber
可觸發, 法術
施放時間: 1 秒
GSSanctumLycia2CircleWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2609 至 7826 閃電傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggererUber
可觸發, 法術
施放時間: 1 秒
EASSanctumLyciaWindTunnel
法術
施放時間: 4 秒
冷卻時間: 24 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 560.6 至 841 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 4205 至 6307 物理傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
可觸發, 攻擊
基本傷害: 3879–5819
暴擊率: 5%
攻擊間隔: 1.5 秒
25% 物理傷害轉化至混沌傷害
is area damage [1]
is area damage [1]
GASanctumVortexImpact
可觸發, 攻擊
基本傷害: 3879–5819
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
GTLycia2MultiDelayedBlast
可觸發, 法術
施放時間: 1 秒
EDSSanctumLycia2DelayedBlastSmall
法術, 可觸發
暴擊率: 5%
施放時間: 2.46 秒
造成 6901 至 10351 物理傷害
20% 更少範圍效果
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
20% 更少範圍效果
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" on_start_ChangeToStance2 = "FaceCamera();" } Functions { } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " } Animated { on_death_bwd_01 = " DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao ); DisableRendering(); " on_event_wings_for_death_bwd_01 = "EnableRendering();" on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );" on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );" } Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossMap"] = { name = "Nightmare of Lycia", life = 25.2, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "SanctumLycia2Melee", "SSMSanctumLycia2SummonVortex", "MPSSanctumLycia2BasicProjectile", "GASanctumLycia2DashSlamImpact", "GSSanctumLycia2CircleWave", "GASanctumVortexImpact", "GASanctumVortexDash", "GSSanctumLycia2WindTunnelImpact", "GSSanctumLycia2WindTunnelImpactFinal", "EASSanctumLycia2MoveVortexes", "EASSanctumLyciaWindTunnel", "GTSanctumLycia2TriggeredCircleWavesUber", "GTSanctumLycia2TriggeredCircleWavesTriggererUber", "GTLycia2MultiDelayedBlast", "EDSSanctumLycia2DelayedBlast", "EDSSanctumLycia2DelayedBlastSmall", "DTTSanctumLycia2Dash", "DTTSanctumLycia2DashSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumLycia2Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumLycia2SummonVortex"] = { name = "SSMSanctumLycia2SummonVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumLycia2BasicProjectile"] = { name = "MPSSanctumLycia2BasicProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_distance_override", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_return", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumLycia2DashSlamImpact"] = { name = "GASanctumLycia2DashSlamImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2CircleWave"] = { name = "GSSanctumLycia2CircleWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumVortexImpact"] = { name = "GASanctumVortexImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumVortexDash"] = { name = "GASanctumVortexDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2WindTunnelImpact"] = { name = "GSSanctumLycia2WindTunnelImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2WindTunnelImpactFinal"] = { name = "GSSanctumLycia2WindTunnelImpactFinal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumLycia2MoveVortexes"] = { name = "EASSanctumLycia2MoveVortexes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumLyciaWindTunnel"] = { name = "EASSanctumLyciaWindTunnel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLycia2TriggeredCircleWavesUber"] = { name = "GTSanctumLycia2TriggeredCircleWavesUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLycia2TriggeredCircleWavesTriggererUber"] = { name = "GTSanctumLycia2TriggeredCircleWavesTriggererUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLycia2MultiDelayedBlast"] = { name = "GTLycia2MultiDelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSanctumLycia2DelayedBlast"] = { name = "EDSSanctumLycia2DelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.46, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSanctumLycia2DelayedBlastSmall"] = { name = "EDSSanctumLycia2DelayedBlastSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.46, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -75, -20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumLycia2Dash"] = { name = "DTTSanctumLycia2Dash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumLycia2DashSlam"] = { name = "DTTSanctumLycia2DashSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", }, levels = { [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster special map drop chance +% final [300]
Id | MonsterUberMapBoss |
---|---|
Family | MonsterUberMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
利希亞之夢魘
惡魔
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
不能被擊退
Nightmare of Lycia
幽魂 | N |
---|---|
標籤 | 法術, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, very_fast_movement |
生命
3300%
生命轉為護盾
50%
異常狀態臨界值
660%
抗性
50 50 50 30
傷害
225%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
125%
類型
SanctumLycia2BossMapStandalone
Metadata
Lycia2BossMapStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
4,598,430
護甲
28,790
閃避
4,739
能量護盾
3,064
傷害
957
法術傷害
1,429
命中
290
攻擊間隔
1.005
經驗值
169,208
異常狀態臨界值
579,402
冰緩
1,832
感電
1,832
易碎
10,365
焦灼
1,832
殘喘
5,062
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MPSSanctumLycia2BasicProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1.67 秒
造成 2322 至 3483 火焰傷害
發射 2 個額外投射物
投射物返回你
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
發射 2 個額外投射物
投射物返回你
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
25% 物理傷害轉化至混沌傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
25% 物理傷害轉化至混沌傷害
增加 100% 擊退距離
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
法術, 可觸發
暴擊率: 5%
施放時間: 2.46 秒
冷卻時間: 15 秒
造成 3907 至 5860 物理傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
法術, 法術可重複, 可觸發
施放時間: 1.8 秒
冷卻時間: 10 秒
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
法術
施放時間: 1.5 秒
冷卻時間: 13 秒
DTTSanctumLycia2Dash
法術, 位移
施放時間: 1.33 秒
DTTSanctumLycia2DashSlam
法術, 位移
施放時間: 3 秒
冷卻時間: 8 秒
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊傷害: 220%
攻擊間隔: 1.5 秒
造成 120% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
GTSanctumLycia2TriggeredCircleWavesUber
可觸發, 法術
施放時間: 1 秒
GSSanctumLycia2CircleWave
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1290 至 3870 閃電傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggererUber
可觸發, 法術
施放時間: 1 秒
EASSanctumLyciaWindTunnel
法術
施放時間: 4 秒
冷卻時間: 24 秒
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 299.3 至 449 物理傷害
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
你的擊中不能暈眩敵人
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2245 至 3367 物理傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
25% 物理傷害轉化至混沌傷害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊間隔: 1.5 秒
25% 物理傷害轉化至混沌傷害
is area damage [1]
is area damage [1]
GASanctumVortexImpact
可觸發, 攻擊
基本傷害: 1520–2280
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
造成 50% 更多攻擊傷害
25% 物理傷害轉化至混沌傷害
is area damage [1]
25% 物理傷害轉化至混沌傷害
is area damage [1]
GTLycia2MultiDelayedBlast
可觸發, 法術
施放時間: 1 秒
EDSSanctumLycia2DelayedBlastSmall
法術, 可觸發
暴擊率: 5%
施放時間: 2.46 秒
造成 2930 至 4395 物理傷害
20% 更少範圍效果
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
20% 更少範圍效果
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" on_start_ChangeToStance2 = "FaceCamera();" } Functions { } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" extends "Metadata/Monsters/StandaloneMapBoss" Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off ); " } Animated { on_death_bwd_01 = " DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao ); DisableRendering(); " on_event_wings_for_death_bwd_01 = "EnableRendering();" on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );" on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );" } Life { on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossMapStandalone"] = { name = "Nightmare of Lycia", life = 33, energyShield = 0.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 20, accuracy = 1, weaponType1 = "Staff", skillList = { "SanctumLycia2Melee", "SSMSanctumLycia2SummonVortex", "MPSSanctumLycia2BasicProjectile", "GASanctumLycia2DashSlamImpact", "GSSanctumLycia2CircleWave", "GASanctumVortexImpact", "GASanctumVortexDash", "GSSanctumLycia2WindTunnelImpact", "GSSanctumLycia2WindTunnelImpactFinal", "EASSanctumLycia2MoveVortexes", "EASSanctumLyciaWindTunnel", "GTSanctumLycia2TriggeredCircleWavesUber", "GTSanctumLycia2TriggeredCircleWavesTriggererUber", "GTLycia2MultiDelayedBlast", "EDSSanctumLycia2DelayedBlast", "EDSSanctumLycia2DelayedBlastSmall", "DTTSanctumLycia2Dash", "DTTSanctumLycia2DashSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SanctumLycia2Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "skill_physical_damage_%_to_convert_to_chaos", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMSanctumLycia2SummonVortex"] = { name = "SSMSanctumLycia2SummonVortex", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSSanctumLycia2BasicProjectile"] = { name = "MPSSanctumLycia2BasicProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "number_of_additional_projectiles", "projectile_distance_override", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "projectiles_return", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumLycia2DashSlamImpact"] = { name = "GASanctumLycia2DashSlamImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2CircleWave"] = { name = "GSSanctumLycia2CircleWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumVortexImpact"] = { name = "GASanctumVortexImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASanctumVortexDash"] = { name = "GASanctumVortexDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2WindTunnelImpact"] = { name = "GSSanctumLycia2WindTunnelImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSanctumLycia2WindTunnelImpactFinal"] = { name = "GSSanctumLycia2WindTunnelImpactFinal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumLycia2MoveVortexes"] = { name = "EASSanctumLycia2MoveVortexes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASSanctumLyciaWindTunnel"] = { name = "EASSanctumLyciaWindTunnel", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLycia2TriggeredCircleWavesUber"] = { name = "GTSanctumLycia2TriggeredCircleWavesUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTSanctumLycia2TriggeredCircleWavesTriggererUber"] = { name = "GTSanctumLycia2TriggeredCircleWavesTriggererUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTLycia2MultiDelayedBlast"] = { name = "GTLycia2MultiDelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSanctumLycia2DelayedBlast"] = { name = "EDSSanctumLycia2DelayedBlast", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.46, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSSanctumLycia2DelayedBlastSmall"] = { name = "EDSSanctumLycia2DelayedBlastSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.46, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -75, -20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumLycia2Dash"] = { name = "DTTSanctumLycia2Dash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTSanctumLycia2DashSlam"] = { name = "DTTSanctumLycia2DashSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", "walk_emerge_extra_distance", }, levels = { [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster special map drop chance +% final [300]
Id | MonsterUberMapBoss |
---|---|
Family | MonsterUberMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |