Cauchemar de Lycia
Démon
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
Vous ne pouvez pas être Repoussé(e)
Nightmare of Lycia
SpectreN
AreaSanctuaire, Carte
TagsLanceur de sorts, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, very_fast_movement
Vie
2520%
Energy Shield From Life
50%
Ailment Threshold
660%
Résistance
50 50 50 30
Damage
225%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
125%
Type
SanctumLycia2BossMap
Metadata
Lycia2BossMap
Niveau
84
Vie
74,018,802
Armure
99,834
Évasion
8,120
Bouclier d'énergie
8,133
Damage
2,443
Dégâts des sorts
3,646
Précision
538
Attack Time
1.005
Expérience
218,625
Ailment Threshold
9,111,362
Chill
28,810
Shock
28,810
Brittle
162,993
Scorch
28,810
Sap
79,597
MPSSanctumLycia2BasicProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.67 sec.
Inflige 4696 à 7043 Dégâts de feu
Tire 2 Projectiles supplémentaires
Les Projectiles Reviennent à vous
base is projectile [1]
monster projectile variation [222]
projectile distance override [100]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
SanctumLycia2Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 3879–5819
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
25% des Dégâts physiques sont Convertis en Dégâts de chaos
100% d'Augmentation de la Distance de Repoussement
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EDSSanctumLycia2DelayedBlast
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.46 sec.
Temps de recharge: 15 sec.
Inflige 9201 à 13802 Dégâts physiques
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
SSMSanctumLycia2SummonVortex
Spell, Multicastable, Triggerable
Temps d'incantation: 1.8 sec.
Temps de recharge: 6 sec.
alternate minion [619]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [4]
summon specific monsters radius +% [200]
summoned monsters are minions [1]
EASSanctumLycia2MoveVortexes
Spell
Temps d'incantation: 1.5 sec.
Temps de recharge: 7.5 sec.
DTTSanctumLycia2Dash
Spell, Movement
Temps d'incantation: 1.33 sec.
DTTSanctumLycia2DashSlam
Spell, Movement
Temps d'incantation: 3 sec.
Temps de recharge: 8 sec.
leap slam minimum distance [30]
spell maximum action distance +% [-20]
walk emerge extra distance [-20]
GASanctumLycia2DashSlamImpact
Triggerable, Attack
Base Damage: 3879–5819
Chances de coup critique: 5%
Dégâts d'Attaque: 220%
Attack Time: 1.5 sec.
120% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GTSanctumLycia2TriggeredCircleWavesUber
Triggerable, Spell
Temps d'incantation: 1 sec.
GSSanctumLycia2CircleWave
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 2609 à 7826 Dégâts de foudre
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
GTSanctumLycia2TriggeredCircleWavesTriggererUber
Triggerable, Spell
Temps d'incantation: 1 sec.
EASSanctumLyciaWindTunnel
Spell
Temps d'incantation: 4 sec.
Temps de recharge: 24 sec.
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSSanctumLycia2WindTunnelImpact
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 560.6 à 841 Dégâts physiques
Vous ne pouvez pas Étourdir les Ennemis au Toucher
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GSSanctumLycia2WindTunnelImpactFinal
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 4205 à 6307 Dégâts physiques
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GASanctumVortexDash
Triggerable, Attack
Base Damage: 3879–5819
Chances de coup critique: 5%
Attack Time: 1.5 sec.
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GASanctumVortexImpact
Triggerable, Attack
Base Damage: 3879–5819
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
is area damage [1]
GTLycia2MultiDelayedBlast
Triggerable, Spell
Temps d'incantation: 1 sec.
EDSSanctumLycia2DelayedBlastSmall
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 2.46 sec.
Inflige 6901 à 10351 Dégâts physiques
20% de Perte de Zone d'effet
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"

	on_start_ChangeToStance2 = "FaceCamera();"
}

Functions
{
	
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}

Animated
{
	on_death_bwd_01 =
	"
		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
		DisableRendering();
	"

	on_event_wings_for_death_bwd_01 = "EnableRendering();"

	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}

Life
{
	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossMap"] = {
    name = "Nightmare of Lycia",
    life = 25.2,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "SanctumLycia2Melee",
        "SSMSanctumLycia2SummonVortex",
        "MPSSanctumLycia2BasicProjectile",
        "GASanctumLycia2DashSlamImpact",
        "GSSanctumLycia2CircleWave",
        "GASanctumVortexImpact",
        "GASanctumVortexDash",
        "GSSanctumLycia2WindTunnelImpact",
        "GSSanctumLycia2WindTunnelImpactFinal",
        "EASSanctumLycia2MoveVortexes",
        "EASSanctumLyciaWindTunnel",
        "GTSanctumLycia2TriggeredCircleWavesUber",
        "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
        "GTLycia2MultiDelayedBlast",
        "EDSSanctumLycia2DelayedBlast",
        "EDSSanctumLycia2DelayedBlastSmall",
        "DTTSanctumLycia2Dash",
        "DTTSanctumLycia2DashSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumLycia2Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSanctumLycia2SummonVortex"] = {
    name = "SSMSanctumLycia2SummonVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSanctumLycia2BasicProjectile"] = {
    name = "MPSSanctumLycia2BasicProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "projectile_distance_override",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "projectiles_return",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumLycia2DashSlamImpact"] = {
    name = "GASanctumLycia2DashSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2CircleWave"] = {
    name = "GSSanctumLycia2CircleWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexImpact"] = {
    name = "GASanctumVortexImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumVortexDash"] = {
    name = "GASanctumVortexDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpact"] = {
    name = "GSSanctumLycia2WindTunnelImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
    name = "GSSanctumLycia2WindTunnelImpactFinal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLycia2MoveVortexes"] = {
    name = "EASSanctumLycia2MoveVortexes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSanctumLyciaWindTunnel"] = {
    name = "EASSanctumLyciaWindTunnel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesUber"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumLycia2TriggeredCircleWavesTriggererUber"] = {
    name = "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTLycia2MultiDelayedBlast"] = {
    name = "GTLycia2MultiDelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlast"] = {
    name = "EDSSanctumLycia2DelayedBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSSanctumLycia2DelayedBlastSmall"] = {
    name = "EDSSanctumLycia2DelayedBlastSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.46,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -75, -20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2Dash"] = {
    name = "DTTSanctumLycia2Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumLycia2DashSlam"] = {
    name = "DTTSanctumLycia2DashSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster special map drop chance +% final [300]
    IdMonsterUberMapBoss
    FamilyMonsterUberMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster special map drop chance +% final Min: 300 Max: 300 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Cauchemar de Lycia
    Démon
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster special map drop chance +% final [300]
    Vous ne pouvez pas être Repoussé(e)
    Nightmare of Lycia
    SpectreN
    TagsLanceur de sorts, demon, human, humanoid, large_model, not_dex, not_str, ranged, red_blood, very_fast_movement
    Vie
    3300%
    Energy Shield From Life
    50%
    Ailment Threshold
    660%
    Résistance
    50 50 50 30
    Damage
    225%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    300%
    Model Size
    125%
    Type
    SanctumLycia2BossMapStandalone
    Metadata
    Lycia2BossMapStandalone
    Niveau
    68
    Vie
    4,598,430
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    3,064
    Damage
    957
    Dégâts des sorts
    1,429
    Précision
    290
    Attack Time
    1.005
    Expérience
    169,208
    Ailment Threshold
    579,402
    Chill
    1,832
    Shock
    1,832
    Brittle
    10,365
    Scorch
    1,832
    Sap
    5,062
    MPSSanctumLycia2BasicProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.67 sec.
    Inflige 2322 à 3483 Dégâts de feu
    Tire 2 Projectiles supplémentaires
    Les Projectiles Reviennent à vous
    base is projectile [1]
    monster projectile variation [222]
    projectile distance override [100]
    projectile uses contact position [1]
    spell maximum action distance +% [-30]
    use scaled contact offset [1]
    SanctumLycia2Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1520–2280
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    Repousse les Ennemis au Toucher
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    100% d'Augmentation de la Distance de Repoussement
    action attack or cast time uses animation length [1]
    base knockback speed +% [300]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EDSSanctumLycia2DelayedBlast
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2.46 sec.
    Temps de recharge: 15 sec.
    Inflige 3907 à 5860 Dégâts physiques
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    SSMSanctumLycia2SummonVortex
    Spell, Multicastable, Triggerable
    Temps d'incantation: 1.8 sec.
    Temps de recharge: 10 sec.
    alternate minion [619]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [100]
    summoned monsters are minions [1]
    EASSanctumLycia2MoveVortexes
    Spell
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 13 sec.
    DTTSanctumLycia2Dash
    Spell, Movement
    Temps d'incantation: 1.33 sec.
    DTTSanctumLycia2DashSlam
    Spell, Movement
    Temps d'incantation: 3 sec.
    Temps de recharge: 8 sec.
    leap slam minimum distance [30]
    spell maximum action distance +% [-20]
    walk emerge extra distance [-20]
    GASanctumLycia2DashSlamImpact
    Triggerable, Attack
    Base Damage: 1520–2280
    Chances de coup critique: 5%
    Dégâts d'Attaque: 220%
    Attack Time: 1.5 sec.
    120% Davantage de Dégâts d'Attaque
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    GTSanctumLycia2TriggeredCircleWavesUber
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    GSSanctumLycia2CircleWave
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 1290 à 3870 Dégâts de foudre
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    GTSanctumLycia2TriggeredCircleWavesTriggererUber
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    EASSanctumLyciaWindTunnel
    Spell
    Temps d'incantation: 4 sec.
    Temps de recharge: 24 sec.
    action attack or cast time uses animation length [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GSSanctumLycia2WindTunnelImpact
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 299.3 à 449 Dégâts physiques
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GSSanctumLycia2WindTunnelImpactFinal
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Inflige 2245 à 3367 Dégâts physiques
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GASanctumVortexDash
    Triggerable, Attack
    Base Damage: 1520–2280
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    GASanctumVortexImpact
    Triggerable, Attack
    Base Damage: 1520–2280
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    50% Davantage de Dégâts d'Attaque
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    is area damage [1]
    GTLycia2MultiDelayedBlast
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    EDSSanctumLycia2DelayedBlastSmall
    Spell, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 2.46 sec.
    Inflige 2930 à 4395 Dégâts physiques
    20% de Perte de Zone d'effet
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    
    	on_start_ChangeToStance2 = "FaceCamera();"
    }
    
    Functions
    {
    	
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossLight"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, head_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
    	"
    }
    
    Animated
    {
    	on_death_bwd_01 =
    	"
    		DetachAllOfType( Metadata/Monsters/GoddessOfMalaise/attachments/GoddessOfMalaiseStaffBlade.ao );
    		DisableRendering();
    	"
    
    	on_event_wings_for_death_bwd_01 = "EnableRendering();"
    
    	on_event_windtunnel_for_special_01 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao, wind_tunnel );"
    	on_event_endtunnel_for_special_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    
    Life
    {
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/ao/wind_tunnel/wind_tunnel.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Boss/Lycia2BossMapStandalone"] = {
        name = "Nightmare of Lycia",
        life = 33,
        energyShield = 0.5,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "SanctumLycia2Melee",
            "SSMSanctumLycia2SummonVortex",
            "MPSSanctumLycia2BasicProjectile",
            "GASanctumLycia2DashSlamImpact",
            "GSSanctumLycia2CircleWave",
            "GASanctumVortexImpact",
            "GASanctumVortexDash",
            "GSSanctumLycia2WindTunnelImpact",
            "GSSanctumLycia2WindTunnelImpactFinal",
            "EASSanctumLycia2MoveVortexes",
            "EASSanctumLyciaWindTunnel",
            "GTSanctumLycia2TriggeredCircleWavesUber",
            "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
            "GTLycia2MultiDelayedBlast",
            "EDSSanctumLycia2DelayedBlast",
            "EDSSanctumLycia2DelayedBlastSmall",
            "DTTSanctumLycia2Dash",
            "DTTSanctumLycia2DashSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SanctumLycia2Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {300, 100, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMSanctumLycia2SummonVortex"] = {
        name = "SSMSanctumLycia2SummonVortex",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {2, 619, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
            [2] = {2, 100, 2, 619, 100, levelRequirement = 84, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSanctumLycia2BasicProjectile"] = {
        name = "MPSSanctumLycia2BasicProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.67,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "projectile_distance_override",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "projectiles_return",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 222, 2, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumLycia2DashSlamImpact"] = {
        name = "GASanctumLycia2DashSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 2.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumLycia2CircleWave"] = {
        name = "GSSanctumLycia2CircleWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumVortexImpact"] = {
        name = "GASanctumVortexImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumVortexDash"] = {
        name = "GASanctumVortexDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumLycia2WindTunnelImpact"] = {
        name = "GSSanctumLycia2WindTunnelImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSanctumLycia2WindTunnelImpactFinal"] = {
        name = "GSSanctumLycia2WindTunnelImpactFinal",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumLycia2MoveVortexes"] = {
        name = "EASSanctumLycia2MoveVortexes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSanctumLyciaWindTunnel"] = {
        name = "EASSanctumLyciaWindTunnel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLycia2TriggeredCircleWavesUber"] = {
        name = "GTSanctumLycia2TriggeredCircleWavesUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSanctumLycia2TriggeredCircleWavesTriggererUber"] = {
        name = "GTSanctumLycia2TriggeredCircleWavesTriggererUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTLycia2MultiDelayedBlast"] = {
        name = "GTLycia2MultiDelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSSanctumLycia2DelayedBlast"] = {
        name = "EDSSanctumLycia2DelayedBlast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.46,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSSanctumLycia2DelayedBlastSmall"] = {
        name = "EDSSanctumLycia2DelayedBlastSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.46,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -75, -20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSanctumLycia2Dash"] = {
        name = "DTTSanctumLycia2Dash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSanctumLycia2DashSlam"] = {
        name = "DTTSanctumLycia2DashSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {30, -20, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster special map drop chance +% final [300]
    IdMonsterUberMapBoss
    FamilyMonsterUberMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster special map drop chance +% final Min: 300 Max: 300 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global