Ossified Gargoyle
Demon
Action Speed cannot be modified to below 50% of base value
SpectreN
Tagsbeast, demon, extra_large_height, flesh_armour, gladiator, has_one_hand_mace, has_one_handed_melee, large_model, medium_movement, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, sanctum_monster, slashing_weapon
Life
3000%
Armour
+100%
Ailment Threshold
3000%
Resistance
40 40 40 25
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experience
300%
Model Size
120%
Type
SanctumArgus
Metadata
Argus
Level
68
Life
193,001
Armour
57,580
Evasion Rating
4,739
Damage
1,121
Spell Damage
1,121
Accuracy
580
Attack Time
1.995
Experience
30,765
Minion Life
41,864
Minion Damage
895
Ailment Threshold
193,001
Chill
610
Shock
610
Brittle
3,453
Scorch
610
Sap
1,686
GASanctumArgusSunderImpact
Triggerable, Attack
Base Damage: 897–1345
Critical Strike Chance: 5%
Attack Time: 1.995 sec
base sanctum damage [10]
is area damage [1]
GTSanctumSentinelMarkerSlamSunder
Triggerable, Spell
Cast Time: 1.33 sec
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 897–1345
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "active;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"


BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/StoneEpk/StonePetrify.epk );"
}

StateMachine
{
	on_or_create_state_active_0 = "PlayAnimation( idle ); PauseAnimation(  );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/Argus"] = {
    name = "Ossified Gargoyle",
    life = 30,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUniqueSanctum",
        "GASanctumArgusSunderImpact",
        "GTSanctumSentinelMarkerSlamSunder",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumArgusSunderImpact"] = {
    name = "GASanctumArgusSunderImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSentinelMarkerSlamSunder"] = {
    name = "GTSanctumSentinelMarkerSlamSunder",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Action Speed cannot be modified to below 50% of base value
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
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