Punta de acero el Renegado
Ironpoint the Forsaken
Spectre | N |
---|---|
Area | El ascenso |
Tags | archer_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Vida
198%
Evasión
+10%
Ailment Threshold
198%
Resistencia




Damage
126%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
180%
Model Size
122%
Type
SkeletonRangedBoss
Metadata
SkeletonBossRanged
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
7
Vida
109
Armadura
71
Evasión
207
Damage
11
Daño de hechizos
11
Precisión
38
Attack Time
1.995
Experiencia
158
Minion Life
53
Minion Damage
11
Ailment Threshold
109
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 9–14
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
Inflige un 100% más de daño
Daño físico aumentado un 20%
Precisión aumentada un 40%
active skill area of effect radius +% final [23]
base is projectile [1]
is area damage [1]

SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 9–14
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara múltiples flechas a diferentes objetivos.
Dispara 5 flechas adicionales
Daño físico aumentado un 28%
Precisión aumentada un 40%
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossRanged"] = { name = "Ironpoint the Forsaken", life = 1.98, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.26, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrows", "SkeletonForsakenSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrow"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
Punta de acero el Renegado


Velocidad de ataque aumentada un 40%
Precisión global aumentada un 40%
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Precisión global aumentada un 40%
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Ironpoint the Forsaken
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Vida
144%
Evasión
+10%
Ailment Threshold
144%
Resistencia




Damage
60%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
120%
Model Size
122%
Type
SkeletonRangedBossEndlessLedge
Metadata
SkeletonBossRangedEndlessLedge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Seleccionar Nivel de los monstruos
Nivel
68
Vida
9,264
Armadura
28,790
Evasión
5,213
Damage
224
Daño de hechizos
224
Precisión
580
Attack Time
1.995
Experiencia
12,306
Minion Life
2,009
Minion Damage
179
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de flechas
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara una gran cantidad de flechas al aire que caen sobre el objetivo al cabo de un corto período de tiempo.
Inflige un 130% más de daño
Daño físico aumentado un 20%
Precisión aumentada un 40%
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flecha dividida
Base Damage: 179–269
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Dispara múltiples flechas a diferentes objetivos.
Dispara 5 flechas adicionales
Daño físico aumentado un 28%
Precisión aumentada un 40%
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossRangedEndlessLedge"] = { name = "Ironpoint the Forsaken", life = 1.44, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrows", "SkeletonForsakenSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrow"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
Velocidad de ataque aumentada un 40%
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
Precisión global aumentada un 40%
Id | MonsterImplicitAccurate1 |
---|---|
Family | IncreasedAccuracyPercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster fires split arrows text [1]
Id | MonsterFiresSplitArrowsText |
---|---|
Family | MonsterFiresSplitArrowsText |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.