遺世鐵鋒
不死
Ironpoint the Forsaken
幽魂N
標籤archer_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
198%
閃避
+10%
異常狀態臨界值
198%
抗性
0 0 85 0
傷害
126%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
180%
Model Size
122%
類型
SkeletonRangedBoss
Metadata
SkeletonBossRanged
等級
68
生命
12,738
護甲
28,790
閃避
5,213
能量護盾
0
傷害
471
法術傷害
471
命中
290
攻擊間隔
1.995
經驗值
18,459
異常狀態臨界值
12,738
冰緩
40
感電
40
易碎
228
焦灼
40
殘喘
111
SkeletonForsakenRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 130% 更多傷害
增加 20% 物理傷害
增加 40% 命中率
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 物理
分裂箭矢
基本傷害: 377–565
暴擊率: 5%
攻擊間隔: 1.995 秒
對不同的目標射出多重箭矢。
發射 5 個額外箭矢
增加 28% 物理傷害
增加 40% 命中率
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRanged"] = {
    name = "Ironpoint the Forsaken",
    life = 1.98,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
遺世鐵鋒
不死
增加 40% 攻擊速度
增加 40% 全域命中值
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Ironpoint the Forsaken
幽魂N
標籤bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
144%
閃避
+10%
異常狀態臨界值
144%
抗性
0 0 85 0
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
120%
Model Size
122%
類型
SkeletonRangedBossEndlessLedge
Metadata
SkeletonBossRangedEndlessLedge
等級
68
生命
9,264
護甲
28,790
閃避
5,213
能量護盾
0
傷害
224
法術傷害
224
命中
290
攻擊間隔
1.995
經驗值
12,306
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
SkeletonForsakenRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 130% 更多傷害
增加 20% 物理傷害
增加 40% 命中率
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 物理
分裂箭矢
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.995 秒
對不同的目標射出多重箭矢。
發射 5 個額外箭矢
增加 28% 物理傷害
增加 40% 命中率
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRangedEndlessLedge"] = {
    name = "Ironpoint the Forsaken",
    life = 1.44,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
增加 40% 攻擊速度
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    增加 40% 全域命中值
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 全域
  • Craft Tagsattack
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 全域
  • monster fires split arrows text [1]
    IdMonsterFiresSplitArrowsText
    FamilyMonsterFiresSplitArrowsText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster fires split arrows text Min: 1 Max: 1 全域
  • Edit

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