遺世鐵鋒
Ironpoint the Forsaken
幽魂 | N |
---|---|
地區 | 碎岩山坡 |
標籤 | archer_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
198%
閃避
+10%
異常狀態臨界值
198%
抗性




傷害
126%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
180%
Model Size
122%
類型
SkeletonRangedBoss
Metadata
SkeletonBossRanged
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
7
生命
109
護甲
71
閃避值
207
傷害
11
法術傷害
11
命中
38
攻擊間隔
1.995
經驗值
158
Minion Life
53
Minion Damage
11
異常狀態臨界值
109
冰緩
0
感電
0
易碎
2
焦灼
0
殘喘
1
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonForsakenRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 9–14
暴擊率: 5%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 100% 更多傷害
增加 20% 物理傷害
增加 40% 命中率
active skill area of effect radius +% final [23]
base is projectile [1]
is area damage [1]

SkeletonForsakenSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 9–14
暴擊率: 5%
攻擊間隔: 1.995 秒
對不同的目標射出多重箭矢。
發射 5 個額外箭矢
增加 28% 物理傷害
增加 40% 命中率
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossRanged"] = { name = "Ironpoint the Forsaken", life = 1.98, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.26, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrows", "SkeletonForsakenSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrow"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
遺世鐵鋒


增加 40% 攻擊速度
增加 40% 全域命中值
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
增加 40% 全域命中值
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Ironpoint the Forsaken
幽魂 | N |
---|---|
標籤 | bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
生命
144%
閃避
+10%
異常狀態臨界值
144%
抗性




傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
120%
Model Size
122%
類型
SkeletonRangedBossEndlessLedge
Metadata
SkeletonBossRangedEndlessLedge
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
9,264
護甲
28,790
閃避值
5,213
傷害
224
法術傷害
224
命中
580
攻擊間隔
1.995
經驗值
12,306
Minion Life
2,009
Minion Damage
179
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
SkeletonForsakenRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 130% 更多傷害
增加 20% 物理傷害
增加 40% 命中率
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

SkeletonForsakenSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.995 秒
對不同的目標射出多重箭矢。
發射 5 個額外箭矢
增加 28% 物理傷害
增加 40% 命中率
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonBossRangedEndlessLedge"] = { name = "Ironpoint the Forsaken", life = 1.44, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 0.6, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "SkeletonForsakenRainOfArrows", "SkeletonForsakenSplitArrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenSplitArrow"] = { name = "Split Arrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows at different targets.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_arrows", "physical_damage_+%", "accuracy_rating_+%", "skill_can_fire_arrows", }, levels = { [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {}, cost = { }, }, }, }
增加 40% 攻擊速度
Id | MonsterImplicitFastAttack1 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
增加 40% 全域命中值
Id | MonsterImplicitAccurate1 |
---|---|
Family | IncreasedAccuracyPercent |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
monster fires a rain of arrows text [1]
Id | MonsterFiresRainOfArrowsText |
---|---|
Family | MonsterFiresRainOfArrowsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster fires split arrows text [1]
Id | MonsterFiresSplitArrowsText |
---|---|
Family | MonsterFiresSplitArrowsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.