遺世鐵鋒
不死
地區: 碎岩山坡
Ironpoint the Forsaken
幽魂N
地區碎岩山坡
標籤archer_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
198%
閃避
+10%
異常狀態臨界值
198%
抗性
0 0 85 0
傷害
126%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
180%
Model Size
122%
類型
SkeletonRangedBoss
Metadata
SkeletonBossRanged
等級
7
生命
109
護甲
71
閃避
188
能量護盾
0
傷害
11
法術傷害
11
命中
0
攻擊間隔
1.995
經驗值
158
異常狀態臨界值
109
冰緩
0
感電
0
易碎
2
焦灼
0
殘喘
1
SkeletonForsakenRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 9–14
暴擊率: 5%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 100% 更多傷害
增加 20% 物理傷害
增加 40% 命中率
active skill area of effect radius +% final [23]
base is projectile [1]
is area damage [1]
SkeletonForsakenSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 9–14
暴擊率: 5%
攻擊間隔: 1.995 秒
對不同的目標射出多重箭矢。
發射 5 個額外箭矢
增加 28% 物理傷害
增加 40% 命中率
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRanged"] = {
    name = "Ironpoint the Forsaken",
    life = 1.98,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
遺世鐵鋒
不死
增加 40% 攻擊速度
增加 40% 全域命中值
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Ironpoint the Forsaken
幽魂N
標籤bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
144%
閃避
+10%
異常狀態臨界值
144%
抗性
0 0 85 0
傷害
60%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
120%
Model Size
122%
類型
SkeletonRangedBossEndlessLedge
Metadata
SkeletonBossRangedEndlessLedge
等級
68
生命
9,264
護甲
28,790
閃避
4,739
能量護盾
0
傷害
224
法術傷害
224
命中
0
攻擊間隔
1.995
經驗值
12,306
異常狀態臨界值
9,264
冰緩
29
感電
29
易碎
166
焦灼
29
殘喘
81
SkeletonForsakenRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.995 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 130% 更多傷害
增加 20% 物理傷害
增加 40% 命中率
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 可觸發
分裂箭矢
基本傷害: 179–269
暴擊率: 5%
攻擊間隔: 1.995 秒
對不同的目標射出多重箭矢。
發射 5 個額外箭矢
增加 28% 物理傷害
增加 40% 命中率
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRangedEndlessLedge"] = {
    name = "Ironpoint the Forsaken",
    life = 1.44,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
增加 40% 攻擊速度
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 全域
  • Craft Tagsattack speed
    增加 40% 全域命中值
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 全域
  • Craft Tagsattack
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 全域
  • monster fires split arrows text [1]
    IdMonsterFiresSplitArrowsText
    FamilyMonsterFiresSplitArrowsText
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster fires split arrows text Min: 1 Max: 1 全域
  • Edit

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