Pointefer, l'Esseulé
Mort-vivant
Zone : La Montée
Ironpoint the Forsaken
SpectreN
AreaLa Montée
Tagsarcher_boss, bone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vie
198%
Évasion
+10%
Ailment Threshold
198%
Résistance
0 0 85 0
Damage
126%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
180%
Model Size
122%
Type
SkeletonRangedBoss
Metadata
SkeletonBossRanged
Niveau
7
Vie
109
Armure
71
Évasion
207
Bouclier d'énergie
0
Damage
11
Dégâts des sorts
11
Précision
19
Attack Time
1.995
Expérience
158
Ailment Threshold
109
Chill
0
Shock
0
Brittle
2
Scorch
0
Sap
1
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 9–14
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
100% Davantage de Dégâts
20% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
active skill area of effect radius +% final [23]
base is projectile [1]
is area damage [1]
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flèches multiples
Base Damage: 9–14
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
Tire 5 Flèches supplémentaires
28% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRanged"] = {
    name = "Ironpoint the Forsaken",
    life = 1.98,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.26,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
Pointefer, l'Esseulé
Mort-vivant
40% d'Augmentation de la Vitesse d'attaque
40% d'Augmentation du Score de Précision Global
monster fires a rain of arrows text [1]
monster fires split arrows text [1]
Ironpoint the Forsaken
SpectreN
Tagsbone_armour, bones, has_bow, humanoid, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
Vie
144%
Évasion
+10%
Ailment Threshold
144%
Résistance
0 0 85 0
Damage
60%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.995 Second
Damage Spread
±20%
Expérience
120%
Model Size
122%
Type
SkeletonRangedBossEndlessLedge
Metadata
SkeletonBossRangedEndlessLedge
Niveau
68
Vie
9,264
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
224
Dégâts des sorts
224
Précision
290
Attack Time
1.995
Expérience
12,306
Ailment Threshold
9,264
Chill
29
Shock
29
Brittle
166
Scorch
29
Sap
81
SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pluie de flèches
Base Damage: 179–269
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Une multitude de flèches est tirée dans les airs, s'abattant sur la cible après une courte durée.
130% Davantage de Dégâts
20% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
SkeletonForsakenSplitArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
Flèches multiples
Base Damage: 179–269
Chances de coup critique: 5%
Attack Time: 1.995 sec.
Un tir multiple qui envoie plusieurs flèches sur différentes cibles.
Tire 5 Flèches supplémentaires
28% d'Augmentation des Dégâts physiques
40% d'Augmentation du Score de Précision
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonBossRangedEndlessLedge"] = {
    name = "Ironpoint the Forsaken",
    life = 1.44,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 0.6,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "SkeletonForsakenRainOfArrows",
        "SkeletonForsakenSplitArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenSplitArrow"] = {
    name = "Split Arrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows at different targets.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {5, 28, 40, levelRequirement = 7, statInterpolation = {},  cost = { }, },
    },
}
40% d'Augmentation de la Vitesse d'attaque
IdMonsterImplicitFastAttack1
FamilyIncreasedAttackSpeed
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • attack speed +% Min: 40 Max: 40 Global
  • Craft Tagsattack speed
    40% d'Augmentation du Score de Précision Global
    IdMonsterImplicitAccurate1
    FamilyIncreasedAccuracyPercent
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 40 Max: 40 Global
  • Craft Tagsattack
    monster fires a rain of arrows text [1]
    IdMonsterFiresRainOfArrowsText
    FamilyMonsterFiresRainOfArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires a rain of arrows text Min: 1 Max: 1 Global
  • monster fires split arrows text [1]
    IdMonsterFiresSplitArrowsText
    FamilyMonsterFiresSplitArrowsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster fires split arrows text Min: 1 Max: 1 Global