[DNT] Iron Point v2


undead description [1]
Spectre | N |
---|---|
Tags | bone_armour, bones, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement |
Life
198%
Evasion
+10%
Ailment Threshold
198%
Resistance




Damage
189%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experience
180%
Model Size
100%
Type
TestSkeletonsBow
Metadata
TestSkeletonBow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
12,738
Armour
28,790
Evasion Rating
5,213
Damage
706
Spell Damage
706
Accuracy
580
Attack Time
1.5
Experience
18,459
Minion Life
2,763
Minion Damage
564
Ailment Threshold
12,738
Chill
40
Shock
40
Brittle
228
Scorch
40
Sap
111
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 565–847
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SkeletonForsakenRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 565–847
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Fires a large number of arrows into the air, to land at the target after a short delay.
Deals 130% more Damage
20% increased Physical Damage
40% increased Accuracy Rating
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/TestSkeleton/TestSkeletonBow"] = { name = "[DNT] Iron Point v2", life = 1.98, fireResist = 0, coldResist = 0, lightningResist = 85, chaosResist = 0, damage = 1.89, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeed", "SkeletonForsakenRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonForsakenRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "physical_damage_+%", "accuracy_rating_+%", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1}, cost = { }, }, [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1}, cost = { }, }, [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.