Wall of Force
Level: (1–20)
Cost: (9–33) Mana
Cooldown Time: 9.00 sec
Cast Time: 0.50 sec
Requires Level (16–70), (41–155) Int
Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.
Base duration is (5.1–7) seconds
Wall will be (4.5–6) meters long
Projectiles cannot Split, Pierce, or Fork when colliding with the wall
Projectiles can Chain an additional time when colliding with the wall
Projectiles can only chain to targets on the same side of the wall
Projectiles which have collided with the wall deal (20–30)% less Damage
Wall is destroyed after (11–17) Projectile collisions

Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Quest /2
ActQuestNPCCharacter
2Intruders in BlackQuest RewardWitch
2Intruders in BlackYeenaScion · Shadow · Witch
Level Effect /40
Implicit
CooldownTime: 9000
Projectiles cannot Split, Pierce, or Fork when colliding with the wall\nProjectiles can Chain an additional time when colliding with the wall\nProjectiles can only chain to targets on the same side of the wall
LevelRequires LevelIntManaBase DamageBase duration is 5.1 secondsWall will be 4.5 meters longProjectiles which have collided with the wall deal 30% less DamageWall is destroyed after 11 Projectile collisionsExperience
116419100%, 100%5.14.5, 1301149,725
2205010100%, 100%5.24.6, 1291195,714
3245811100%, 100%5.34.7, 12912169,595
4286712100%, 100%5.44.7, 12812199,345
5317313100%, 100%5.54.8, 12812285,815
6347915100%, 100%5.64.9, 12713401,344
7378516100%, 100%5.75, 12713554,379
8409218100%, 100%5.85.1, 12613755,049
9439819100%, 100%5.95.1, 126131,016,533
104610421100%, 100%65.2, 125141,898,602
114911122100%, 100%6.15.3, 125141,964,019
125211723100%, 100%6.25.4, 124142,573,731
135512325100%, 100%6.35.5, 123154,676,439
145813026100%, 100%6.45.5, 123153,017,327
156013427100%, 100%6.55.6, 122157,823,001
166213829100%, 100%6.65.7, 1221615,264,208
176414230100%, 100%6.75.8, 1211626,272,845
186614631100%, 100%6.85.9, 1211662,872,274
196815132100%, 100%6.95.9, 12016212,023,122
207015533100%, 100%76, 12017
217234100%, 100%7.16.1, 11917
227434100%, 100%7.26.2, 11817
237635100%, 100%7.36.3, 11818
247836100%, 100%7.46.3, 11718
258036100%, 100%7.56.4, 11718
268237100%, 100%7.66.5, 11619
278438100%, 100%7.76.6, 11619
288639100%, 100%7.86.7, 11519
298839100%, 100%7.96.7, 11519
309040100%, 100%86.8, 11420
319140100%, 100%8.16.9, 11420
329241100%, 100%8.27, 11320
339341100%, 100%8.37.1, 11221
349442100%, 100%8.47.1, 11221
359542100%, 100%8.57.2, 11121
369642100%, 100%8.67.3, 11122
379743100%, 100%8.77.4, 11022
389843100%, 100%8.87.5, 11022
399943100%, 100%8.97.5, 1922
4010044100%, 100%97.6, 1923
Attribute /9

Wall of Force

NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Alteration
DropLevel 16
BaseType Wall of Force
Class Skill Gems
TargetTypesGround, Enemy
TypeSpell, Duration, Trappable, Totemable, Mineable, Triggerable, Cooldown
ItemTypeMetadata/Items/Gems/SkillGemWallOfForce
ActiveSkillsCodewall_of_force
Referencepoe.ninja, Community Wiki
Wall of Force
Level: (1–20)
Cost: (9–33) Mana
Cooldown Time: 9.00 sec
Cast Time: 0.50 sec
Requires Level (16–70), (41–155) Int
Creates a wall of force which allies and enemies can pass through, but allied projectiles which can collide with enemies will also collide with this wall, and can chain from it to other targets. Projectiles can only collide with a single Wall of Force, and no more than once.
Base duration is (5.1–7) seconds
Wall will be (4.5–6) meters long
Projectiles cannot Split, Pierce, or Fork when colliding with the wall
Projectiles can Chain an additional time when colliding with the wall
Projectiles can only chain to targets on the same side of the wall
Projectiles which have collided with the wall deal (20–30)% less Damage
Wall is destroyed after (11–17) Projectile collisions
base deal no damage [1]

Additional Effects From Quality:
(0–20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /15
  • Active Type: Spell, Duration, Trappable, Totemable, Mineable, Triggerable, Cooldown
  • Trap Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.
    Faster Casting Support
    Supports non-instant spell skills.
    More Duration Support
    Supports any skill with a duration.
    Spell Totem Support
    Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.
    Blastchain Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Less Duration Support
    Supports any skill that has a duration.
    Cast on Death Support
    Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    High-Impact Mine Support
    Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Edit

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