Synthesis Unique /21 ⍟

Synthesis Unique /21 ⍟

NameShow Full Descriptions
SynthesisColdGuardianMapAltered Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
SynthesisFireGuardianMapAugmented Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
BottledPurityBottled Faith Sulphur Flask
Creates Consecrated Ground on Use
(15–30)% reduced Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7–10)% increased Damage taken to Enemies
(100–150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
SynthesisFireCircle of Anguish Ruby Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
SynthesisColdCircle of Fear Sapphire Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
SynthesisPhysical2Circle of Guilt Iron Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
SynthesisPhysicalCircle of Nostalgia Amethyst Ring
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
(Attributes are Strength, Dexterity, and Intelligence)
SynthesisLightningCircle of Regret Topaz Ring
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
SynthesisBossGuardianMapCortex Synthesised Map
100% increased Experience gain
Monster Level: 83
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
TheTemplarsRobesGarb of the Ephemeral Savant's Robe
[One to three random synthesis implicit modifiers]
+600 Strength and Intelligence Requirement
(180–230)% increased Energy Shield
Action Speed cannot be modified to below base value
+10 to maximum Divine Charges
Gain a Divine Charge on Hit
You gain Divinity for 10 seconds on reaching maximum Divine Charges
Lose all Divine Charges when you gain Divinity
Nearby Allies' Action Speed cannot be modified to below base value
Nearby Enemies cannot deal Critical Strikes
SynthesisAccuracyAmuletHyrri's Truth Jade Amulet
+(20–30) to Dexterity
Grants Level 30 Precision Skill
+(40–80) to Dexterity
+(25–50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
TriggerQuiverBaseMaloney's Mechanism Ornate Quiver
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
AuraBootsMarch of the Legion Legion Boots
+(3–5) to Level of Socketed Aura Gems
Socketed Gems are Supported by Level 25 Divine Blessing
(250–300)% increased Armour and Energy Shield
+(12–18)% to all Elemental Resistances
(20–30)% increased Movement Speed
HelmetOfDominance2Mask of the Tribunal Magistrate Crown
[One to three random synthesis implicit modifiers]
+(25–30) to all Attributes
(150–200)% increased Armour and Energy Shield
Nearby Allies have 1% Chance to Block Attack Damage per 100 Strength you have
Nearby Allies have +(6–8)% to Critical Strike Multiplier per 100 Dexterity you have
Nearby Allies have (2–4)% increased Cast Speed per 100 Intelligence you have
2% increased Mana Reservation Efficiency of Skills per 250 total Attributes
(Attributes are Strength, Dexterity, and Intelligence)
SceptreOfMemoriesNebulis Void Sceptre
[One to three random synthesis implicit modifiers]
(15–20)% increased Cast Speed
(15–20)% increased Cold Damage per 1% Cold Resistance above 75%
(15–20)% increased Lightning Damage per 1% Lightning Resistance above 75%
GripOfTheCobraOffering to the Serpent Legion Gloves
[One to three random synthesis implicit modifiers]
+(15–25) to all Attributes
(150–200)% increased Armour and Energy Shield
50% reduced Maximum Recovery per Life Leech
(6–10)% increased Attack and Cast Speed
(15–25)% increased Damage while Leeching
Life Leech effects are not removed when Unreserved Life is Filled
(Attributes are Strength, Dexterity, and Intelligence)
LightningShieldPerepiteia Ezomyte Spiked Shield
[One to three random synthesis implicit modifiers]
+(1–3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1–20)% increased Attack Speed
(1–20)% increased Cast Speed
(300–400)% increased Evasion and Energy Shield
+(1–75) to maximum Mana
(1–20)% increased Movement Speed
SynthesisGolemGuardianMapRewritten Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
StormGlovesStorm's Gift Assassin's Mitts
[One to three random synthesis implicit modifiers]
(20–30)% increased Damage over Time
(250–300)% increased Evasion and Energy Shield
+(20–30)% to Lightning Resistance
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within a Radius of 15
(Shock increases Damage taken by 15%, for 2 seconds)
MantleOfDismantlingThe Eternity Shroud Blood Raiment
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
SynthesisLightningGuardianMapTwisted Distant Memory Synthesised Map
100% increased Experience gain
Monster Level: 80
Map has (3–5) additional random Modifiers
Map has (2–4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Synthesis Item /14 ⍟

Synthesis Item /14 ⍟

IconName
Alone in the Darkness
Stack Size: 1 / 5
Delve Item
Arrogance of the Vaal
Stack Size: 1 / 8
Item
Two-Implicit
Corrupted
Boon of Justice
Stack Size: 1 / 6
Offering to the Goddess
Dark Temptation
Stack Size: 1 / 5
Obliteration
Monochrome
Stack Size: 1 / 3
2x Elevated Sextant
Sambodhi's Vow
Stack Size: 1 / 3
Mortal Fragment
Seven Years Bad Luck
Stack Size: 1 / 13
Mirror Shard
The Golden Era
Stack Size: 1 / 7
Flaring Eclipse Staff
Item Level: 100
The Journey
Stack Size: 1 / 3
Harbinger's Orb
The Landing
Stack Size: 1 / 5
The Beachhead
Map Tier: 15
Corrupted
The Lord of Celebration
Stack Size: 1 / 4
Sceptre of Celebration
Shaper Item
The Mad King
Stack Size: 1 / 7
Disabled
The Messenger
Stack Size: 1 / 4
Harbinger Piece
The Seeker
Stack Size: 1 / 9
3x Orb of Annulment
Synthesis Quest /3 ⍟

Synthesis Quest /3 ⍟

ActIconNameShow Full Descriptions
1MemoryFragmentShattered Past
MasterQuest
Cavas has found a memory and needs your help exploring and stabilising it.
1NexusDeviceInto The Nexus
MasterQuest
Use a waypoint to travel to the Memory Nexus.
1SynthesisFigments Reforged
MasterQuest
Use the Synthesiser in the Memory Nexus to Synthesise 3 Fractured Items of the same Type (such as 3 Helmets) into a new Item.
Synthesis Gem /12

Synthesis Gem /12

Spell Channelling Physical Fire Lightning Chaos Projectile Totem Aura Hex AoE Duration Support Trigger Critical
Name
FlameTotemHoly Flame Totem (4)
Totem, Spell, Projectile, Fire, Channelling, Physical
Name
PurifyingFlamePurifying Flame (1)
Fire, Spell, AoE, Duration, Physical
StormBarrierInfused Channelling Support (4)
Support, Channelling, Duration
PurgeWave of Conviction (16)
Fire, Lightning, Spell, AoE, Duration, Physical
DarkRitualGemBane (24)
Chaos, Trigger, Spell, AoE, Duration, Hex
DeliriumGemMalevolence (24)
Aura, Spell, AoE
SpellDamageGemZealotry (24)
Aura, Critical, Spell, AoE
DivineTempestDivine Ire (28)
Lightning, Spell, AoE, Channelling, Physical
SoulrendSoulrend (28)
Chaos, Spell, AoE, Duration, Projectile
EnergyShieldLeechsupportEnergy Leech Support (31)
Support
SpellFocusSupportIntensify Support (31)
AoE, Spell, Support
UnleashSupportUnleash Support (38)
Spell, Support
Synthesis Monster /137 ⍟

Synthesis Monster /137 ⍟

NameModifiersSpectre
Mindweave SentinelY
Mindweave GuardianY
Mindweave RazorY
FilimiteY
Proto-SyntheteY
SurgefiendY
Surgefiend AlphaY
Flaric SyntheteY
Frosal SyntheteY
Scinteel SyntheteY
Aurid SyntheteY
Fractal Gargantuan
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Fractal Titan
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Fractal Golem
cannot be used as minion [1]
N
Fractal Giant
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
N
Altered Synthete
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Augmented Synthete
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Twisted Synthete
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Rewritten Synthete
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Synthete Masterpiece
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Synthete Nightmare
monster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Venariusmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Venariusmonster dropped item quantity +% [0]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Action Speed cannot be modified to below 70% base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Winged SyntheteY
Flame GolemN
Flame Walkermonster base type attack cast speed +% and damage -% final [22]N
Ice GolemN
Avalanche GolemN
Mad GladiatorN
Rooster FiendN
Talon DemonN
Hyrri's SisterGain 100% of Physical Damage as Extra Cold DamageN
Tukohama's LoyalN
Kaom's ChosenN
Noisome OphidianN
Gut SpikerN
Gut Flayermonster casts puncture text [1]N
Primeval HunterN
Primeval BreakerN
Deep StalkerRecover 0% of Life when you lose a Spirit Charge
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
N
PitwormN
Undying Studentmonster casts freezing pulse text [1]N
Undying AcolyteN
Undying ShredderN
Salt LurcherN
Blind WatcherN
Singing SirenN
Merveil's BlessedN
Forgotten PhantasmN
Forgotten WraithN
Forgotten SinnerRaises UndeadN
Forgotten RattlerUndeadN
Filimite
cannot be used as minion [1]
N
Fractal SuppressorN
Fractal WatcherN
Fractal PelterN
Fractal PerforatorN
Razor HaloY
Wrought ReaverY
Wrought DecapitatorY
Alira's Dearestcannot be used as minion [1]N
Cave BeastY
Spectral Corsair50% of Physical Damage Converted to Lightning Damage
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
Y
Ashen Buccaneer50% of Physical Damage Converted to Lightning Damage
Blocks Attacks and Spells
You take 40% of Damage from Blocked Hits
Y
Spectral BowmanY
GoatmanY
Goatman ShamanY
Bearded Shaman50% reduced Cast SpeedY
Ancient ConstructY
Flame HellionY
Dune Hellionmonster casts puncture text [1]Y
Stygian ApeY
Carnage ChieftainY
Barrow ApeY
Rumbling MassY
Rhoa MareY
Tercel RhoaY
Gravel EaterY
Obsidian EaterY
Crustacean SniperY
Singing SirenY
Ancient ArcherUndeadY
Brittle PoacherUndeadY
Axiom FrostguardUndeadY
Frost HarbingerSkills fire 2 additional Projectiles
Undead
Y
Axiom ThunderguardUndeadY
Servant of RukukuUndeadY
Thunder ChampionSkills fire 2 additional Projectiles
Undead
Y
Sparking MageUndead
monster casts spark text [1]
Y
Ancient BonestalkerUndeadY
Colossal BonestalkerUndeadY
Frost Guardian50% of Physical Damage Converted to Cold Damage
Undead
Y
Frost Champion50% of Physical Damage Converted to Cold Damage
Undead
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Servant of Rukuku50% of Physical Damage Converted to Lightning Damage
Undead
Y
Thunder Guardian50% of Physical Damage Converted to Lightning Damage
Undead
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Cursed SpawnY
Nesting SpiderN
Nesting VenomN
Vaal RecluseY
Seething Brine80% of Physical Damage Converted to Cold DamageN
Blackguard MageBlocks Spells
You take 10% of Damage from Blocked Hits
Y
Blackguard ArcmageBlocks Spells
You take 10% of Damage from Blocked Hits
Y
Blackguard Scout CommanderY
Blackguard EliteY
Blackguard Elite20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Mortality ExperimenterY
Blackguard Scout30% Chance to Block Attack Damage
You take 15% of Damage from Blocked Hits
Y
Piety's MiscreationY
Drenched MiscreationY
Shocked MiscreationY
Fetid Mawmonster leaps onto enemies text [1]Y
Plumed Chimeralchance to apply suppression on hit % [20]Y
Galvanic RibbonY
Flame SentinelY
Assault RibbonY
Carrion SwarmerY
Avian Retch20% increased Projectile Damage
display monster uses far shot text [1]
monster reverse point blank damage -% at minimum range [60]
Y
Spine Serpent30% of Physical Damage Converted to Chaos DamageY
Porcupine GoliathSpikes on DeathY
Undying UntouchableY
Undying WorkerY
Stinking UndyingY
Undying AristocratCasts Lightning NovaY
Undying Archivistmonster casts freezing pulse text [1]Y
Undying WretchY
Undying Grapplermonster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Y
DevourerY
CannibalY
Animated GuardianRegenerate 1.33% of Life per second
25% increased maximum Life
20% increased Character Size
40% Chance to Block Attack Damage
You take 20% of Damage from Blocked Hits
N
Animated Sword40% increased Attack SpeedN
Animated Staff40% increased ArmourN
Animated Axe300% increased Global Critical Strike Chance
+65% to Global Critical Strike Multiplier
N
Animated Sword40% increased Global Accuracy RatingN
Vaal FallenY
Ancient ConstructSkills fire 2 additional ProjectilesY
Serpentine ConstructY
Vaal Thunderguardmonster casts spark text [1]Y
Minimap Icons /4 ⍟

Minimap Icons /4 ⍟

CodeIcon
SynthesisBridgeEnd
SynthesisCraftingDevice
SynthesisFragmentEntrance
SynthesisMemoryMap
Synthesis Dialogue /58 ⍟

Synthesis Dialogue /58 ⍟

NameVenariusZana
  • Limestone Hollow Memory
  • Limestone Hollow Memory
  • Distant Limestone Hollow Memory
  • Distant Limestone Hollow Memory
  • Why won't you let me leave? I found you so many yellow rocks... this pick is getting dull, and I'm so tired...
  • I can't... get up... stop hurting me...
  • Oh dear. I don't know whose memory this was, but they were far too young for such cruelty. Sometimes, Exile, mankind makes me weep. Who could create such an inhuman system of exploitation, and for what purpose?
  • Breaking rocks to mine voltaxic sulphite... but I'm so small...
  • Such pain... such despair... I'm going to die down here, and I never even had the chance to know what life was.
  • Monsters... To use a child like that... The Eternal Empire was truly cruel.
  • Distant Collection Memory
  • Collection Memory
  • Collection Memory
  • Indexing artefact one-twelve in lot ten, an ancient jawbone. Carvings on the side attribute it to... Valako? This can't actually be the jawbone from the myth... and this... Tukohama's tooth? Hinekora's hair?
  • These were in the archives for centuries. Are these what those thieves were after? Who would want these relics, except for followers of Kitava? But that's absurd... best not to mention the robbery attempt.
  • Exile, I think a historian somewhere made a grave mistake by keeping quiet.
  • Indexing artefact one-twelve in lot ten, an ancient jawbone. Carvings on the side attribute it to... Valako? This can't actually be the jawbone from the myth... and this... Tukohama's tooth? Hinekora's hair?
  • These were in the archives for centuries. Are these what those thieves were after? Who would want these relics except for... followers of Kitava? But that's absurd... best not to mention the robbery attempt.
  • A single decision made out of fear had such grave consequences. I wonder, if that researcher had spoken up, could the cult of Kitava have been stopped before ravaging Oriath?
  • Distant Infested Tomb Memory
  • Infested Tomb Memory
  • Infested Tomb Memory
  • I'm a fool to have gotten lost here, but it was getting dark, and I thought I saw a way home. A crowd stands silently around me, their faces blank white, their bodies covered in webs.
  • The crowd begins to shiver and shake as I creep between their bound hands. Some moan for help. Others scream as their bodies bubble, and I realise I cannot help them. Tiny spiders pour out of open wounds.
  • Eugh, no! I can still feel them crawling on me!
  • I'm a fool to have gotten lost here, but it was getting dark, and I thought I saw a way home. A crowd stands silently around me, their faces blank white, their bodies covered in webs.
  • The crowd begins to shiver and shake as I creep between their bound hands. Some moan for help. Others scream. As their bodies bubble, I realize I cannot help them. Tiny spiders pour out of open wounds.
  • Exile, if you ever find me trapped in webbing like that... put me out of my misery.
  • Distant Repository Memory
  • Repository Memory
  • Repository Memory
  • I used to pride myself on taking care of these tomes, but the ancient treatises concerning the Vaal... should be burned. He's making me research for him, and the things I am reading about concern the destruction of all mankind.
  • I would think my fears of the end of the world ridiculous... except... it's happened before. I must run... I must flee... and take my secrets with me.
  • Exile, was this me? I'm no master of the spoken or written word, so I don't think I was a scholar.
  • I used to pride myself on taking care of these tomes, but the ancient treatises concerning the Vaal... should be burned. He's making me research for him, and the things I'm reading about concern the destruction of all mankind.
  • I would think my fears of the end of the world ridiculous... except... it's happened before. I must run... I must flee... and take my secrets with me.
  • I've never met him directly, but I think I know whose memory this was. It's someone Helena talks about: Eramir. I believe he lives with the Azmeri now.
  • Distant Wildfire Memory
  • Wildfire Memory
  • Distant Aftermath Memory
  • Aftermath Memory
  • Aftermath Memory
  • I awake to the sound of screaming. My eyes and throat sting. Smoke billows into the hut from outside. Something is terribly wrong. I dash outside and am confronted by a wall of heat. Smoke makes it difficult to see, but the village is in flames.
  • I run from the smoke and, to my horror, realise we are trapped. A rival tribe stands at the only exit, cutting my brothers and sisters down as they flee. We've been ambushed. I run towards the flames and leap, praying to Valako for protection.
  • Oh dear, such violence and hate... I wonder why the tribes were at war. It's clear this is not something I ever experienced, at least.
  • I awake to the sound of screaming. My eyes and throat sting. Smoke billows into the hut from the outside. Something is terribly wrong. I dash outside and am confronted by a wall of heat. Smoke makes it difficult to see, but the village is in flames.
  • I flee from the smoke and, to my horror, realise we're trapped. A rival tribe stands at the only exit, cutting my brothers and sisters down as they flee. We've been ambushed. I run towards the flames and leap, praying to Valako for protection.
  • What devious maliciousness. War truly brings out the worst in people, doesn't it. It's clear to me this belongs to some unfortunate Karui.
  • Distant State Palace Memory
  • State Palace Memory
  • State Palace Memory
  • Sometimes, we in the Brotherhood don't need to harm anyone at all. We surround Drusus in the Baths. He has a family, and that means he is vulnerable.
  • He doesn't even protest. He knows what this is. Wordlessly, he backs into the baths and sinks to the bottom. All that remains are the bubbles of his last breath.
  • I find myself less perturbed by that memory than I should be. It was almost... peaceful. What does that say about me?
  • Sometimes, we in the Brotherhood don't need to harm anyone at all. We surround Drusus in the Baths. He has a family, and that means he's vulnerable.
  • He doesn't even protest. He knows what this is. Wordlessly, he backs into the baths and sinks to the bottom. All that remains are the bubbles of his last breath.
  • You know what I find most disturbing about this memory, Exile? None of the bystanders so much as lifted a finger to help poor Drusus.
  • Distant Exchange Memory
  • Exchange Memory
  • Exchange Memory
  • I see you. You are here seeking answers, because you can find them only in the stories we will leave behind when Malachai and Voll cause our destruction. In this final hour, I entertain the notion that the words I write exist in some form beyond me. Do they go on as dreams? As memories?
  • I have the wildest notion that perhaps you will find a way to pick up scraps of memory, and you, whoever you are, will come across this one someday. If you do, I ask only this: slay Malachai. Slay him for yourself, or slay him for all the lost citizens of the Empire, but, most of all, slay him for Marylene.
  • Oh, Exile, though I am a mere shade with only figments of memory, I can say with certainty that no man has ever felt the nuances of rage and love so strongly. His was the strongest memory I have ever felt, an imprint of his entire essence. His name... was Victario.
  • I see you. You are seeking answers, because you can find them only in the stories we will leave behind when Malachai and Voll cause our destruction. In this final hour, I entertain the notion that the words I write exist in some form beyond me. Do they go on as dreams? As memories?
  • I have the wildest notion that perhaps you will find a way to pick up scraps of memory, and you, whoever you are, will come across this one someday. If you do, I ask only this: slay Malachai. Slay him for yourself, or slay him for all the lost citizens of the Empire, but, most of all, slay him for Marylene.
  • That was exhilarating, Exile! Like truly seeing the mind and heart of another person, living and breathing right here with me. Why was his memory so intense? I can still feel Victario, as if he has just left the room only now.
  • Distant Sandbar Memory
  • Sandbar Memory
  • Sapinti went on her first fishing trip alone and did not return. When her body finally washed ashore, it looked as though it had been mummified for a thousand years. The fish did not touch her flesh.
  • She was perfectly preserved, but drained of her blood. We buried her, but within days the earth rejected her. Whatever killed her took root in that place. The earth soured and we had to move, abandoning her body.
  • This memory seems ancient. I do not believe this was mine, and I hope I never learn more of it.
  • You and I, we're the only ones that made it to shore... alive, anyway. This place is crawling with criminals. Find something you can defend yourself with.
  • That'll do for now. I thought I saw some smoke rising just north of here. Could be worth checking if there's--
  • Ugh, my neck feels stiff. Was that you, Exile? You were in that memory, though looking a little worse for wear!
  • Sandbar Memory
  • Distant Sandbar Memory
  • Sandbar Memory
  • You and I, we're the only ones that made it to shore... alive, anyway. This place is crawling with criminals. Find something you can defend yourself with.
  • That'll do for now. I thought I saw some smoke rising just north of here. Could be worth checking if there's--
  • I saw you through someone else's eyes, Exile! That was a memory from someone that knew you! He was relieved to see you. Were you close?
  • You and I, we're the only ones that made it to shore... alive, anyway. This place is crawling with criminals. Find something you can defend yourself with.
  • That'll do for now. I thought I saw some smoke rising just north of here. Could be worth checking if there's--
  • Ugh, my neck feels stiff. Was that you, Exile? You were in that memory, though looking a little worse for wear!
  • Distant Nightmare Memory
  • Nightmare Memory
  • I take no pleasure in this. It simply must be done. Humanity's purpose has been fulfilled... in me. Within this sanctum of flesh lay the tools I shall use to reshape the world.
  • With this act, I sweep away the trappings of mortality, and bring about a new age. A world of Thaumaturgy, and I, its ruler. Farewell, my Gemling Queen...
  • Who was that, Exile? I felt such drive and focus. Nothing mattered but my one goal. It was... terrifying.
  • I take no pleasure in this. It simply must be done. Humanity's purpose has been fulfilled... in me. Within this sanctum of flesh lay the tools I shall use to reshape the world.
  • With this act, I sweep away the trappings of mortality, and bring about a new age. A world of Thaumaturgy, and I, its ruler. Farewell, my Gemling Queen...
  • Ugh, I am left sickened and dirtied by the vile thoughts of someone intensely self-absorbed. Was that... Malachai? The monster who brought about the Cataclysm? Did I just relive that moment?
  • Distant Waterfront Memory
  • Waterfront Memory
  • The boats are the only way out of the city! Don't you understand? The sky is burning! We have to go!
  • Everyone had the same idea. The crowded boats aren't moving at all. The others scream and wail. Everything begins to burn. I hold my son under the water and pray his death is quicker than mine.
  • Such suffering and loss in this world... sometimes I wonder if I'm better off not remembering.
  • I feel very nervous. Am I sweating? I think I'm sweating. I hope she doesn't notice how much I'm sweating. Oh no, she looked at me. She can definitely see how sweaty I am. I should say something. Your face is good?! Why would you say that!?
  • She laughed at you. Now she's gonna tell all the women in Sarn how stupid and useless you are. You're gonna die alone. Wait... is she-- she's holding your hand! You did it! Your face is good! Classic line. Works every time.
  • That was... deeply uncomfortable to witness.
  • Distant River Crossing Memory
  • River Crossing Memory
  • River Crossing Memory
  • We pack up our camp just before sunrise and journey towards the capital, Azala Vaal. We hear the crowd before we see them. Word of our victory spread quickly, and even the Queen has come to meet us.
  • My family has come to watch the ceremony. As I lay on the stone altar, I hear them chanting my name. It is the last thing I hear before the Queen's dagger is plunged into my chest.
  • I could almost feel the blade. What a chilling moment from a terrible time in history. Far older than I, I'm afraid.
  • We pack up our camp just before sunrise and journey towards the capital, Azala Vaal. We hear the crowd before we see them. Word of our victory spread quickly, and even the Queen has come to meet us.
  • My family has come to watch the ceremony. As I lay on the stone altar, I hear them chanting my name. It's the last thing I hear before the Queen's dagger is plunged into my chest.
  • I saw her, Exile... I saw the Queen of the Vaal! She had such a terrible presence...
  • Distant Eroded Chamber Memory
  • Eroded Chamber Memory
  • Eroded Chamber Memory
  • It's him! He sails back to me, my Daresso! I shall sing for him. I shall show him the way.
  • It's my Daresso! He sails back to me! I shall sing for him, and show him the way.
  • The last vestiges of human thought in a woman consumed by madness... she saw her beloved in every passing ship, and sang to them all, never realizing their true fates.
  • It's him! He sails back to me, my Daresso! I shall sing for him. I shall show him the way. Come, my love. Come to me. We shall be together at last.
  • No, turn away! Don't listen to my singing, you'll die upon the rocks! Turn away...! Turn away... Turn away...
  • Was that Merveil? That poor woman. Somewhere within her monstrous form lived the woman she once was. What a terrible curse.
  • Distant Abandoned Shaft Memory
  • Abandoned Shaft Memory
  • Abandoned Shaft Memory
  • These shiny baubles we pull out of the rock are worth more than their weight in gold, yet we hardly get paid at all! We should stop work and demand our fair share.
  • Don't worry! They're just sealing the entrance as a way to intimidate us! They wouldn't dare leave a thousand men down here to die.
  • It seems the Empire was harsher than even its citizens knew. I doubt their bodies were ever found.
  • These shiny baubles we pull out of the rock are worth more than their weight in gold, yet we hardly get paid at all! We should stop work and demand our fair share.
  • Don't worry! They're just sealing the entrance as a way to intimidate us! They wouldn't dare leave a thousand men down here just to die.
  • Human beings seem to believe the world has an inherent decency. It cost those men their lives.
  • Distant Holding Cells Memory
  • Holding Cells Memory
  • You can't just keep me locked up! I have rights you know! I deserve a fair trial! Hey! You hear me!?
  • Hello?! Guard!? I smell smoke! Get me out of here-- please! Don't just leave me to die! Someone please help! Please!
  • I fear that man never again saw the light of day. I'm so grateful I was never incarcerated.
  • You can't just keep me locked up! I have rights you know! I deserve a fair trial! Hey! You hear me!?
  • Hello?! Guard!? I smell smoke! Get me out of here-- please! Don't just leave me to die! Someone please help! Please!
  • After everything that has happened, this one hits too close to home.
  • Distant Courthouse Memory
  • Courthouse Memory
  • Courthouse Memory
  • The Courts are burning. Accusations fly. Sinner! Heretic! I am but an initiate, and my patron urges silence. We will keep our heads down while one High Templar supplants another. It is all about power, my patron whispers, and we have none.
  • Should an accusation fall our way, we shall be doomed to die with the other accused. Be unseen and unheard, he whispers. This is what happens when men who seek power refuse to wait. I learned a valuable lesson that day: Trust without leverage is vulnerability.
  • Oh, Exile, I was caught up in the memory. It felt so familiar. Was it one of mine?
  • The Courts are burning. Accusations fly. Sinner! Heretic! I am but an initiate, and my patron urges silence. We will keep our heads down while one High Templar supplants another. It's all about power, my patron whispers, and we have none.
  • Should an accusation fall our way, we shall be doomed to die with the other accused. Be unseen and unheard, he whispers. This is what happens when men who seek power refuse to wait. I learned a valuable lesson that day: Trust without leverage is vulnerability.
  • Exile! That was the moment Venarius decided to seize life and vie for power. That was the moment doom for men like my father was assured.
  • Distant Bloodsoaked Arena Memory
  • Bloodsoaked Arena Memory
  • Bloodsoaked Arena Memory
  • With one motion, I cleave a man in twain. A kick sends another flying, and the roar of the crowd swells. I am their idol!
  • I was always meant to be at the top of the pile. Nobody else can compare. And this tiny man, this new challenger, Daresso, will fall like the rest to the might of Barkhul.
  • From the look of the carnage around that 'Daresso' person, I think that ancient gladiator was in for quite a surprise.
  • With one motion, I cleave a man in twain. A kick sends another flying, and the roar of the crowd swells. I am their idol!
  • I was always meant to be at the top of the pile. Nobody else can compare. And this tiny man, this new challenger, Daresso, will fall like the rest to the might of Barkhul.
  • Ha! We know how that ended, don't we?
  • Distant Slave Blocks Memory
  • Slave Blocks Memory
  • Slave Blocks Memory
  • I wear the armor of a Templar, and I walk among the guards, but I am not one of them. My soul is Kitava's to consume.
  • The time nears. At the appointed hour, I will open the gates... all the gates.
  • I don't think I was some sort of cultist... his urge toward self-destruction was overwhelming.
  • I wear the armor of a Templar, and I walk among the guards, but I am not one of them. My soul is Kitava's to consume.
  • The time nears. At the appointed hour, I will open the gates... all the gates.
  • Bastard... that bastard! Do you think he knew what he was about to loose upon us? No... I can't believe anyone would knowingly do that.
  • Distant Undercroft Memory
  • Undercroft Memory
  • He wasn't a pious man, and certainly had a gambling problem, but he didn't deserve to end up like this. I feel like somebody should say something as we cover his tomb, but nobody does.
  • The others begin to file away while I linger by the tomb a moment. A muffled banging sounds from within, and I consider rushing to get help... but then I remember, and leave without another word.
  • Exile... the sensation... that man recalled another memory while I was in his memory... but I couldn't see that one! Why did he leave, I wonder?
  • He wasn't a pious man, and certainly had a gambling problem, but he didn't deserve to end up like this. I feel like somebody should say something as we cover his tomb, but nobody does.
  • The others begin to file away while I linger by the tomb a moment. A muffled banging sounds from within, and I consider rushing to get help... but then I remember, and leave without another word.
  • I wish I could tell you what he remembered, Exile. It seems these memories have their limits.
  • Distant Grim Woods Memory
  • Grim Woods Memory
  • Another child was taken last night, so tonight we wait, praying the demon does not return, but it does. We catch only glimpses of its grey skin beneath the moonlight. We pursue the demon on foot to the edge of the woods. The child it carries does not cry out.
  • Anaris follows closely, but I hesitate. I gather my will and leap into the shadows, tracking the demon. But I am too late. The demon and child are gone, and Anaris stands frozen, pale as the moon. He whispers something I do not hear and falls, dead. I fear we will be hunted to extinction.
  • Can such a horrible tale be true? I pray not. It is no memory of mine, of that I am certain.
  • Another child was taken last night, so tonight we wait, praying the demon does not return, but it does. It soars through the air and passes through the wall of the hut. We catch only a glimpse of its grey skin beneath the moonlight. We pursue the demon on foot to the edge of the woods. The child it carries does not cry out.
  • Anaris follows closely, but I hesitate out of fear. I gather my will and I leap into the shadows, tracking the demon by the tendrils left in its wake. But I am too late. The demon and child are gone, and Anaris stands frozen, pale as the moon. He whispers something I do not understand and falls, dead. I fear we will be hunted to extinction.
  • Could it be...? Exile, this sounds just like the entity hunting my father. But... the memory is so old. How is this possible?
  • Distant Salted Earth Memory
  • Salted Earth Memory
  • Salted Earth Memory
  • Six moons have passed since the earth supped the rain. The riverbed is dry, and the lake is but a puddle. The beasts here have become desperate and dangerous.
  • There are rumours that Lord Yriel's blood-fed crops have swelled, but the fruit they bear can send a man mad. We look to our children for the answer. A child cannot hunt, but it can still provide. The taste is hard to forget.
  • Exile... this is a memory I would rather not have experienced. How nauseating.
  • Six moons have passed since the earth supped the rain. The riverbed is dry, and the lake is but a puddle. The beasts here have become desperate and dangerous.
  • There are rumours that Lord Yriel's blood-fed crops have swelled, but the fruit they bear can send a man mad. We look to our children for the answer. A child cannot hunt, but it can still provide. The taste is hard to forget.
  • They ate-- Gods, Exile...! I feel sick to my stomach.
  • Distant Temple Ruins Memory
  • Temple Ruins Memory
  • Distant Temple Ruins Memory
  • My grandparents worshipped here, back when it was still a place of faith. I wonder, did the Gods ever hear them?
  • I choose to believe the Gods did listen, and that I am here now out of that benevolence. It is the only way I can explain surviving the troubles.
  • Was I a person of faith, Exile? I think... I might have been. At the very least, I remember the trappings of faith, though I cannot say to which God.
  • My grandparents worshipped here, back when it was still a place of faith. I wonder, did the gods ever hear them?
  • I choose to believe the gods did listen, and that I am here now out of that benevolence. It is the only way I can explain surviving the troubles.
  • Knowing what we now know about the gods, I think we can safely say benevolence was not the cause.
  • Distant Outskirts Memory
  • Outskirts Memory
  • I come here on sunny days to get away from the squalor of the streets and alleyways around my home. It is not the cutpurses that bother me. It's the city guard. Even so, a legionnaire approaches me and asks my intent in the fields.
  • I do not answer him, instead shaking my head and holding a finger over my lips. Better to act mute than risk being clapped in irons for the sin of being born Ezomyte.
  • Thank the Gods I'm no Ezomyte, Exile. I'd not stand for such treatment.
  • I come here on sunny days to get away from the squalor of the streets and alleyways around my home. It's not the cutpurses that bother me. It's the city guard. Even so, a legionnaire approaches me and asks me my intent in the fields.
  • I do not answer him, instead shaking my head and holding a finger over my lips. Better to act mute than risk being clapped in irons for the sin of being born Ezomyte.
  • It's hard to believe, but the Eternals of Sarn back then were even more rotten than the people of Oriath today. Sometimes I wonder if the Empire was doomed with or without the Cataclysm.
  • Distant Woods Memory
  • Woods Memory
  • Woods Memory
  • Farrul, lend us your eyes, that we may see past the darkness in our hearts. Fenumus, lend us your web, that we may bind our tribes together.
  • Craiceann, lend us your shell, that we may hold out against our oppressors. Saqawal, lend us your feathers, that we may be carried to a better future. We call out in your name!
  • Hmm... a ritual of some sort. I do not recognise the names, though they sound Ezomyte to my ear. Silly superstitions, if you ask me.
  • Farrul, lend us your eyes, that we may see past the darkness in our hearts. Fenumus, lend us your web, that we may bind our tribes together.
  • Craiceann, lend us your shell, that we may hold out against our oppressors. Saqawal, lend us your feathers, that we may be carried to a better future. We call out in your name!
  • So that's what faith feels like... I'm no stranger to religion, but I never truly believed what the Templars taught us. I just had a brief glimpse into a life without doubt. I must say, I understand the allure.
  • Distant Sprawling Caverns Memory
  • Sprawling Caverns Memory
  • Sprawling Caverns Memory
  • The world is changing in dark and subtle ways around us as I run. My arms burn from the weight of my young children. The sun is turning blood red, and there's only one place of safety I can imagine.
  • The walls of the cave we huddle in tremble, but the screaming outside keeps us from fleeing into the open air. Life itself has gone mad, and the sky is burning. The children cry out for their mother, but I haven't the heart to tell them what she became in front of my eyes.
  • Oh, my friend, these memories are sometimes too much to bear.
  • The world is changing in dark and subtle ways around us as I run. My arms burn from the weight of my young children. The sun is turning blood red, and there's only one place of safety I can imagine.
  • The walls of the cave we huddle in tremble. The screaming outside keeps us from fleeing into the open air. Life has gone mad, and the sky is burning. The children cry out for their mother, but I haven't the heart to tell them what she became in front of my eyes.
  • How horrible... I wonder what ever happened to those children. Perhaps it's better not to know.
  • Distant Palace Grounds Memory
  • Palace Grounds Memory
  • A man in uniform visits. He is from the Courts. He says the Templar have alms for widows like my mother, but she must collect it in person. We go to the church, and I wait outside in the gardens. The sun is setting. I don't know how long I've been sitting here.
  • When mother returns, she looks pale. Her eyes are red, and her clothes are torn. She grabs my hand, and we walk home in silence. I lie awake in bed. I hear her crying. The man comes over often after that, with toys and food, but I don't like him...
  • Oh, I remember this... Mother was never the same after that day. I wish I had understood at the time... I might have been able to do something.
  • A man in uniform visits. He is from the Courts. He says the Templar have alms for widows like my mother, but she must collect it in person. We go to the church together, and I wait outside in the gardens. The sun is setting. I don't know how long I've been sitting here.
  • Mother comes from around the rear. She looks pale. Her eyes are red, and her clothes are torn. She doesn't look at me but she grabs my hand. We walk home in silence. I lay awake in bed. I hear her crying. The man comes over often after that, with toys and food, but I don't like him...
  • I think... I think this is a memory from Venarius. How horrible. Why would he want to join an organisation like this?
  • Distant Glacial Cavern Memory
  • Glacial Cavern Memory
  • Glacial Cavern Memory
  • Glacial Cavern Memory
  • Rami waits at the cavern entrance for the passing aspirants. One at a time he pulls them in from the snowstorm and covers their mouth as I slice their throats. Blood stains the cavern floor.
  • Rami pulls in the last straggler and we make quick work of her. Just we two remain. Before Rami makes this realisation, I plunge my blade into his eye. I alone will lead the Mutewind.
  • What a barbaric memory. Were all Mutewind this vicious? I certainly hope I was not one of them.
  • Rami waits at the cavern entrance for the passing aspirants. One at a time he pulls them in from the snowstorm and covers their mouth as I slice their throats. Blood stains the cavern floor.
  • Rami pulls in the last straggler and we make quick work of her. Just we two remain. Before Rami makes this realisation I plunge my blade into his eye. I alone will lead the Mutewind.
  • That was quite a brutal memory. You know, I'd never dare ask her, but is Jun Mutewind?
  • Distant Burial Grounds Memory
  • Burial Grounds Memory
  • As I kneel over her grave, the night sky joins my tears. The earth becomes scattershot, stained by sputtering torchlight. She reaches out to me, and I smile...
  • ...until I see other lost loved ones reaching up through dirt. The rain smells like leather-grease, and my torch goes out as the first of the dead bursts free.
  • Why is Wraeclast beset by such evils? My friend, we must find a way to protect the people.
  • As I kneel over her grave, the night sky joins my tears. The earth becomes scattershot, stained by sputtering torchlight. She reaches out to me, and I smile...
  • ...until I see other lost loved ones reaching up through dirt. The rain smells like leather-grease, and my torch goes out as the first of the dead breaks free.
  • Gods, the terror that gripped him in those final moments. I hope I never feel that again!
  • Distant Bleak Halls Memory
  • Bleak Halls Memory
  • I know I have no voice as a servant, but there is something deeply troubling here. This manor holds a dreadful presence which permeates the very air.
  • When they find the third dead and disemboweled maid, I speak up, but the master of the household doesn't listen. He refuses to even look at me. It is then that I realize... I am already dead.
  • Quite the twist on that memory, Exile, but I was never a servant, nor a manor-bound spirit. At least, as far as I know...
  • I know I have no voice as a servant, but there is something deeply troubling here. This manor holds a dreadful presence which permeates the very air.
  • When they find the third dead and disemboweled maid, I speak up, but the master of the household doesn't listen. He refuses to even look at me. It is then that I realise... I am already dead...
  • Exile, how does a ghost form memories without a brain? It seems there's much more left to discover in this world.
  • Distant Frozen Drift Memory
  • Frozen Drift Memory
  • Nineteen more days in the mountains... I'll never survive, never earn my Mutewind name... I'm already starving and dying after ten... and is that... a wolf?!
  • Kindest friend, kindred wolf. You kept me warm for nineteen days. I will return one day, when I am old, and let your descendants feast upon my remains.
  • Exile! I felt a wolf's fur... whose life was that? So very different from what I expected!
  • Nineteen more days in the mountains... I'll never survive, never earn my Mutewind name... I'm already starving and dying after ten... and is that... a wolf?!
  • Kindest friend, kindred wolf. You kept me warm for nineteen days. I will return one day, when I am old, and let your descendants feast upon my remains.
  • I never knew barren mountains could be so beautiful.
  • Distant Reading Chambers Memory
  • Reading Chambers Memory
  • Reading Chambers Memory
  • I move through the stacks, seeking that one perfect moment from my youth. I once read a book here, its name lost to me, that perfectly struck the chords of my heart.
  • It was as if that book was written for me, and yet, I cannot find it now. There are more tomes here than I could ever pick up and check in an entire lifetime.
  • The words of the story he read were... so poignant... and yet they escape me, like sand blown from the ridge of a dune.
  • I move through the stacks, seeking that one perfect moment from my youth. I once read a book here, its name lost to me, that perfectly struck the chords of my heart.
  • It was as if that book was written for me, and yet, I cannot find it now. There are more tomes here than I could ever pick up and check in an entire lifetime.
  • So many books have been destroyed by Wraeclast's troubles through the years. I hope one day I can help rebuild Oriath's libraries with new knowledge.
  • Distant Bloodbath Memory
  • Bloodbath Memory
  • Bloodbath Memory
  • I don't know much longer I can do this. Every day, we cart in the poor folk the General has rounded up for the Witch's experiments. I used to count, but I stopped at two thousand.
  • This is not the career the Blackguards promised me. We're worse than monsters. Look at this place! Rivers of blood! Piles of corpses! We were just following orders...
  • We were just following orders. Hollow words. He didn't believe his own absolution.
  • I don't know much longer I can do this. Every day, we cart in the poor folk the General has rounded up for the Witch's experiments. I used to count, but I stopped at two thousand.
  • This is not the career the Blackguards promised me. We're worse than monsters. Look at this place! Rivers of blood! Piles of corpses! We were just following orders...
  • Just following orders... spineless little--! How many lives were lost because someone wouldn't stand up for what's right? Wouldn't think for themselves?
  • Distant Lush Crater Memory
  • Everyone is dead and I'm alone. The Karui swept through the watch so quickly, we didn't have a chance to flee. Men, women, even children, slaughtered. I'm lucky to be alive. But I cannot return home now. No.
  • I'd be branded a coward, imprisoned, and hung for desertion. I've no other choice. I must make do out in the wilds. Perhaps a farmer will take pity on me. And if not, I have my blade. I will take what I need by force.
  • What a ghastly man. I pray it was not me.
  • Everyone is dead and I am alone. The Karui swept through the watch so quickly, we didn't have a chance to flee. Men, women, even children, slaughtered. I'm lucky to be alive. But I cannot return home now. No.
  • I'd be branded a coward, imprisoned, and hung for desertion. I have no choice. I must make do out in the wilds. Perhaps a farmer will take pity on me. And if not, I have my blade. I will take what I need by force.
  • It's hard to feel pity for a man like that, desperate as he was.
  • Lush Crater Memory
  • Distant Cliffside Path Memory
  • Cliffside Path Memory
  • Cliffside Path Memory
  • I don't understand. I saw Bryn die. I held him. The fever that took him was so intense... I remember the moment his body went cold. But now he lives once more.
  • Yet it is not truly him. I know that. A mother knows her son and this creature is not my son. It is a hollow imposter. My son's spirit is with Innocence. So I go to him at last.
  • If I still possessed a heart, it would now be broken. We are no strangers to the returning dead, but this was not my memory.
  • I don't understand... I saw Bryn die. I held him. The fever that took him was so intense... I remember the moment his body went cold. But now he lives once more.
  • Yet it is not truly him. I know that. A mother knows her son and this creature is not my son. It is a hollow imposter. My son's spirit is with Innocence. So I go to him at last.
  • She leapt, Exile. I felt her fall... What terrible anguish she felt...
  • Distant Rocky Mesa Memory
  • Rocky Mesa Memory
  • Rocky Mesa Memory
  • Distant Rocky Mesa Memory
  • Rocky Mesa Memory
  • I've thirsted for adventure my entire life, but I suppose, at eighty-two, the most I can do now is walk along the village plateau.
  • I dreamt of magic and adventure when I was younger. It's a shame this world isn't more exciting.
  • From what I've seen in my time with you, Exile, the owner of that memory must have been uncommonly lucky to avoid Wraeclast's dangers. Or, seemingly, unlucky.
  • I've thirsted for adventure my entire life, but I suppose, at eighty-two, the most I can do now is walk along the village plateau.
  • I dreamt of magic and adventure when I was younger. It's a shame this world isn't more exciting.
  • Ah, what I would give for a boring life...
  • Distant Deep Dig Memory
  • Deep Dig Memory
  • Deep Dig Memory
  • We're trapped down here. Though we strike it again and again, the Sekhema's seal remains unharmed. No one down here can sleep. My throat is parched, yet I feel no thirst.
  • The foreman is beginning to show signs of madness. He claims the walls, earth, and even his pick have become sticky as honey. I pray death comes for us soon, but I fear we will receive something far worse.
  • Some of these events have the ring of familiarity, yet I cannot place myself in this one. I suspect it is simply too old to be mine.
  • We're trapped down here. Though we strike it again and again, the Sekhema's seal remains unharmed. No one down here can sleep. My throat is parched, yet I feel no thirst.
  • The foreman is beginning to show signs of madness. He claims the walls, earth, and even his pick have become sticky as honey. I pray death comes for us soon, but I fear we will receive something far worse.
  • It seems the mines of Highgate were sealed before everyone could be evacuated... what a terrible fate...
  • Distant Moonlight Temple Memory
  • Moonlight Temple Memory
  • Moonlight Temple Memory
  • Lunaris, help me find calm. Help me find peace. Help me silence those who trouble me.
  • Lunaris, help me destroy my enemies! Help me take what is rightfully mine!
  • Such a strange evolution of beliefs... that is most assuredly not my memory. I know I was a man of conviction.
  • Lunaris, help me find calm. Help me find peace. Help me silence those who trouble me!
  • Lunaris, help me destroy my enemies! Help me take what is rightfully mine!
  • Somewhere in history, the old religions lost their way. Or perhaps this is the journey every religion takes eventually...
  • Distant Mushroom Grotto Memory
  • Mushroom Grotto Memory
  • Mushroom Grotto Memory
  • Help! Please, somebody, help me! I've fallen down here! I think I've hurt my leg! Hello?! Stay calm. I'm sure someone will come soon. I'm so hungry... If I get desperate, maybe I can eat some of the mushrooms down here.
  • I feel strange... my head feels like it is filled with bubbles. Are the walls breathing? The colours here are so vibrant... oh... my stomach... I'm ill. The world is spinning and, oh, my gut! What did I eat? I feel--
  • Wow... Exile... that was a very strange memory. Certainly not my own.
  • Help! Please, somebody, help me! I've fallen down here! I think I've hurt my leg! Hello?!... Stay calm. I'm sure someone will come soon. I'm so hungry... If I get desperate, maybe I can eat some of the mushrooms down here.
  • I feel strange. My head feels like it is filled with bubbles. Are the walls breathing? The colours here are so vibrant... oh... My stomach... I'm ill. The world is spinning and, oh, my gut! What did I eat? I feel--
  • Well, I'm not sure whose memory that was, but it's safe to say you shouldn't eat mushrooms you don't know.
  • Distant Paradise Memory
  • Paradise Memory
  • I cannot escape the feeling that I am being cooked by the sun in a cauldron made of sand. As I dream of water, walking, dying, I see it: an oasis.
  • I slake my thirst with chill liquid that sparkles in the sun. I dunk my head, then lie down, exhausted and exhilarated. Today, I get to live.
  • Even if I could remember my life, Exile, I am certain no single drink would ever have tasted so good.
  • I cannot escape the feeling that I am being cooked by the sun in a cauldron made of sand. As I dream of water, walking, dying, I see it: an oasis.
  • I slake my thirst with chill liquid that sparkles in the sun. I dunk my head, then lie down, exhausted and exhilarated. Today, I get to live.
  • At long last, a memory that didn't make me want to curl up into a ball and weep!
  • Distant Grim Sepulchre Memory
  • Grim Sepulchre Memory
  • Grim Sepulchre Memory
  • Centuries of my predecessors line these walls. It is the ultimate honor to rest with them, supposedly, but I have my doubts.
  • How would anyone know which bones are mine? How would anyone know that I am even here? Because I recognise none of these remains myself...
  • I can relate to that feeling, Exile.
  • Centuries of my predecessors line these walls. It is supposedly the ultimate honor to rest with them, but I have my doubts.
  • How would anyone know which bones are mine? How would anyone know that I am even here? Because I recognise none of these remains myself...
  • Confronting one's mortality is always troubling, isn't it? I believe Venarius would not be so humble as the owner of this memory.
  • Distant City Park Memory
  • City Park Memory
  • People stream down the street towards Oriath Square. I hear their shouts and cheers, and when Mother isn't looking, sneak out to join the merry crowd. Just outside the pens, a Karui boy, no older than I, stands atop the gallows.
  • I see by the sign around his neck he has been caught stealing. I swear I will not look away. But fear overtakes me. I hear the rope snap taut and the crowd cheer, but I fight back tears...
  • I remember this well, Exile. I remember hearing that snap in my dreams for many years.
  • People stream down the street towards Oriath Square. I hear their shouts and cheers, and when my mother isn't looking, sneak out to join the merry crowd. Just outside the pens, a Karui boy, no older than I, stands atop the gallows.
  • I see by the sign around his neck he has been caught stealing. I swear I will not look away, but fear overtakes me. I hear the rope snap taut and the crowd cheer, but I fight back the tears...
  • Was that Venarius as a child? I think perhaps it was... society has not changed much since he was young.
  • Distant Landing Memory
  • Landing Memory
  • The stench convenes around me thicker than the press of the vagabonds themselves. Though starving, their strength while holding on to one another is surprising. I'm trapped in a knot of ragged bodies, and the men of the Church clap me in irons despite my cries.
  • I'm not one of them! Can't you hear me? I'm not Maraketh, nor homeless, and have committed no sins. That ship is not for me! Why won't you listen?
  • I think this is one of mine, Exile. I feel it: at eight years old, I was almost exiled by mere happenstance. If my mother had not found me and gotten the Templars to release me, I would have been lost...
  • Out of sight, out of mind. No one speaks of the cursed land anymore. That has made it quite simple to send our smugglers out in search of powerful Eternal artefacts.
  • We knew of the gems, but we did not know of what Malachai called his 'muse.' The smugglers have returned with rubbings of the device they found. They call it 'miraculous.' I know a thing or two about miracles, so I will be the judge of that.
  • This was almost certainly one of the High Templar's memories. In fact, I think this was not long before he spoke to my father!
  • Distant Volcanic Plateau Memory
  • Volcanic Plateau Memory
  • Volcanic Plateau Memory
  • I've thirsted for adventure my entire life, but I suppose, at eighty-two, the most I can do now is walk along the village plateau.
  • I dreamt of magic and adventure when I was younger. It's a shame this world isn't more exciting.
  • From what I've seen in my time with you, Exile, the owner of that memory must have been uncommonly lucky to avoid Wraeclast's dangers. Or, seemingly, unlucky.
  • I've thirsted for adventure my entire life, but I suppose, at eighty-two, the most I can do now is walk along the village plateau.
  • I dreamt of magic and adventure when I was younger. It's a shame this world isn't more exciting.
  • Ah, what I would give for a boring life...
  • Distant Lush Wetlands Memory
  • Lush Wetlands Memory
  • Lush Wetlands Memory
  • My legs ache, but at last they can rest. We are two days journey from the nearest city, and the trickle of water sets me at ease. I begin to set up camp.
  • My wife bathes naked in the stream. I appreciate her form from the banks. With any luck, we will never see another person as long as we live.
  • So peaceful. I could have dwelt in that memory forever. Alas, I do not think it belongs to me.
  • My legs ache, but at last they can rest. We are two days journey from the nearest city, and the trickle of water sets me at ease. I begin to set up camp.
  • My wife bathes naked in the stream. I appreciate her form from the banks. With any luck, we will never see another person as long as we live.
  • It's not all doom and gloom, Exile. It's worth remembering that.
  • Distant Detention Centre Memory
  • Detention Centre Memory
  • Detention Centre Memory
  • The shackles cut into my wrists and ankles. The guards are deaf to my pleading, but I am no murderer. If I am guilty of anything, it is falling in love with the wrong person. Justice served, they claim.
  • This is not justice. Any chance at justice evaporated the moment I walked into the courtroom and saw her husband held the gavel. I'm just the scapegoat. It's easy to get away with murder when you're the judge...
  • How horrid! Are all people as corrupt, Exile? Thankfully I'm certain this was not me.
  • The shackles cut into my wrists and ankles. The guards are deaf to my pleading, but I am no murderer. If I am guilty of anything, it is falling in love with the wrong person. Ugh! Justice served, they claim.
  • This is not justice. Any chance of justice evaporated the moment I walked into the courtroom and saw her husband held the gavel. I'm just the scapegoat. It's easy to get away with murder when you're the judge.
  • The most upsetting thing about this memory is how unsurprising it is. It's hard to tell whose memory this was. Certainly not Venarius, but I wouldn't be shocked to hear he was the judge.
  • Distant Labour Camp Memory
  • Labour Camp Memory
  • I strike the earth once more as I have countless times, but my strike feels unfamiliar. Instead of the crack of stone, I am met with flexing sinew. I examine my pick axe. A dark red liquid froths on its tip.
  • The metal beneath rapidly corrodes. Have I found it at last? I run to alert the General. I'm told not to speak of what I found. The other slaves must continue the dig, but I am set free...
  • I don't think I was ever a slave. What did they find, I wonder?
  • I strike the earth once more as I have countless times, but my strike feels unfamiliar. Instead of the crack of stone, I am met with flexing sinew. I examine my pick axe. A dark red liquid froths on its tip.
  • The metal beneath rapidly corrodes. Have I found it at last? I run to alert the General. I'm told not to speak of what I found. The other slaves must continue to dig, but I am set free.
  • This must have been one of the Eternal slaves... an Ezomyte, maybe. But sinew beneath stone? What could that be?
  • Distant Rockpools Memory
  • Rockpools Memory
  • Rockpools Memory
  • The storm is bad now. The ship rocks to and fro. The other exiles exchange glances as a guard struggles to regain his footing. Then, we hit the rocks.
  • When I come to, I'm alone on a tiny island. Little more than a rock, really. I can't see any other land. Even Wraeclast would've been better than this.
  • I'm certain I was never exiled, and thank the Gods. What a terrible fate... oh... oh, dear. Sorry.
  • The storm is bad now. The ship rocks to and fro. The other exiles exchange glances as a guard struggles to regain his footing. Then, we hit the rocks.
  • When I come to, I'm alone on a tiny island. Little more than a rock, really. I can't see any other land. Even Wraeclast would've been better than this.
  • Just goes to show, even as the world around us lays in ruins, things could always be worse.
  • Distant Rooftops Memory
  • Rooftops Memory
  • The last three weeks feel like they've passed in an instant. The atmosphere here since the High Templar's disappearance has been so relaxed, but, while enjoying the sun on my roof this morning, I saw the black smoke billowing from the Chamber of Innocence turn red.
  • The Seneschals have at last elected a new High Templar. Rumour has it they've sought young blood. Someone who can revitalise the Templar. Someone who can bring them into the modern age. Whoever it is, he can't be worse than the last one. The bastard set us back fifty years!
  • A changing of the guard? I don't think this was me, but it feels strangely familiar.
  • The last three weeks feel like they've passed in an instant. The atmosphere here since the High Templar's disappearance has been so relaxed, but, while enjoying the sun on my roof this morning, I saw the black smoke billowing from the Chamber of Innocence turn red.
  • The Seneschals have at last elected a new High Templar. Rumour has it they've sought young blood. Someone who can revitalise the Templar. Someone who can bring them into the modern age. Whoever it is, he can't be worse than the last one. Bastard set us back fifty years!
  • That was Dominus' ascension to power. I remember seeing the smoke from the orphanage... it was so soon after my father's disappearance.
  • Distant Reclaimed Temple Memory
  • Reclaimed Temple Memory
  • Reclaimed Temple Memory
  • Master's orders were clear. I am to wait here until his return. I cast my eyes to the horizon and see smoke billowing from Sarn. The city burns, and I fear my master burns with it.
  • The sky grows red. I hear screaming from the village by the Crossroads, but I will not abandon my post. Master will return, and I will await him. No matter how long, I will wait for Maligaro's return.
  • Maligaro... that name rings a bell... was it mine? No... this memory feels too old.
  • Master's orders were clear; I am to wait here until his return. I cast my eyes to the horizon and see smoke billowing from Sarn. The city burns, and I fear my master burns with it.
  • The sky grows red. I hear screaming from the village by the Crossroads, but I will not abandon my post. Master will return, and I will await him. No matter how long, I will wait for Maligaro's return...
  • A memory from someone close to the Inquisitor. How exciting! I bet there are many historians who would be interested in such a find.
  • Distant Ritual Memory
  • Ritual Memory
  • Ritual Memory
  • What is it? You know I am not to be disturbed during my communion with God. It's here? Get it to the lab immediately! I feel a rush of excitement as I review the contents of the crate.
  • The pieces, aged as they are, still hum with energy. I can feel its potential, and it fills me with hope and terror. I cannot assemble it, but I know who can. I need only apply a little pressure...
  • How curious... this feels familiar to me. What was inside the box? Perhaps another memory will tell us.
  • What is it? You know I am not to be disturbed during my communion with God-- it's here? Well get it to the lab immediately, and do not disturb me again, lest I take your head!
  • I feel a rush of excitement as I review the contents of the crate. The pieces, aged as they are, still hum with energy. I can feel its potential, and it fills me with hope and terror. I cannot assemble it, but I know who can. I need only apply a little pressure...
  • Exile, who was that? How did he come to have pieces of the map device? Were they then delivered to my father?
  • Distant Eternal Residence Memory
  • Eternal Residence Memory
  • Eternal Residence Memory
  • I'm so very late. This is deeply embarrassing. I fear the wait will be too long now. But this is my one chance to meet the great Laureate and I will not let it go to waste!
  • Malachai says he has perfected new techniques that will unlock the raw power hidden within the Virtue Gems. I have volunteered my body to the cause. I feel no fear, no hunger, no pleasure... nothing. I hear only his voice. I must obey...
  • Exile, what a horrible moment I just experienced. I feel for whoever this memory belonged to. I'm glad it was not mine.
  • I am so very late. This is deeply embarrassing. I fear the wait will be too long now. But this is the one chance I get to meet the great Laureate and I will not let it go to waste!
  • Malachai says he has perfected new techniques that will unlock the raw power hidden within the Virtue Gems. I have volunteered my body to the cause. I feel no fear, no hunger, no pleasure... nothing. I only hear his voice. I must obey...
  • Ugh, I feel disgusting after that. Even within that memory I could feel Malachai's presence wrapping around my mind like grasping little fingers.
  • Distant Effluvia Memory
  • Effluvia Memory
  • Effluvia Memory
  • We walk in absolute silence through the murk. It's after midnight, but the streets above are still abuzz with activity. Hours pass before the streets fall silent. We emerge one by one into a pitch-black room.
  • As I help our last out of the sewers, a flint is struck, and we are surrounded by light and gleaming imperial armour. There's a dagger at my throat. A setup. Dragged into a cell, the guards laughing. I still reek of the sewers...
  • Did I lead a life of crime? I don't think so... I expect this story did not end well. The Empire was not too kind to thieves.
  • We walk in absolute silence through the murk. It's after midnight, but the streets above are still abuzz with activity. Hours pass before the streets fall silent. We emerge one by one into a pitch-black room.
  • As I help our last out of the sewers, a flint is struck, and we are surrounded by light and gleaming imperial armour. There's a dagger at my throat. A setup! Dragged into a cell, the guards laughing. I still reek of the sewers...
  • There are times, Exile, when I wish those memories weren't so vivid. Sometimes I don't need to know what a memory smells like.
  • Distant Shanty Town Memory
  • Shanty Town Memory
  • Shanty Town Memory
  • Sarn is the land of opportunity, they said. The cradle of civilisation. Pardon me if I don't feel swaddled and taken care of in this 'cradle.'
  • It's starve or steal, and I think I know which one I like better.
  • Was I poor and hungry on the streets of Sarn? I think not, exile. This memory feels foreign to me.
  • Sarn is the city of opportunity, they said. The cradle of civilisation. Pardon me if I don't feel swaddled and taken care of in this 'cradle.'
  • It's starve or steal. I think I know which one I like better.
  • With Oriath in the state it's in, I worry we're not far from tumbling down this same road. At least we can rule Venarius out of that memory.
  • Distant Pristine Palace Memory
  • Pristine Palace Memory
  • Pristine Palace Memory
  • Tonight is a celebration. On this, the night of a Thousand Ribbons, we honour Emperor Chitus for his heroic defense of our beloved capital. Long may he reign!
  • I feel fear... and hatred. The Emperor stands before me, and I know this is my chance. I strike at him. I pierce his belly, but it is not immediately lethal. I lock eyes with the man. I watch him raise his axe...
  • He killed me. Exile! That Emperor Chitus, he cut me in half...! No, not me. I am no backstabber. I would have faced him head-on.
  • Tonight is a celebration. On this, the night of a Thousand Ribbons, we honour Emperor Chitus for his heroic defense of our beloved capital. Long may he reign!
  • I feel fear... and hatred. The Emperor stands before me, and I know this is my chance. I strike at him. I pierce his belly, but it is not immediately lethal. I lock eyes with the man. I watch him raise his axe...
  • I felt my body split into two. Agony! That's the last thing I remember. This memory must have belonged to Ondar, the Betrayer. For some reason, I always thought that was a myth... but apparently not.
  • Distant Tangle Memory
  • Tangle Memory
  • I'm a fool to have gotten lost here, but it was getting dark, and I thought I saw a way home. A crowd stands silently around me, their faces blank white, their bodies covered in webs.
  • The crowd begins to shiver and shake as I creep between their bound hands. Some moan for help. Others scream as their bodies bubble, and I realize I cannot help them. Tiny spiders pour out of open wounds.
  • Oh, no! I can still feel them crawling on me!
  • I'm a fool to have gotten lost here, but it was getting dark, and I thought I saw a way home. A crowd stands silently around me, their faces blank white, their bodies covered in webs.
  • The crowd begins to shiver and shake as I creep between their bound hands. Some moan for help. Others scream. As their bodies bubble, I realise I cannot help them. Tiny spiders pour out of open wounds.
  • Exile, if you ever find me trapped in webbing like that... put me out of my misery.
  • Distant Infested Temple Memory
  • Infested Temple Memory
  • Infested Temple Memory
  • Where am I? What happened? I remember a massive spider coming at me, and then... huh, I'm stuck in webbing...
  • My stomach is really rumbling... and it hurts... and it's bulging... and rippling...
  • After that memory, I think I'm afraid of spiders.
  • Where am I? What happened? I remember a massive spider coming at me, and then... huh, I'm stuck in webbing...
  • My stomach is really rumbling... and it hurts... and it's bulging... and rippling...
  • Ugh, what a horrid way to die. Exile, if you ever find me in that state, you know what to do, right?
  • Distant Mud Pit Memory
  • Mud Pit Memory
  • Beneath the summer sun we follow Tarcus in search of the promised land. Before long, hunger grips our stomachs. The doomlands take their toll. Our numbers dwindle, and discord spreads among the tribesmen.
  • Veruso's words quell our hearts, but not our stomachs. In the dead of night, a woman goes missing, and our hunger is abated. We reach the ruins of Azala Vaal alive, but dark deeds hide in our bellies.
  • Exile, this terrible memory is far too old to have been mine. Let's keep looking.
  • Beneath the summer sun we follow Tarcus in search of the promised land. Before long, hunger grips our stomachs. The doomlands take their toll. Our numbers dwindle, and discord spreads amongst the tribesmen.
  • Veruso's words quell our hearts, but not our stomachs. In the dead of night, a woman goes missing, and our hunger is abated. We reach the ruins of Azala Vaal alive, but dark deeds hide in our bellies.
  • How horrible... the founders of Sarn! Not such a promising start.
  • Distant Overgrowth Memory
  • Overgrowth Memory
  • Overgrowth Memory
  • He told me to meet him out here at midnight. Well, it's midnight and he isn't here, and I can hear wolves nearby. He better hurry up or I'm leaving.
  • That's it. I'm out of here. Now... which way did I come from? Was it this way? No. Must have been this way. Hmm... this doesn't look familiar either. None of this looks familiar, and I think I can hear the wolves coming closer...
  • Oh dear, what a frightful situation. I don't think I did much midnight hiking, Exile.
  • He told me to meet him out here at midnight. Well, it's midnight and he isn't here, and I can hear wolves nearby. He better hurry up or I'm leaving.
  • That's it. I'm out of here. Now which way did I come from? Was it this way? No. Must have been this way. Hmm... this doesn't look familiar either. None of this looks familiar, and I think I hear the wolves coming closer...
  • Huh... I've never felt lost like that before... I didn't care for it. I think I prefer knowing exactly where I stand.
  • Synthesis Implicit /1339 ⍟

    Synthesis Implicit /1339 ⍟

    Item ClassesSynthesised Implicit
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves, Boots, Body Armours25% increased Effect of Socketed Abyss Jewels
    Gloves, Helmets, Quivers, Rings, Amulets, Shields(10–11)% increased Global Accuracy Rating
    Gloves, Helmets, Quivers, Rings, Amulets, Shields(12–13)% increased Global Accuracy Rating
    Gloves, Helmets, Quivers, Rings, Amulets, Shields(14–15)% increased Global Accuracy Rating
    Gloves, Helmets, Quivers, Rings, Amulets, Shields(16–17)% increased Global Accuracy Rating
    Gloves, Helmets, Rings, Amulets(18–20)% increased Global Accuracy Rating
    Abyss Jewels, Jewels+(21–35) to Accuracy Rating
    Abyss Jewels, Jewels+(36–50) to Accuracy Rating
    Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds (1–2) to (3–4) Cold Damage to Attacks with this Weapon per 10 Dexterity
    Bows, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–3) to (4–5) Cold Damage to Attacks with this Weapon per 10 Dexterity
    Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds (1–2) to (3–4) Fire Damage to Attacks with this Weapon per 10 Strength
    Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, StavesAdds (2–3) to (4–5) Fire Damage to Attacks with this Weapon per 10 Strength
    Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Wands, Sceptres, DaggersAdds 1 to (5–6) Lightning Damage to Attacks with this Weapon per 10 Intelligence
    Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, StavesAdds 1 to (7–8) Lightning Damage to Attacks with this Weapon per 10 Intelligence
    Amulets, RingsRegenerate (2–2.5) Mana per second
    Amulets, Boots, RingsRegenerate (2.5–3) Mana per second
    Rings, AmuletsRegenerate (3–4) Mana per second
    Abyss JewelsRegenerate (0.5–0.7) Mana per Second while Dual Wielding
    Abyss JewelsRegenerate (0.8–1) Mana per Second while Dual Wielding
    Abyss JewelsRegenerate (0.5–0.7) Mana per Second while holding a Shield
    Abyss JewelsRegenerate (0.8–1) Mana per Second while holding a Shield
    Abyss JewelsRegenerate (0.5–0.7) Mana per second while wielding a Staff
    Abyss JewelsRegenerate (0.8–1) Mana per second while wielding a Staff
    Quivers, BowsBow Attacks fire an additional Arrow
    QuiversArrows Pierce an additional Target
    QuiversArrows Pierce 2 additional Targets
    QuiversArrows Pierce 3 additional Targets
    Body ArmoursAttacks have +(0.5–1)% to Critical Strike Chance
    Body Armours+(0.5–1)% to Spell Critical Strike Chance
    Boots, Helmets, Gloves, Body Armours, Shields+2% chance to Evade Attack Hits
    Boots, Helmets, Gloves, Body Armours, Shields+3% chance to Evade Attack Hits
    Body Armours, Shields+4% chance to Evade Attack Hits
    Boots, Helmets, Gloves, Body Armours, Shields2% additional Physical Damage Reduction
    Boots, Helmets, Gloves, Body Armours, Shields3% additional Physical Damage Reduction
    Body Armours, Shields4% additional Physical Damage Reduction
    WandsProjectiles Pierce 2 additional Targets
    Boots, Helmets(2–3)% chance to gain an additional Vaal Soul on Kill
    Boots, Helmets(4–5)% chance to gain an additional Vaal Soul on Kill
    Rings, Amulets, Belts8% increased Damage with Ailments
    Rings, Amulets, Belts(9–10)% increased Damage with Ailments
    Rings, Amulets, Belts(11–12)% increased Damage with Ailments
    Rings, Amulets, Belts(13–14)% increased Damage with Ailments
    Rings, Amulets, Belts(15–16)% increased Damage with Ailments
    Jewels, Abyss Jewels(2–3)% increased Damage with Ailments
    Jewels, Abyss Jewels(4–5)% increased Damage with Ailments
    6% increased Effect of Non-Damaging Ailments
    7% increased Effect of Non-Damaging Ailments
    8% increased Effect of Non-Damaging Ailments
    9% increased Effect of Non-Damaging Ailments
    10% increased Effect of Non-Damaging Ailments
    Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(6–7) to all Attributes
    Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(8–9) to all Attributes
    Rings, Boots, Helmets, Gloves, Body Armours, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(10–12) to all Attributes
    7% increased Damage
    (8–9)% increased Damage
    Belts, Rings(10–11)% increased Damage
    Belts, Rings(12–13)% increased Damage
    Belts, Rings(14–15)% increased Damage
    Rings(15–20)% increased Damage if Corrupted
    Jewels, Abyss Jewels2% increased Damage
    Jewels, Abyss Jewels(3–4)% increased Damage
    Helmets+(8–12)% to all Elemental Resistances if Corrupted
    +2% to all Elemental Resistances if Corrupted
    Boots, Body Armours+(3–4)% to all Elemental Resistances
    Boots, Body Armours+(5–6)% to all Elemental Resistances
    Boots+(7–8)% to all Elemental Resistances
    Body Armours+15% to Animated Guardian Elemental Resistances
    +1 to Level of Socketed AoE Gems
    Gloves, Helmets+(2–3)% to Quality of Socketed AoE Gems
    Gloves, Helmets+(4–6)% to Quality of Socketed AoE Gems
    RingsGain Arcane Surge on Hit with Spells
    Amulets(10–12)% increased Area Damage
    Amulets(13–15)% increased Area Damage
    Body Armours(5–6)% increased Area of Effect
    Body Armours(7–8)% increased Area of Effect
    Body Armours, Amulets(9–10)% increased Area of Effect
    Jewels(1–2)% increased Area of Effect
    Jewels(3–5)% increased Area of Effect
    Quivers, Belts(20–25)% increased Area of Effect if you have Stunned an Enemy Recently
    Amulets+250 to Armour and Evasion Rating while Fortified
    Amulets+500 to Armour and Evasion Rating while Fortified
    Amulets+800 to Armour and Evasion Rating while Fortified
    Gloves, Body Armours, Belts, Shields3% increased Attack and Cast Speed
    Shields, Amulets, Quivers, Gloves, Body Armours, Belts4% increased Attack and Cast Speed
    Shields, Amulets, Quivers, Gloves, Body Armours, Belts5% increased Attack and Cast Speed
    Gloves(5–7)% increased Attack and Cast Speed if Corrupted
    Jewels, Abyss Jewels1% increased Attack and Cast Speed
    Body Armours(10–12)% increased Attack and Cast Speed during Onslaught
    Abyss Jewels(2–3)% increased Attack and Cast Speed during Onslaught
    Abyss Jewels(4–5)% increased Attack and Cast Speed during Onslaught
    Boots, Helmets, Body Armours2% Chance to Block Attack Damage
    Gloves, Body Armours(4–5)% Chance to Block Attack Damage
    Gloves(6–10)% chance to Impale Enemies on Hit with Attacks
    Body Armours, Shields(12–13)% increased Attack Damage
    Body Armours, Shields(14–16)% increased Attack Damage
    Body Armours, Shields(17–20)% increased Attack Damage
    Claws, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Daggers, Wands, Sceptres(40–50)% increased Attack Damage if Corrupted
    Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Staves(60–70)% increased Attack Damage if Corrupted
    (5–7)% increased Attack Damage if Corrupted
    Shields, Claws, Sceptres, Daggers, Wands(6–8)% increased Attack Damage per 500 Maximum Mana
    Staves(12–14)% increased Attack Damage per 500 Maximum Mana
    Helmets, Gloves, Shields, Body Armours, Boots+3% chance to Suppress Spell Damage
    Boots, Shields, Body Armours+(6–7.5)% chance to Suppress Spell Damage
    Boots, Helmets+1.5% chance to Suppress Spell Damage
    Boots, Helmets+3% chance to Suppress Spell Damage
    Helmets, Belts, Shields, Body ArmoursReflects (10–15) Physical Damage to Melee Attackers
    Helmets, Belts, Shields, Body ArmoursReflects (16–40) Physical Damage to Melee Attackers
    Helmets, Belts, Shields, Body ArmoursReflects (41–80) Physical Damage to Melee Attackers
    0.4% of Attack Damage Leeched as Life
    Jewels, Abyss Jewels0.2% of Attack Damage Leeched as Life
    Claws0.4% of Attack Damage Leeched as Mana
    Gloves, Quivers, Shields3% increased Attack Speed
    Quivers, Gloves, Rings, Shields4% increased Attack Speed
    Gloves, Quivers, Rings, Shields5% increased Attack Speed
    Jewels, Abyss Jewels1% increased Attack Speed
    Jewels, Abyss Jewels2% increased Attack Speed
    Helmets+1 to Level of Socketed Aura Gems
    Helmets+(2–3)% to Quality of Socketed Aura Gems
    Helmets+(4–6)% to Quality of Socketed Aura Gems
    Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid Bleeding
    Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid Bleeding
    Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid Bleeding
    Abyss Jewels(8–10)% chance to Avoid Bleeding
    Amulets(14–16)% chance to Avoid being Chilled
    Amulets(18–21)% chance to Avoid being Chilled
    Amulets(22–25)% chance to Avoid being Chilled
    Shields, Quivers(3–5)% chance to Avoid Cold Damage from Hits
    Shields, Quivers(3–5)% chance to Avoid Fire Damage from Hits
    Boots, Helmets, Belts, Amulets(13–14)% chance to Avoid being Frozen
    Boots, Helmets, Belts, Amulets(15–17)% chance to Avoid being Frozen
    Boots, Helmets, Belts, Amulets(18–20)% chance to Avoid being Frozen
    Abyss Jewels(8–10)% chance to Avoid being Frozen
    Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Ignited
    Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Ignited
    Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Ignited
    Abyss Jewels(8–10)% chance to Avoid being Ignited
    Shields, Quivers(3–5)% chance to Avoid Lightning Damage from Hits
    Boots, Helmets, Body Armours, Shields(14–16)% chance to Avoid being Poisoned
    Boots, Helmets, Body Armours, Shields(18–21)% chance to Avoid being Poisoned
    Boots, Helmets, Body Armours, Shields(22–25)% chance to Avoid being Poisoned
    Abyss Jewels(8–10)% chance to Avoid being Poisoned
    Boots, Helmets, Belts, Rings(13–14)% chance to Avoid being Shocked
    Boots, Helmets, Belts, Rings(15–17)% chance to Avoid being Shocked
    Boots, Helmets, Belts, Rings(18–20)% chance to Avoid being Shocked
    Abyss Jewels(8–10)% chance to Avoid being Shocked
    (10–15)% chance to Avoid Elemental Ailments
    Rings, Quivers, Shields, Gloves, Helmets, Body Armours, Belts(16–25)% chance to Avoid Elemental Ailments
    Abyss Jewels(5–7)% chance to Avoid Elemental Ailments
    Boots(10–12)% chance to Avoid Elemental Ailments
    Boots(13–15)% chance to Avoid Elemental Ailments
    Belts, Shields, Gloves, Helmets(10–11)% chance to Avoid being Stunned
    Belts, Shields, Gloves, Helmets(12–13)% chance to Avoid being Stunned
    Helmets, Gloves, Body Armours, Belts, Shields(14–15)% chance to Avoid being Stunned
    Jewels, Abyss Jewels(16–20)% chance to Avoid interruption from Stuns while Casting
    Jewels, Abyss Jewels(8–10)% chance to Avoid being Stunned
    Abyss Jewels(2–3)% increased Accuracy Rating with Axes
    Abyss Jewels(4–5)% increased Accuracy Rating with Axes
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Axes
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Axes
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Axes
    Jewels, Abyss Jewels3% increased Attack Speed with Axes
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Axes
    Abyss Jewels, Jewels(5–6)% increased Physical Damage with Axes
    AmuletsRegenerate 0.5% of Mana per second
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresRegenerate 0.2% of Mana per second
    Shields, Sceptres, Daggers, WandsRegenerate 0.3% of Mana per second
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRegenerate 0.4% of Mana per second
    StavesRegenerate 0.6% of Mana per second
    Gloves(10–11)% increased Damage with Bleeding
    Gloves(12–13)% increased Damage with Bleeding
    Gloves(14–15)% increased Damage with Bleeding
    Jewels(2–3)% increased Damage with Bleeding
    Jewels(4–5)% increased Damage with Bleeding
    One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Gloves(8–12)% increased Bleeding Duration
    Body Armours(10–15)% Global chance to Blind Enemies on hit
    Abyss Jewels(1–2)% chance to Blind Enemies on Hit with Attacks
    Abyss Jewels(3–4)% chance to Blind Enemies on Hit with Attacks
    Abyss Jewels(2–3)% increased Accuracy Rating with Bows
    Abyss Jewels(4–5)% increased Accuracy Rating with Bows
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Bows
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Bows
    Bows+1 to Level of Socketed Bow Gems
    Bows+(2–3)% to Quality of Socketed Bow Gems
    Bows+(4–6)% to Quality of Socketed Bow Gems
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Bows
    Jewels, Abyss Jewels3% increased Attack Speed with Bows
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Bows
    Abyss Jewels, Jewels(5–6)% increased Physical Damage with Bows
    Gloves, Amulets(2–3)% increased Brand Attachment range
    Gloves, Amulets(4–5)% increased Brand Attachment range
    Boots(10–11)% increased Burning Damage
    Boots(12–13)% increased Burning Damage
    Boots(14–15)% increased Burning Damage
    Jewels(2–3)% increased Burning Damage
    Jewels(4–5)% increased Burning Damage
    Sceptres, Wands(14–18)% increased Burning Damage
    Sceptres, Wands(19–23)% increased Burning Damage
    Sceptres, Wands(24–28)% increased Burning Damage
    Staves(22–27)% increased Burning Damage
    Staves(28–35)% increased Burning Damage
    Staves(36–44)% increased Burning Damage
    Amulets, Shields, Gloves3% increased Cast Speed
    Amulets, Rings, Shields, Gloves4% increased Cast Speed
    Amulets, Rings, Shields, Gloves5% increased Cast Speed
    Jewels, Abyss Jewels1% increased Cast Speed
    Jewels, Abyss Jewels2% increased Cast Speed
    Jewels, Abyss Jewels(1–2)% increased Cast Speed while Dual Wielding
    Jewels, Abyss Jewels3% increased Cast Speed while Dual Wielding
    Jewels, Abyss Jewels(1–2)% increased Cast Speed while holding a Shield
    Jewels, Abyss Jewels3% increased Cast Speed while holding a Shield
    Jewels, Abyss Jewels(1–2)% increased Cast Speed while wielding a Staff
    Jewels, Abyss Jewels3% increased Cast Speed while wielding a Staff
    Body Armours(15–20)% chance to Defend with 200% of Armour
    JewelsAttacks have (1–2)% chance to cause Bleeding
    JewelsAttacks have 3% chance to cause Bleeding
    Sceptres, Wands6% chance to Freeze
    Sceptres, Wands7% chance to Freeze
    Sceptres, Wands8% chance to Freeze
    Jewels(1–2)% chance to Freeze
    Jewels3% chance to Freeze
    Staves(9–10)% chance to Freeze
    Staves(11–12)% chance to Freeze
    Staves(13–15)% chance to Freeze
    Sceptres, Wands6% chance to Ignite
    Sceptres, Wands7% chance to Ignite
    Sceptres, Wands8% chance to Ignite
    Jewels(1–2)% chance to Ignite
    Jewels3% chance to Ignite
    Staves, Helmets(9–10)% chance to Ignite
    Staves, Helmets(11–12)% chance to Ignite
    Staves, Helmets(13–15)% chance to Ignite
    Jewels(1–2)% chance to Poison on Hit
    Jewels3% chance to Poison on Hit
    Sceptres, Wands6% chance to Shock
    Sceptres, Wands7% chance to Shock
    Sceptres, Wands8% chance to Shock
    Jewels(1–2)% chance to Shock
    Jewels3% chance to Shock
    Staves(9–10)% chance to Shock
    Staves(11–12)% chance to Shock
    Staves(13–15)% chance to Shock
    Gloves, Quivers, Rings, Amulets8% increased Chaos Damage
    Gloves, Quivers, Rings, Amulets, Belts(9–10)% increased Chaos Damage
    Gloves, Quivers, Rings, Amulets, Belts(11–12)% increased Chaos Damage
    Rings, Amulets, Belts, Gloves(13–14)% increased Chaos Damage
    Rings, Amulets, Belts, Gloves(15–16)% increased Chaos Damage
    Belts(17–20)% increased Chaos Damage
    Abyss Jewels(3–4)% increased Chaos Damage with Attack Skills
    Abyss Jewels(5–6)% increased Chaos Damage with Attack Skills
    Jewels(2–3)% increased Chaos Damage
    Jewels(4–5)% increased Chaos Damage
    Wands+(9–10)% to Chaos Damage over Time Multiplier
    Wands+(11–12)% to Chaos Damage over Time Multiplier
    Wands+(13–15)% to Chaos Damage over Time Multiplier
    Staves+(21–23)% to Chaos Damage over Time Multiplier
    Staves+(24–26)% to Chaos Damage over Time Multiplier
    Staves+(27–30)% to Chaos Damage over Time Multiplier
    Abyss Jewels(3–4)% increased Chaos Damage with Spell Skills
    Abyss Jewels(5–6)% increased Chaos Damage with Spell Skills
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Chaos Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Chaos Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Chaos Gems
    Amulets0.5% of Chaos Damage Leeched as Life
    Rings0.2% of Chaos Damage Leeched as Life
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(5–6)% to Chaos Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(7–8)% to Chaos Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(9–10)% to Chaos Resistance
    Jewels, Abyss Jewels+(2–3)% to Chaos Resistance
    Abyss Jewels(2–3)% increased Chill Duration on Enemies
    Abyss Jewels(4–5)% increased Chill Duration on Enemies
    Boots, Rings, Shields(7–10)% increased Effect of Cold Ailments
    Boots, Rings, Shields(11–15)% increased Effect of Cold Ailments
    Abyss Jewels(2–3)% increased Effect of Cold Ailments
    Abyss Jewels(2–3)% increased Accuracy Rating with Claws
    Abyss Jewels(4–5)% increased Accuracy Rating with Claws
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Claws
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Claws
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Claws
    Jewels, Abyss Jewels3% increased Attack Speed with Claws
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Claws
    Abyss Jewels, Jewels(5–6)% increased Physical Damage with Claws
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Cold Damage as Extra Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Cold Damage as Extra Chaos Damage
    Gloves, Quivers, Amulets, Rings, Shields8% increased Cold Damage
    Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Cold Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Cold Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Cold Damage
    Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Cold Damage
    Belts(17–20)% increased Cold Damage
    Abyss Jewels(3–4)% increased Cold Damage with Attack Skills
    Abyss Jewels(5–6)% increased Cold Damage with Attack Skills
    Jewels, Abyss Jewels(2–3)% increased Cold Damage
    Jewels, Abyss Jewels(4–5)% increased Cold Damage
    Daggers, Wands, Sceptres+(9–10)% to Cold Damage over Time Multiplier
    Daggers, Wands, Sceptres+(11–12)% to Cold Damage over Time Multiplier
    Daggers, Wands, Sceptres+(13–15)% to Cold Damage over Time Multiplier
    Staves+(21–23)% to Cold Damage over Time Multiplier
    Staves+(24–26)% to Cold Damage over Time Multiplier
    Staves+(27–30)% to Cold Damage over Time Multiplier
    Rings, Quivers4 to 7 Added Cold Damage per Frenzy Charge
    Abyss Jewels(3–4)% increased Cold Damage with Spell Skills
    Abyss Jewels(5–6)% increased Cold Damage with Spell Skills
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Cold Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Cold Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Cold Gems
    Amulets0.5% of Cold Damage Leeched as Life
    Rings0.2% of Cold Damage Leeched as Life
    AmuletsDamage Penetrates (3–5)% Cold Resistance
    BeltsDamage with Weapons Penetrates (4–6)% Cold Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Cold Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Cold Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Cold Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Cold Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Cold Resistance
    Jewels, Abyss Jewels+(2–3)% to Cold Resistance
    Jewels, Abyss Jewels+(4–5)% to Cold Resistance
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(15–17)% to Global Critical Strike Multiplier
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(18–20)% to Global Critical Strike Multiplier
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(21–23)% to Global Critical Strike Multiplier
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(24–26)% to Global Critical Strike Multiplier
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Quivers+(27–30)% to Global Critical Strike Multiplier
    Jewels, Abyss Jewels+2% to Global Critical Strike Multiplier
    Jewels, Abyss Jewels+(3–4)% to Global Critical Strike Multiplier
    Body Armours, ShieldsCurse Skills have (10–15)% increased Skill Effect Duration
    Body Armours, ShieldsCurse Skills have (16–20)% increased Skill Effect Duration
    Body Armours(6–10)% increased Effect of your Curses
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Conductivity Curse Effect
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Conductivity Curse Effect
    Shields(20–30)% increased Elemental Weakness Curse Effect
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Flammability Curse Effect
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Flammability Curse Effect
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields(20–30)% increased Frostbite Curse Effect
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(10–15)% increased Frostbite Curse Effect
    Shields(20–30)% increased Vulnerability Curse Effect
    RingsCurse Enemies with Conductivity on Hit, with 20% increased Effect
    GlovesCurse Enemies with Conductivity on Hit, with 32% increased Effect
    Curse Enemies with Despair on Hit, with 20% increased Effect
    RingsCurse Enemies with Elemental Weakness on Hit, with 20% increased Effect
    RingsCurse Enemies with Flammability on Hit, with 20% increased Effect
    GlovesCurse Enemies with Flammability on Hit, with 32% increased Effect
    RingsCurse Enemies with Frostbite on Hit, with 20% increased Effect
    GlovesCurse Enemies with Frostbite on Hit, with 32% increased Effect
    RingsCurse Enemies with Vulnerability on Hit, with 20% increased Effect
    GlovesCurse Enemies with Vulnerability on Hit, with 32% increased Effect
    Abyss Jewels(2–3)% increased Accuracy Rating with Daggers
    Abyss Jewels(4–5)% increased Accuracy Rating with Daggers
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Daggers
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Daggers
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Daggers
    Jewels, Abyss Jewels3% increased Attack Speed with Daggers
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Daggers
    Jewels(5–6)% increased Physical Damage with Daggers
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (7–9)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (10–12)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresYou and nearby Allies deal (13–15)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (13–16)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (17–21)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesYou and nearby Allies deal (22–25)% increased Damage
    Gloves(10–12)% increased Damage during any Flask Effect
    Gloves(13–15)% increased Damage during any Flask Effect
    Amulets1% increased Damage per 15 Dexterity
    Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Endurance Charge
    Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Endurance Charge
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Endurance Charge
    Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Frenzy Charge
    Amulets, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Frenzy Charge
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Frenzy Charge
    Amulets1% increased Damage per 15 Intelligence
    Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(3–4)% increased Damage per Power Charge
    Amulets, Shields, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% increased Damage per Power Charge
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces2% increased Damage per Power Charge
    Amulets1% increased Damage per 15 Strength
    Body Armours5% reduced Damage taken if Corrupted
    Body Armours1% reduced Damage taken per 250 Dexterity
    Body Armours1% reduced Damage taken per 250 Intelligence
    Body Armours1% reduced Damage taken per 250 Strength
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves(15–20)% increased Damage against Abyssal Monsters
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Helmets, Gloves(21–25)% increased Damage against Abyssal Monsters
    Gloves, Amulets(10–12)% increased Damage while Leeching
    Gloves, Amulets(13–15)% increased Damage while Leeching
    Quivers, Rings(13–16)% increased Damage while Leeching Life
    Quivers, Rings(17–21)% increased Damage while Leeching Life
    Quivers, Rings(22–25)% increased Damage while Leeching Life
    Quivers, Rings(13–16)% increased Damage while Leeching Mana
    Quivers, Rings(17–21)% increased Damage while Leeching Mana
    Quivers, Rings(22–25)% increased Damage while Leeching Mana
    HelmetsTriggered Spells deal (10–12)% increased Spell Damage
    HelmetsTriggered Spells deal (13–15)% increased Spell Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresTriggered Spells deal (19–22)% increased Spell Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresTriggered Spells deal (23–26)% increased Spell Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesTriggered Spells deal (27–32)% increased Spell Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesTriggered Spells deal (33–38)% increased Spell Damage
    Amulets3% reduced Damage taken from Damage Over Time
    Gloves(9–10)% increased Damage over Time
    Gloves(11–12)% increased Damage over Time
    Gloves(13–15)% increased Damage over Time
    Jewels, Abyss Jewels(2–3)% increased Damage over Time
    Jewels, Abyss Jewels(4–5)% increased Damage over Time
    Body Armours, Rings, AmuletsDetermination has (15–20)% increased Aura Effect
    Belts(4–6)% additional Physical Damage Reduction while affected by Determination
    Boots, Gloves, Body ArmoursDetermination has 20% increased Mana Reservation Efficiency
    Determination has 20% increased Mana Reservation Efficiency
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Dexterity
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Dexterity
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Dexterity
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Dexterity
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Dexterity
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Dexterity Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Dexterity Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Dexterity Gems
    Jewels, Abyss Jewels+(2–3) to Dexterity
    Jewels, Abyss Jewels+(4–5) to Dexterity
    Body Armours, Rings, AmuletsDiscipline has (15–20)% increased Aura Effect
    BeltsRegenerate (1.2–2.2)% of Energy Shield per Second while affected by Discipline
    Boots, Gloves, Body ArmoursDiscipline has 20% increased Mana Reservation Efficiency
    Discipline has 20% increased Mana Reservation Efficiency
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres2% chance to deal Double Damage
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres3% chance to deal Double Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces4% chance to deal Double Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces5% chance to deal Double Damage
    Rings, Belts, Shields8% increased Elemental Damage
    Rings, Belts, Shields(9–10)% increased Elemental Damage
    Rings, Belts, Shields, Gloves, Quivers(11–12)% increased Elemental Damage
    Rings, Belts, Shields, Gloves, Quivers, Helmets(13–14)% increased Elemental Damage
    Belts, Rings, Shields, Gloves, Quivers, Helmets(15–16)% increased Elemental Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Helmets, Amulets, Quivers(17–19)% increased Elemental Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets, Quivers(20–22)% increased Elemental Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets, Quivers(23–26)% increased Elemental Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(21–26)% increased Elemental Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Elemental Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Elemental Damage
    Abyss Jewels, Jewels(2–3)% increased Elemental Damage
    Abyss Jewels, Jewels(4–5)% increased Elemental Damage
    Rings0.2% of Elemental Damage Leeched as Life
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, AmuletsDamage Penetrates (3–5)% Elemental Resistances
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Endurance Charge Duration
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Endurance Charge Duration
    Body ArmoursGain 1 Endurance Charge every second if you've been Hit Recently
    Boots, One Hand Maces, One Hand Swords, One Hand Axes, Sceptres, Claws, Daggers, Wands, Thrusting One Hand Swords, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain an Endurance Charge on Kill
    Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves(5–6)% reduced Enemy Stun Threshold
    Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves(7–8)% reduced Enemy Stun Threshold
    Belts, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Sceptres, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Quivers(9–10)% reduced Enemy Stun Threshold
    Rings(4–6)% faster start of Energy Shield Recharge
    Rings(7–10)% faster start of Energy Shield Recharge
    Abyss Jewels, Jewels+(3–4) to maximum Energy Shield
    Abyss Jewels, Jewels+(5–6) to maximum Energy Shield
    Quivers0.3% of Spell Damage Leeched as Energy Shield
    Jewels0.2% of Spell Damage Leeched as Energy Shield
    Recover (3–5)% of Energy Shield when you Block
    JewelsGain (1–2) Energy Shield per Enemy Hit with Attacks
    Quivers, Amulets, Rings, Belts, Body Armours(8–9)% increased Energy Shield Recharge Rate
    Quivers, Amulets, Rings, Belts, Body Armours(10–11)% increased Energy Shield Recharge Rate
    Quivers, Amulets, Rings, Belts(12–15)% increased Energy Shield Recharge Rate
    (3–5)% increased Energy Shield Recharge Rate
    Body Armours, Belts(10–15)% increased Energy Shield Recovery rate
    Boots, Helmets, Gloves, Body Armours, Shields, BeltsRegenerate (0.6–0.7)% of Energy Shield per second
    Boots, Helmets, Gloves, Body Armours, Shields, BeltsRegenerate (0.8–0.9)% of Energy Shield per second
    Body Armours, ShieldsRegenerate 1% of Energy Shield per second
    Jewels, Abyss JewelsRegenerate 0.2% of Energy Shield per second
    Belts, Rings6% increased Evasion Rating per Frenzy Charge
    Rings2% increased Experience gain
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresEnemies you Kill Explode, dealing 3% of their Life as Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesEnemies you Kill Explode, dealing 5% of their Life as Physical Damage
    Enemies you Kill have a 15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    Enemies you Kill have a 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
    RingsBleeding you inflict deals Damage (7–10)% faster
    One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Daggers, Wands, SceptresBleeding you inflict deals Damage (15–20)% faster
    Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, StavesBleeding you inflict deals Damage (30–35)% faster
    Rings, HelmetsIgnites you inflict deal Damage (7–10)% faster
    Sceptres, WandsIgnites you inflict deal Damage (15–20)% faster
    StavesIgnites you inflict deal Damage (30–35)% faster
    RingsPoisons you inflict deal Damage (7–10)% faster
    One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Wands, One Hand Axes, One Hand Maces, SceptresPoisons you inflict deal Damage (15–20)% faster
    Two Hand Swords, Bows, Staves, Two Hand Axes, Two Hand MacesPoisons you inflict deal Damage (30–35)% faster
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Fire Damage as Extra Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Fire Damage as Extra Chaos Damage
    Gloves, Quivers, Amulets, Rings, Shields8% increased Fire Damage
    Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Fire Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Fire Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Fire Damage
    Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Fire Damage
    Belts(17–20)% increased Fire Damage
    Abyss Jewels(3–4)% increased Fire Damage with Attack Skills
    Abyss Jewels(5–6)% increased Fire Damage with Attack Skills
    Jewels, Abyss Jewels(2–3)% increased Fire Damage
    Jewels, Abyss Jewels(4–5)% increased Fire Damage
    Boots1% increased Fire Damage per 20 Strength
    Abyss Jewels(3–4)% increased Fire Damage with Spell Skills
    Abyss Jewels(5–6)% increased Fire Damage with Spell Skills
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Fire Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Fire Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Fire Gems
    Amulets0.5% of Fire Damage Leeched as Life
    Rings0.2% of Fire Damage Leeched as Life
    AmuletsDamage Penetrates (3–5)% Fire Resistance
    BeltsDamage with Weapons Penetrates (4–6)% Fire Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Fire Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Fire Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Fire Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Fire Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Fire Resistance
    Jewels, Abyss Jewels+(2–3)% to Fire Resistance
    Jewels, Abyss Jewels+(4–5)% to Fire Resistance
    Belts(10–11)% increased Flask Charges gained
    Belts(12–13)% increased Flask Charges gained
    Belts(14–15)% increased Flask Charges gained
    Belts(10–11)% increased Flask Effect Duration
    Belts(12–13)% increased Flask Effect Duration
    Belts(14–15)% increased Flask Effect Duration
    Gloves, Helmets, Rings, Amulets+(150–250) to Accuracy Rating
    Shields+(251–350) to Accuracy Rating
    Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Armour
    Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Armour
    Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Armour
    Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Armour
    Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Armour
    Rings(-17–-13) Chaos Damage taken
    Rings(-31–-18) Chaos Damage taken
    Rings(-15–-10) Cold Damage taken from Hits
    Rings(-40–-16) Cold Damage taken from Hits
    Rings(-80–-40) Cold Damage taken from Hits
    Boots, Helmets, Gloves, Body Armours, Shields+(10–12) to maximum Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields+(13–15) to maximum Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields+(16–18) to maximum Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields+(19–21) to maximum Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields+(22–25) to maximum Energy Shield
    +(6–7) to maximum Energy Shield
    +(8–9) to maximum Energy Shield
    +(10–11) to maximum Energy Shield
    +(12–13) to maximum Energy Shield
    +(14–15) to maximum Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields+(15–20) to Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields+(21–30) to Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields+(31–40) to Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields+(41–55) to Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields+(56–70) to Evasion Rating
    Rings(-15–-10) Fire Damage taken from Hits
    Rings(-40–-16) Fire Damage taken from Hits
    Rings(-80–-40) Fire Damage taken from Hits
    Shields(15–25) Life gained when you Block
    Shields(26–35) Life gained when you Block
    Jewels, Abyss Jewels(4–6) Life gained when you Block
    Rings(-15–-10) Lightning Damage taken from Hits
    Rings(-40–-16) Lightning Damage taken from Hits
    Rings(-80–-40) Lightning Damage taken from Hits
    Shields(5–10) Mana gained when you Block
    Shields(11–15) Mana gained when you Block
    Jewels, Abyss Jewels(3–5) Mana gained when you Block
    Body Armours+1 to maximum Fortification
    Body Armours+2 to maximum Fortification
    Body Armours+3 to maximum Fortification
    Sceptres, Wands, Helmets(8–10)% increased Freeze Duration on Enemies
    Staves, Helmets(12–15)% increased Freeze Duration on Enemies
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Frenzy Charge Duration
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Frenzy Charge Duration
    Body Armours10% chance to gain a Frenzy Charge on Hit
    Quivers, One Hand Swords, One Hand Axes, Gloves, Thrusting One Hand Swords, Claws, Daggers, Wands, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain a Frenzy Charge on Kill
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields+(2–3)% to Quality of Socketed Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Shields+(4–6)% to Quality of Socketed Gems
    RingsAdds (11–13) to (19–23) Chaos Damage
    RingsAdds (12–16) to (24–28) Cold Damage
    RingsAdds (13–18) to (28–33) Fire Damage
    RingsAdds (1–5) to (50–52) Lightning Damage
    Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(7–9)% increased Armour
    Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(10–12)% increased Armour
    Belts, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Quivers(13–15)% increased Armour
    Abyss Jewels, Jewels(3–4)% increased Armour
    Abyss Jewels, Jewels(5–6)% increased Armour
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased Armour
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Armour
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Armour
    Amulets, Gloves, Rings, Belts(14–15)% increased Global Critical Strike Chance
    Amulets, Gloves, Rings, Belts(16–17)% increased Global Critical Strike Chance
    Amulets, Gloves, Rings, Belts(18–20)% increased Global Critical Strike Chance
    Amulets(21–23)% increased Global Critical Strike Chance
    Amulets(24–26)% increased Global Critical Strike Chance
    Quivers(40–50)% increased Global Critical Strike Chance if Corrupted
    Jewels, Abyss Jewels2% increased Global Critical Strike Chance
    Jewels, Abyss Jewels(3–4)% increased Global Critical Strike Chance
    Quivers(26–28)% increased Global Critical Strike Chance
    Quivers(29–31)% increased Global Critical Strike Chance
    Quivers(32–34)% increased Global Critical Strike Chance
    Quivers(35–37)% increased Global Critical Strike Chance
    Quivers(38–40)% increased Global Critical Strike Chance
    Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(4–5)% increased maximum Energy Shield
    Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(6–7)% increased maximum Energy Shield
    Amulets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(8–10)% increased maximum Energy Shield
    Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–9)% increased maximum Energy Shield
    Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(10–13)% increased maximum Energy Shield
    Belts, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased maximum Energy Shield
    Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(7–9)% increased Evasion Rating
    Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(10–12)% increased Evasion Rating
    Rings, Belts, Quivers, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(13–15)% increased Evasion Rating
    Abyss Jewels, Jewels(3–4)% increased Evasion Rating
    Abyss Jewels, Jewels(5–6)% increased Evasion Rating
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(14–16)% increased Evasion Rating
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Evasion Rating
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Evasion Rating
    Rings(7–10)% increased Life Recovery from Flasks
    Jewels(2–3)% chance to Knock Enemies Back on hit
    Belts+(4–6)% chance to Evade Attack Hits while affected by Grace
    Body Armours, Rings, Amulets, QuiversGrace has (15–20)% increased Aura Effect
    Boots, Gloves, Body ArmoursGrace has 20% increased Mana Reservation Efficiency
    Grace has 20% increased Mana Reservation Efficiency
    RingsGrants Level 10 Anger Skill
    RingsGrants Level 15 Anger Skill
    RingsGrants Level 10 Hatred Skill
    RingsGrants Level 15 Hatred Skill
    RingsGrants Level 25 Purity of Fire Skill
    RingsGrants Level 25 Purity of Ice Skill
    RingsGrants Level 25 Purity of Lightning Skill
    RingsGrants Level 10 Wrath Skill
    RingsGrants Level 15 Wrath Skill
    RingsHas 1 Socket
    AmuletsRegenerate (80–100) Life per second
    Abyss Jewels(1–2)% chance to Hinder Enemies on Hit with Spells
    Abyss Jewels(3–4)% chance to Hinder Enemies on Hit with Spells
    Sceptres, Wands, Helmets(8–10)% increased Ignite Duration on Enemies
    Staves, Helmets(12–15)% increased Ignite Duration on Enemies
    Belts, ShieldsBleeding cannot be inflicted on you
    ShieldsImmune to Curses if Corrupted
    BeltsCannot be Frozen
    BeltsCannot be Ignited
    BeltsCannot be Poisoned
    BeltsCannot be Shocked
    Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Armour
    Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Armour
    Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Armour
    Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Armour
    Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Armour
    Boots, Helmets, Gloves, Body Armours, Shields(15–16)% increased Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields(17–18)% increased Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields(19–20)% increased Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields(21–22)% increased Energy Shield
    Boots, Helmets, Gloves, Body Armours, Shields(23–25)% increased Energy Shield
    Amulets(8–10)% increased maximum Energy Shield if Corrupted
    Boots, Helmets, Gloves, Body Armours, Shields(15–18)% increased Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields(19–22)% increased Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields(23–26)% increased Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields(27–30)% increased Evasion Rating
    Boots, Helmets, Gloves, Body Armours, Shields(30–35)% increased Evasion Rating
    Amulets(6–8)% increased maximum Life if Corrupted
    Amulets(8–10)% increased total Recovery per second from Life Leech
    Amulets(11–13)% increased total Recovery per second from Life Leech
    Amulets(14–16)% increased total Recovery per second from Life Leech
    (10–15)% increased total Recovery per second from Mana Leech
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Intelligence
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Intelligence
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Intelligence
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Intelligence
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Intelligence
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Intelligence Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Intelligence Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Intelligence Gems
    Jewels, Abyss Jewels+(2–3) to Intelligence
    Jewels, Abyss Jewels+(4–5) to Intelligence
    RingsIntimidate Enemies for 4 seconds on Hit with Attacks
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(4–5)% chance to Intimidate Enemies for 4 seconds on Hit
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(6–7)% chance to Intimidate Enemies for 4 seconds on Hit
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(8–10)% chance to Intimidate Enemies for 4 seconds on Hit
    Body ArmoursItem drops on Death if Equipped by an Animated Guardian
    Boots, Helmets, Gloves, Body Armours, Shields+(8–10) to maximum Life
    Boots, Helmets, Gloves, Body Armours, Shields+(11–14) to maximum Life
    Boots, Helmets, Gloves, Body Armours, Shields+(15–19) to maximum Life
    Boots, Helmets, Gloves, Body Armours, Shields+(20–24) to maximum Life
    Boots, Helmets, Gloves, Body Armours, Shields+(25–30) to maximum Life
    Body ArmoursGain 3% of Maximum Life as Extra Maximum Energy Shield
    Abyss Jewels, Jewels+(3–4) to maximum Life
    Abyss Jewels, Jewels+(5–6) to maximum Life
    Gloves, Amulets0.2% of Physical Attack Damage Leeched as Life
    Gloves, Amulets0.3% of Physical Attack Damage Leeched as Life
    Gloves, Amulets0.4% of Physical Attack Damage Leeched as Life
    Jewels0.2% of Physical Attack Damage Leeched as Life
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres1.5% of Physical Attack Damage Leeched as Life
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces3% of Physical Attack Damage Leeched as Life
    ShieldsRecover (3–5)% of Life when you Block
    Gloves, AmuletsGain (4–5) Life per Enemy Hit with Attacks
    Gloves, Rings, AmuletsGain (6–8) Life per Enemy Hit with Attacks
    Rings, AmuletsGain (9–15) Life per Enemy Hit with Attacks
    JewelsGain (1–2) Life per Enemy Hit with Attacks
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresGain (25–30) Life per Enemy Hit by Attacks
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (45–50) Life per Enemy Hit by Attacks
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (6–8) Life per Enemy Killed
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (9–11) Life per Enemy Killed
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (12–15) Life per Enemy Killed
    Belts(10–15)% increased Life Recovery rate
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, RingsRegenerate (5–7) Life per second
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, RingsRegenerate (7–11.7) Life per second
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (11.7–18.3) Life per second
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (18.4–26.7) Life per second
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Quivers, AmuletsRegenerate (26.7–40) Life per second
    Belts, RingsRegenerate 0.3% of Life per second per Endurance Charge
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Lightning Damage as Extra Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Lightning Damage as Extra Chaos Damage
    Gloves, Quivers, Amulets, Rings, Shields8% increased Lightning Damage
    Gloves, Quivers, Amulets, Rings, Belts, Shields(9–10)% increased Lightning Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(11–12)% increased Lightning Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields, Helmets(13–14)% increased Lightning Damage
    Quivers, Gloves, Rings, Amulets, Belts, Shields, Helmets(15–16)% increased Lightning Damage
    Belts(17–20)% increased Lightning Damage
    Abyss Jewels(3–4)% increased Lightning Damage with Attack Skills
    Abyss Jewels(5–6)% increased Lightning Damage with Attack Skills
    Jewels, Abyss Jewels(2–3)% increased Lightning Damage
    Jewels, Abyss Jewels(4–5)% increased Lightning Damage
    Abyss Jewels(3–4)% increased Lightning Damage with Spell Skills
    Abyss Jewels(5–6)% increased Lightning Damage with Spell Skills
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Lightning Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Lightning Gems
    Boots, Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Lightning Gems
    Amulets0.5% of Lightning Damage Leeched as Life
    Rings0.2% of Lightning Damage Leeched as Life
    AmuletsDamage Penetrates (3–5)% Lightning Resistance
    BeltsDamage with Weapons Penetrates (4–6)% Lightning Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+8% to Lightning Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–10)% to Lightning Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets, Rings+(11–12)% to Lightning Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(13–14)% to Lightning Resistance
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Belts, Amulets+(15–16)% to Lightning Resistance
    Jewels, Abyss Jewels+(2–3)% to Lightning Resistance
    Jewels, Abyss Jewels+(4–5)% to Lightning Resistance
    Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces10% increased Light Radius
    Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces12% increased Light Radius
    Helmets, Rings, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces15% increased Light Radius
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds 1 to 2 Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–3) to (3–4) Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–4) to (5–6) Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (5–6) to (7–8) Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (6–7) to (9–10) Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (2–3) Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–3) to (4–5) Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (4–5) to (6–7) Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (6–7) to (8–10) Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–9) to (11–13) Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(3–4)% increased Attack Speed
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–6)% increased Attack Speed
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–8)% increased Attack Speed
    One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows(15–20)% chance to cause Bleeding on Hit
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (4–9) to (11–21) Chaos Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (10–18) to (22–34) Chaos Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (19–28) to (35–49) Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–14) to (17–30) Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (15–24) to (31–57) Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (26–50) to (58–86) Chaos Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (3–6) to (7–11) Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (7–10) to (12–18) Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (11–15) to (19–26) Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (16–20) to (27–35) Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (21–25) to (36–43) Cold Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (6–9) to (13–21) Cold Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (10–17) to (22–32) Cold Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (19–26) to (34–45) Cold Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (27–35) to (46–61) Cold Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (36–43) to (51–75) Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–6)% increased Critical Strike Chance
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(7–8)% increased Critical Strike Chance
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(9–10)% increased Critical Strike Chance
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(11–12)% increased Critical Strike Chance
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(13–15)% increased Critical Strike Chance
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate 2% Elemental Resistances
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate 3% Elemental Resistances
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAttacks with this Weapon Penetrate (4–5)% Elemental Resistances
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (4–8) to (9–15) Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (9–12) to (16–23) Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (13–18) to (24–31) Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (19–24) to (32–43) Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (25–30) to (44–53) Fire Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (8–14) to (15–24) Fire Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (15–22) to (26–41) Fire Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (23–31) to (42–56) Fire Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (32–41) to (57–74) Fire Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (42–52) to (75–93) Fire Damage
    Helmets+1 to Level of Socketed Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.2% of Physical Attack Damage Leeched as Life
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.3% of Physical Attack Damage Leeched as Life
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.4% of Physical Attack Damage Leeched as Life
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (4–5) Life per Enemy Hit by Attacks
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (6–8) Life per Enemy Hit by Attacks
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (9–15) Life per Enemy Hit by Attacks
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds 1 to (16–25) Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (1–2) to (26–40) Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (1–3) to (41–55) Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (2–5) to (56–70) Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, BowsAdds (2–6) to (71–83) Lightning Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (29–46) Lightning Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (1–3) to (48–75) Lightning Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–6) to (77–95) Lightning Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–8) to (96–123) Lightning Damage
    Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (3–10) to (124–145) Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.1% of Physical Attack Damage Leeched as Mana
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.2% of Physical Attack Damage Leeched as Mana
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces0.3% of Physical Attack Damage Leeched as Mana
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(13–14)% increased Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(15–16)% increased Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(17–19)% increased Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–22)% increased Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(23–25)% increased Physical Damage
    One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows(25–30)% chance to Poison on Hit
    Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Weapon Range
    Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+2 to Weapon Range
    Abyss Jewels(2–3)% increased Accuracy Rating with Maces or Sceptres
    Abyss Jewels(4–5)% increased Accuracy Rating with Maces or Sceptres
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Maces or Sceptres
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Maces or Sceptres
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Maces or Sceptres
    Jewels, Abyss Jewels3% increased Attack Speed with Maces or Sceptres
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Maces or Sceptres
    Abyss Jewels, Jewels(5–6)% increased Physical Damage with Maces or Sceptres
    Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves+(8–10) to maximum Mana
    Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves+(11–14) to maximum Mana
    Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(15–19) to maximum Mana
    Body Armours, Shields, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(20–24) to maximum Mana
    Body Armours, Claws, Boots, Helmets, Gloves, Sceptres, Daggers, Wands, Staves, Quivers+(25–30) to maximum Mana
    Abyss Jewels, Jewels+(2–3) to maximum Mana
    Abyss Jewels, Jewels+(4–5) to maximum Mana
    Gloves, Amulets0.1% of Physical Attack Damage Leeched as Mana
    Gloves, Amulets0.2% of Physical Attack Damage Leeched as Mana
    Gloves, Amulets0.3% of Physical Attack Damage Leeched as Mana
    Jewels0.1% of Physical Attack Damage Leeched as Mana
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres0.5% of Physical Attack Damage Leeched as Mana
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces1% of Physical Attack Damage Leeched as Mana
    ShieldsRecover (3–5)% of your maximum Mana when you Block
    GlovesGain 2 Mana per Enemy Hit with Attacks
    GlovesGain 3 Mana per Enemy Hit with Attacks
    GlovesGain 4 Mana per Enemy Hit with Attacks
    JewelsGain 1 Mana per Enemy Hit with Attacks
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain 3 Mana per Enemy Killed
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain 4 Mana per Enemy Killed
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain 5 Mana per Enemy Killed
    Belts(10–15)% increased Mana Recovery rate
    Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Belts(16–18)% increased Mana Regeneration Rate
    Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Belts, Body Armours(19–21)% increased Mana Regeneration Rate
    Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces, Body Armours(22–24)% increased Mana Regeneration Rate
    Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–27)% increased Mana Regeneration Rate
    Rings, Shields, Claws, Sceptres, Daggers, Wands, Staves, Helmets, Boots, Belts, Amulets, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Two Hand Swords, Two Hand Axes, Two Hand Maces(28–30)% increased Mana Regeneration Rate
    Jewels, Abyss Jewels(5–7)% increased Mana Regeneration Rate
    (6–10)% increased Mana Reservation Efficiency of Skills
    Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Chaos Resistance
    Shields+2% to maximum Chaos Resistance
    Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Cold Resistance
    Shields+3% to maximum Cold Resistance
    Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Fire Resistance
    Shields+3% to maximum Fire Resistance
    Amulets+(1–2)% to maximum Chance to Block Attack Damage
    Prevent +(1–2)% of Suppressed Spell Damage
    Boots, Shields, Rings, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves+1 to Maximum Endurance Charges
    Amulets10% increased Maximum total Energy Shield Recovery per second from Leech
    Gloves, Shields, Rings, Bows+1 to Maximum Frenzy Charges
    Gloves, Amulets10% increased Maximum total Life Recovery per second from Leech
    Gloves, Amulets10% increased Maximum total Mana Recovery per second from Leech
    Helmets, Shields, Rings, Staves+1 to Maximum Power Charges
    Amulets+1% to all maximum Resistances
    Shields+2% to all maximum Resistances
    Amulets+(1–2)% to maximum Chance to Block Spell Damage
    AmuletsPrevent +(1–2)% of Suppressed Spell Damage
    Boots, Helmets, Gloves, Quivers, Body Armours+1% to maximum Lightning Resistance
    Shields+3% to maximum Lightning Resistance
    Amulets(10–12)% increased Melee Damage
    Amulets(13–15)% increased Melee Damage
    Jewels(2–3)% increased Melee Damage
    Jewels(4–5)% increased Melee Damage
    Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves+1 to Level of Socketed Melee Gems
    Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Gloves, Helmets+(2–3)% to Quality of Socketed Melee Gems
    Shields, One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Claws, Sceptres, Daggers, Two Hand Maces, Two Hand Axes, Two Hand Swords, Staves, Gloves, Helmets+(4–6)% to Quality of Socketed Melee Gems
    Helmets, Amulets(2–3)% increased Mine Throwing Speed
    Helmets, Amulets(4–5)% increased Mine Throwing Speed
    Jewels(1–2)% increased Mine Throwing Speed
    Jewels3% increased Mine Throwing Speed
    Shields+(1–2) to Minimum Endurance Charges
    Shields+(1–2) to Minimum Frenzy Charges
    Shields+(1–2) to Minimum Power Charges
    Abyss Jewels2% increased Minion Accuracy Rating
    Abyss Jewels(3–4)% increased Minion Accuracy Rating
    Jewels, Abyss JewelsMinions have (1–2)% increased Attack Speed
    Jewels, Abyss JewelsMinions have 3% increased Attack Speed
    Jewels, Abyss JewelsMinions have (1–2)% increased Cast Speed
    Jewels, Abyss JewelsMinions have 3% increased Cast Speed
    Helmets, Body ArmoursMinions deal 8% increased Damage
    Gloves, Helmets, Body ArmoursMinions deal (9–10)% increased Damage
    Gloves, Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Body Armours, AmuletsMinions deal (11–12)% increased Damage
    Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, AmuletsMinions deal (13–14)% increased Damage
    Helmets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, AmuletsMinions deal (15–16)% increased Damage
    Jewels, Abyss JewelsMinions deal (2–3)% increased Damage
    Jewels, Abyss JewelsMinions deal (4–5)% increased Damage
    Helmets+1 to Level of Socketed Minion Gems
    +(2–3)% to Quality of Socketed Minion Gems
    +(4–6)% to Quality of Socketed Minion Gems
    Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (7–9)% increased maximum Life
    Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (10–12)% increased maximum Life
    Boots, Gloves, Helmets, Body Armours, Belts, ShieldsMinions have (13–15)% increased maximum Life
    Abyss Jewels, JewelsMinions have (2–3)% increased maximum Life
    Abyss Jewels, JewelsMinions have (4–5)% increased maximum Life
    GlovesMinions Regenerate 0.3% of Life per second
    GlovesMinions Regenerate 0.5% of Life per second
    Amulets, Rings, QuiversMinions have (4–5)% increased Movement Speed
    Amulets, Rings, QuiversMinions have (6–7)% increased Movement Speed
    Amulets, Rings, QuiversMinions have (8–10)% increased Movement Speed
    Abyss JewelsMinions have (1–2)% increased Movement Speed
    Abyss JewelsMinions have 3% increased Movement Speed
    Abyss Jewels, JewelsMinions have +3% to all Elemental Resistances
    Abyss Jewels, JewelsMinions have +(4–5)% to all Elemental Resistances
    Amulets, Rings+12% to Global Critical Strike Multiplier
    Amulets, Rings+(13–14)% to Global Critical Strike Multiplier
    Amulets, Rings+(15–16)% to Global Critical Strike Multiplier
    Amulets, Rings+(17–18)% to Global Critical Strike Multiplier
    Amulets, Rings, Helmets, Belts, Shields+(19–20)% to Global Critical Strike Multiplier
    Abyss Jewels2% increased Movement Speed while Phasing
    Abyss Jewels3% increased Movement Speed while Phasing
    Boots, Body Armours, Belts, Helmets4% increased Movement Speed
    Boots, Body Armours, Belts, Helmets(5–6)% increased Movement Speed
    Boots, Belts(7–8)% increased Movement Speed
    Boots(5–7)% increased Movement Speed if Corrupted
    Abyss Jewels1% increased Movement Speed
    Abyss Jewels2% increased Movement Speed
    BootsOnslaught
    RingsYou gain Onslaught for 4 seconds on Hit
    Belts, Shields(5–8)% chance to gain Onslaught for 4 seconds on Kill
    Body Armours2% increased Attributes
    Body Armours3% increased Attributes
    Amulets4% increased Dexterity
    Boots, Helmets, Amulets5% increased Dexterity
    Shields, Rings, Amulets6% increased Dexterity
    Belts, Amulets(7–9)% increased Dexterity
    Belts, Amulets(10–12)% increased Dexterity
    Belts, Amulets(13–15)% increased Dexterity
    Amulets4% increased Intelligence
    Boots, Gloves, Quivers, Amulets5% increased Intelligence
    Shields, Rings, Amulets6% increased Intelligence
    Belts, Amulets(7–9)% increased Intelligence
    Belts, Amulets(10–12)% increased Intelligence
    Belts, Amulets(13–15)% increased Intelligence
    Boots, Helmets, Gloves, Body Armours, Shields4% increased maximum Life
    Boots, Helmets, Gloves, Shields, Body Armours(5–6)% increased maximum Life
    Body Armours(8–10)% increased maximum Life
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRecover (1–2)% of Life on Kill
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, Amulets, QuiversRegenerate (0.6–0.7)% of Life per second
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate (0.8–0.93)% of Life per second
    Boots, Helmets, Gloves, Body Armours, Shields, Belts, Rings, AmuletsRegenerate 1% of Life per second
    Abyss Jewels, JewelsRegenerate 0.2% of Life per second
    Quivers, Belts, Amulets, Rings4% increased maximum Life
    Quivers, Belts, Amulets, Rings(5–6)% increased maximum Life
    Quivers, Belts, Amulets, Rings(7–8)% increased maximum Life
    Body Armours, Boots, Helmets, Gloves, Amulets, Rings6% increased maximum Mana
    Shields, Body Armours, Boots, Helmets, Gloves, Amulets, Rings, Quivers(7–8)% increased maximum Mana
    Boots, Helmets, Gloves, Amulets, Rings(9–10)% increased maximum Mana
    Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesRecover (1–2)% of Mana on Kill
    Amulets4% increased Strength
    Helmets, Gloves, Quivers, Amulets5% increased Strength
    Shields, Rings, Amulets6% increased Strength
    Belts, Amulets(7–9)% increased Strength
    Belts, Amulets(10–12)% increased Strength
    Belts, Amulets(13–15)% increased Strength
    (5–8)% chance to gain Phasing for 4 seconds on Kill
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, ShieldsGain (4–6)% of Physical Damage as Extra Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesGain (7–10)% of Physical Damage as Extra Chaos Damage
    RingsGain (3–5)% of Physical Damage as Extra Fire Damage
    QuiversGain (6–8)% of Physical Damage as Extra Fire Damage
    HelmetsGain (3–5)% of Physical Damage as Extra Lightning Damage
    Belts, Boots, Quivers, Shields, Gloves, Helmets(-15–-11) Physical Damage taken from Attack Hits
    Belts, Boots, Body Armours, Quivers, Shields, Gloves, Helmets(-20–-16) Physical Damage taken from Attack Hits
    Belts, Boots, Body Armours, Quivers, Shields(-25–-21) Physical Damage taken from Attack Hits
    Body Armours(-40–-35) Physical Damage taken from Attack Hits
    Abyss Jewels, Jewels(-7–-5) Physical Damage taken from Attack Hits
    Abyss Jewels, Jewels(-10–-8) Physical Damage taken from Attack Hits
    (15–25)% of Physical Damage Converted to Chaos Damage
    (40–50)% of Physical Damage Converted to Chaos Damage
    Quivers, Gloves(15–25)% of Physical Damage Converted to Cold Damage
    (40–50)% of Physical Damage Converted to Cold Damage
    Gloves(7–10)% of Physical Damage Converted to Cold Damage
    Quivers, Gloves(15–25)% of Physical Damage Converted to Fire Damage
    (40–50)% of Physical Damage Converted to Fire Damage
    Abyss Jewels3% of Physical Damage Converted to Fire Damage
    Gloves(7–10)% of Physical Damage Converted to Fire Damage
    Quivers, Gloves(15–25)% of Physical Damage Converted to Lightning Damage
    (40–50)% of Physical Damage Converted to Lightning Damage
    Gloves(7–10)% of Physical Damage Converted to Lightning Damage
    Gloves, Quivers, Amulets, Shields8% increased Global Physical Damage
    Gloves, Quivers, Amulets, Belts, Shields, Rings(9–10)% increased Global Physical Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields(11–12)% increased Global Physical Damage
    Gloves, Quivers, Rings, Amulets, Belts, Shields(13–14)% increased Global Physical Damage
    Quivers, Gloves, Rings, Amulets, Belts, Shields(15–16)% increased Global Physical Damage
    Belts(17–20)% increased Global Physical Damage
    QuiversGain (8–10)% of Physical Damage as Extra Damage of a random Element
    Abyss Jewels(3–4)% increased Physical Damage with Attack Skills
    Abyss Jewels(5–6)% increased Physical Damage with Attack Skills
    Jewels(2–3)% increased Global Physical Damage
    Jewels(4–5)% increased Global Physical Damage
    Abyss Jewels(3–4)% increased Physical Damage with Spell Skills
    Abyss Jewels(5–6)% increased Physical Damage with Spell Skills
    Body Armours(2–3)% of Physical Damage is taken from Mana before Life
    Body Armours(4–5)% of Physical Damage is taken from Mana before Life
    (40–50)% increased Physical Damage while you have Unholy Might
    Abyss Jewels(6–8)% increased Physical Damage while you have Unholy Might
    Abyss Jewels(9–10)% increased Physical Damage while you have Unholy Might
    Amulets0.5% of Physical Damage Leeched as Life
    Rings0.2% of Physical Damage Leeched as Life
    Body Armours(5–8)% of Physical Damage from Hits taken as Chaos Damage
    Body Armours(7–10)% of Physical Damage from Hits taken as Cold Damage
    Body Armours(7–10)% of Physical Damage from Hits taken as Fire Damage
    Body Armours(7–10)% of Physical Damage from Hits taken as Lightning Damage
    Rings, Quivers, Gloves(10–11)% increased Damage with Poison
    Rings, Quivers, Gloves(12–13)% increased Damage with Poison
    Rings, Quivers, Gloves(14–15)% increased Damage with Poison
    Jewels(2–3)% increased Damage with Poison
    Jewels(4–5)% increased Damage with Poison
    One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Rings, Quivers, Gloves(8–12)% increased Poison Duration
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(8–11)% increased Power Charge Duration
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets(12–15)% increased Power Charge Duration
    Body Armours15% chance to gain a Power Charge on Critical Strike
    Claws, Daggers, Helmets, Wands, Sceptres, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(5–10)% chance to gain a Power Charge on Kill
    Amulets(10–12)% increased Projectile Damage
    Amulets(13–15)% increased Projectile Damage
    +1 to Level of Socketed Projectile Gems
    Gloves, Helmets+(2–3)% to Quality of Socketed Projectile Gems
    Gloves, Helmets+(4–6)% to Quality of Socketed Projectile Gems
    Quivers, Bows, Wands(9–10)% increased Projectile Speed
    Quivers, Bows, Wands(11–12)% increased Projectile Speed
    Quivers, Bows, Wands(13–14)% increased Projectile Speed
    Quivers, Bows, Wands(15–17)% increased Projectile Speed
    Wands, Quivers, Bows, Amulets(18–20)% increased Projectile Speed
    Jewels(1–2)% increased Projectile Speed
    Jewels(3–5)% increased Projectile Speed
    Boots, GlovesPurity of Fire has 20% increased Mana Reservation Efficiency
    AmuletsPurity of Fire has (60–80)% increased Mana Reservation Efficiency
    Purity of Fire has 20% increased Mana Reservation Efficiency
    Purity of Fire has (60–80)% increased Mana Reservation Efficiency
    Boots, GlovesPurity of Ice has 20% increased Mana Reservation Efficiency
    AmuletsPurity of Ice has (60–80)% increased Mana Reservation Efficiency
    Purity of Ice has 20% increased Mana Reservation Efficiency
    Purity of Ice has (60–80)% increased Mana Reservation Efficiency
    Boots, GlovesPurity of Lightning has 20% increased Mana Reservation Efficiency
    AmuletsPurity of Lightning has (60–80)% increased Mana Reservation Efficiency
    Purity of Lightning has 20% increased Mana Reservation Efficiency
    Purity of Lightning has (60–80)% increased Mana Reservation Efficiency
    Boots, Gloves, Helmets(1–3)% increased Quantity of Items found
    Boots, Gloves, Helmets(10–11)% increased Rarity of Items found
    Boots, Gloves, Helmets(12–13)% increased Rarity of Items found
    Boots, Gloves, Helmets(14–15)% increased Rarity of Items found
    Boots, Gloves, Helmets(16–17)% increased Rarity of Items found
    Boots, Gloves, Helmets(18–20)% increased Rarity of Items found
    Jewels(1–2)% increased Rarity of Items found
    Jewels(3–4)% increased Rarity of Items found
    Rings, Amulets(19–20)% increased Rarity of Items found
    Rings, Amulets(21–22)% increased Rarity of Items found
    Rings, Amulets(23–25)% increased Rarity of Items found
    BeltsYou take (15–25)% reduced Extra Damage from Critical Strikes
    1% reduced Damage taken
    2% reduced Damage taken
    Belts(10–11)% reduced Flask Charges used
    Belts(12–13)% reduced Flask Charges used
    Belts(14–15)% reduced Flask Charges used
    Boots, Helmets, Shields, Rings, Amulets2% reduced Mana Cost of Skills
    Boots, Helmets, Shields, Rings, Amulets3% reduced Mana Cost of Skills
    Boots, Helmets, Shields, Rings, Amulets(4–5)% reduced Mana Cost of Skills
    Jewels2% reduced Mana Cost of Skills
    Amulets(6–10)% increased Mana Reservation Efficiency of Skills
    Boots, Body Armours(2–3)% additional Physical Damage Reduction against Abyssal Monsters
    Boots, Body Armours(4–5)% additional Physical Damage Reduction against Abyssal Monsters
    Rings, QuiversYou and your Minions take (5–8)% reduced Reflected Damage
    Rings, QuiversYou and your Minions take (9–12)% reduced Reflected Damage
    Rings, QuiversYou and your Minions take (13–15)% reduced Reflected Damage
    BeltsRemove Chill and Freeze when you use a Flask
    BeltsRemove Ignite and Burning when you use a Flask
    BeltsRemove Shock when you use a Flask
    Shields, Gloves, Helmets, Body Armours, Boots(15–20)% reduced Elemental Ailment Duration on you
    Shields, Gloves, Helmets, Body Armours, Boots(21–35)% reduced Elemental Ailment Duration on you
    Shields, Gloves, Helmets, Body Armours, Boots(36–50)% reduced Elemental Ailment Duration on you
    Abyss Jewels(5–7)% reduced Elemental Ailment Duration on you
    (8–10)% reduced Elemental Ailment Duration on you
    Helmets(10–15)% increased effect of Non-Curse Auras from your Skills
    Shields+(2–3)% Chance to Block Attack Damage
    Shields+(4–5)% Chance to Block Attack Damage
    Shields(2–3)% Chance to Block Spell Damage
    Shields(4–5)% Chance to Block Spell Damage
    Sceptres, Wands, Helmets, Rings(8–10)% increased Shock Duration on Enemies
    Staves, Helmets, Rings(12–15)% increased Shock Duration on Enemies
    Abyss Jewels(2–3)% increased Shock Duration on Enemies
    Abyss Jewels(4–5)% increased Shock Duration on Enemies
    Boots, Rings(7–10)% increased Effect of Shock
    Boots, Rings(11–15)% increased Effect of Shock
    Abyss Jewels(2–3)% increased Effect of Shock
    Helmets, Body ArmoursSkeletons deal (30–35)% increased Damage
    ShieldsSocketed Gems have 20% increased Reservation Efficiency
    HelmetsSocketed Skill Gems get a 96% Cost & Reservation Multiplier
    HelmetsSocketed Skill Gems get a 94% Cost & Reservation Multiplier
    HelmetsSocketed Skill Gems get a 92% Cost & Reservation Multiplier
    BootsSpectres have (30–35)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–5) to (5–8) Cold Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (5–7) to (9–13) Cold Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (8–11) to (14–19) Cold Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (12–14) to (19–25) Cold Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (15–18) to (26–31) Cold Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (4–6) to (8–13) Cold Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (7–11) to (14–20) Cold Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (12–16) to (21–28) Cold Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (17–21) to (28–38) Cold Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (22–26) to (31–46) Cold Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (3–6) to (7–11) Fire Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (7–9) to (12–17) Fire Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (10–13) to (17–22) Fire Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (14–17) to (23–31) Fire Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (18–21) to (31–38) Fire Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (5–9) to (10–15) Fire Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (10–14) to (16–25) Fire Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (14–19) to (26–34) Fire Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (20–25) to (35–45) Fire Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (26–32) to (46–56) Fire Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds 1 to (12–18) Lightning Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (1–2) to (19–28) Lightning Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (1–3) to (29–39) Lightning Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–4) to (40–49) Lightning Damage to Spells
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresAdds (2–5) to (50–59) Lightning Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds 1 to (18–28) Lightning Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (1–3) to (29–46) Lightning Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–4) to (47–58) Lightning Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (2–5) to (59–75) Lightning Damage to Spells
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesAdds (3–7) to (75–88) Lightning Damage to Spells
    Boots, Gloves2% Chance to Block Spell Damage
    Helmets(4–5)% Chance to Block Spell Damage
    Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while Dual Wielding
    Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while Dual Wielding
    Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while holding a Shield
    Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while holding a Shield
    Abyss Jewels(2–3)% increased Critical Strike Chance for Spells while wielding a Staff
    Abyss Jewels(4–5)% increased Critical Strike Chance for Spells while wielding a Staff
    Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
    Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
    Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
    Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
    Abyss Jewels+(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
    Abyss Jewels+(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–31)% increased Critical Strike Chance for Spells
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(32–34)% increased Critical Strike Chance for Spells
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(35–37)% increased Critical Strike Chance for Spells
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(38–41)% increased Critical Strike Chance for Spells
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(42–45)% increased Critical Strike Chance for Spells
    Body Armours, Shields(12–13)% increased Spell Damage
    Body Armours, Shields(14–16)% increased Spell Damage
    Body Armours, Shields(17–20)% increased Spell Damage
    Daggers, Wands, Sceptres(40–50)% increased Spell Damage if Corrupted
    Staves(60–70)% increased Spell Damage if Corrupted
    (5–7)% increased Spell Damage if Corrupted
    Jewels(2–3)% increased Spell Damage
    Jewels(4–5)% increased Spell Damage
    Wands, Sceptres, Daggers1% increased Spell Damage per 16 Dexterity
    Wands, Sceptres, Daggers1% increased Spell Damage per 16 Intelligence
    Staves1% increased Spell Damage per 10 Intelligence
    Shields, Sceptres, Daggers, Wands(6–8)% increased Spell Damage per 500 Maximum Mana
    Staves(12–14)% increased Spell Damage per 500 Maximum Mana
    Belts, Rings6% increased Spell Damage per Power Charge
    Wands, Sceptres, Daggers1% increased Spell Damage per 16 Strength
    Staves1% increased Spell Damage per 10 Strength
    Prevent +(2–3)% of Suppressed Spell Damage
    Abyss Jewels, Jewels(3–4)% increased Spell Damage while Dual Wielding
    Abyss Jewels, Jewels(5–6)% increased Spell Damage while Dual Wielding
    Abyss Jewels, Jewels(3–4)% increased Spell Damage while holding a Shield
    Abyss Jewels, Jewels(5–6)% increased Spell Damage while holding a Shield
    Abyss Jewels, Jewels(3–4)% increased Spell Damage while wielding a Staff
    Abyss Jewels, Jewels(5–6)% increased Spell Damage while wielding a Staff
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresSpells have a (8–10)% chance to deal Double Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesSpells have a (16–18)% chance to deal Double Damage
    Abyss Jewels(2–3)% increased Accuracy Rating with Staves
    Abyss Jewels(4–5)% increased Accuracy Rating with Staves
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Staves
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Staves
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Staves
    Jewels, Abyss Jewels3% increased Attack Speed with Staves
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Staves
    Abyss Jewels, Jewels(5–6)% increased Physical Damage with Staves
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(6–8) to Strength
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(9–11) to Strength
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings, Amulets, Belts+(12–14) to Strength
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(15–17) to Strength
    Boots, Helmets, Gloves, Body Armours, Shields, Quivers, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Rings+(18–20) to Strength
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+1 to Level of Socketed Strength Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(2–3)% to Quality of Socketed Strength Gems
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Boots, Gloves, Helmets, Shields, Body Armours+(4–6)% to Quality of Socketed Strength Gems
    Jewels, Abyss Jewels+(2–3) to Strength
    Jewels, Abyss Jewels+(4–5) to Strength
    Quivers, Belts, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(15–17)% increased Stun Duration on Enemies
    Quivers, Belts(18–25)% increased Stun Duration on Enemies
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(26–35)% increased Stun Duration on Enemies
    Jewels(2–3)% increased Stun Duration on Enemies
    Jewels(4–5)% increased Stun Duration on Enemies
    Boots, Helmets, Gloves, Body Armours, Shields(10–12)% increased Stun and Block Recovery
    Boots, Helmets, Gloves, Body Armours, Shields(13–15)% increased Stun and Block Recovery
    Boots, Helmets, Gloves, Body Armours, Shields(16–18)% increased Stun and Block Recovery
    Boots, Helmets, Gloves, Body Armours, Shields(19–21)% increased Stun and Block Recovery
    Boots, Helmets, Gloves, Body Armours, Shields(22–25)% increased Stun and Block Recovery
    Jewels, Abyss Jewels(6–7)% increased Stun and Block Recovery
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+1 to Level of Socketed Support Gems
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(2–3)% to Quality of Socketed Support Gems
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces+(4–6)% to Quality of Socketed Support Gems
    Abyss Jewels(2–3)% increased Accuracy Rating with Swords
    Abyss Jewels(4–5)% increased Accuracy Rating with Swords
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Swords
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Swords
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Swords
    Jewels, Abyss Jewels3% increased Attack Speed with Swords
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Swords
    Abyss Jewels, Jewels(5–6)% increased Physical Damage with Swords
    Abyss Jewels(1–2)% chance to Taunt Enemies on Hit with Attacks
    Abyss Jewels(3–4)% chance to Taunt Enemies on Hit with Attacks
    Boots, Helmets, Shields, Body Armours, Rings, Amulets-1 to Total Mana Cost of Skills
    Boots, Helmets, Shields, Body Armours, Rings, Amulets-2 to Total Mana Cost of Skills
    Boots, Helmets, Shields, Body Armours, Rings, Amulets-3 to Total Mana Cost of Skills
    JewelsTotems gain +3% to all Elemental Resistances
    JewelsTotems gain +(4–5)% to all Elemental Resistances
    Boots, Amulets(2–3)% increased Totem Placement speed
    Boots, Amulets(4–5)% increased Totem Placement speed
    Jewels(1–2)% increased Totem Placement speed
    Jewels3% increased Totem Placement speed
    Belts, Amulets(2–3)% increased Trap Throwing Speed
    Belts, Amulets(4–5)% increased Trap Throwing Speed
    Jewels(1–2)% increased Trap Throwing Speed
    Jewels3% increased Trap Throwing Speed
    Rings, Amulets(4–5)% increased Movement Speed
    Staves(11–12)% increased Cast Speed
    Staves(13–15)% increased Cast Speed
    Staves(16–18)% increased Cast Speed
    BootsUnaffected by Burning Ground
    BootsUnaffected by Chilled Ground
    BootsUnaffected by Shocked Ground
    (5–8)% chance to gain Unholy Might for 3 seconds on Kill
    Shields, BootsUnwavering Stance
    Gloves, Quivers(21–30)% increased Vaal Skill Critical Strike Chance
    Gloves, Quivers(31–40)% increased Vaal Skill Critical Strike Chance
    Boots, Gloves, Rings, Belts(13–16)% increased Damage with Vaal Skills
    Boots, Gloves, Rings, Belts(17–21)% increased Damage with Vaal Skills
    (22–25)% increased Damage with Vaal Skills
    BeltsIncreases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(25–30)% increased Damage with Vaal Skills
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(31–35)% increased Damage with Vaal Skills
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Damage with Vaal Skills
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Damage with Vaal Skills
    Amulets(5–8)% increased Vaal Skill Effect Duration
    Amulets(9–12)% increased Vaal Skill Effect Duration
    Boots, GlovesVitality has 20% increased Mana Reservation Efficiency
    Vitality has 20% increased Mana Reservation Efficiency
    Abyss Jewels(2–3)% increased Accuracy Rating with Wands
    Abyss Jewels(4–5)% increased Accuracy Rating with Wands
    Abyss Jewels+(2–3)% to Critical Strike Multiplier with Wands
    Abyss Jewels+(4–5)% to Critical Strike Multiplier with Wands
    Jewels, Abyss Jewels(1–2)% increased Attack Speed with Wands
    Jewels, Abyss Jewels3% increased Attack Speed with Wands
    Abyss Jewels, Jewels(3–4)% increased Physical Damage with Wands
    Abyss Jewels, Jewels(5–6)% increased Physical Damage with Wands
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(10–15)% increased Global Accuracy Rating
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(20–25)% increased Global Accuracy Rating
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(30–35)% increased Global Accuracy Rating
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces100% increased Global Accuracy Rating
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(15–18)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(19–22)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(23–26)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(21–26)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Damage
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(23–26)% increased Attack Damage
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(27–30)% increased Attack Damage
    Shields, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(31–35)% increased Attack Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–35)% increased Attack Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Attack Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Attack Damage
    One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(14–18)% increased Damage with Bleeding
    One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(19–23)% increased Damage with Bleeding
    One Hand Axes, One Hand Swords, Thrusting One Hand Swords, One Hand Maces, Two Hand Maces, Two Hand Axes, Two Hand Swords, Bows, Claws, Daggers, Wands, Sceptres, Staves(24–28)% increased Damage with Bleeding
    Wands, Sceptres, Daggers(5–6)% increased Cast Speed
    Wands, Sceptres, Daggers(7–9)% increased Cast Speed
    Wands, Sceptres, Daggers(10–12)% increased Cast Speed
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(15–17)% increased Chaos Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Chaos Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(21–23)% increased Chaos Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(24–26)% increased Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–28)% increased Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Chaos Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Chaos Damage
    (15–17)% increased Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Cold Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Cold Damage
    (25–28)% increased Cold Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Cold Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Cold Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Cold Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Cold Damage
    Quivers, Belts, Amulets, Rings(12–13)% increased Elemental Damage with Attack Skills
    Quivers, Belts, Amulets, Rings(14–15)% increased Elemental Damage with Attack Skills
    Quivers, Belts, Amulets, Rings(16–18)% increased Elemental Damage with Attack Skills
    Quivers, Belts, Amulets, Rings(19–21)% increased Elemental Damage with Attack Skills
    Belts, Amulets, Quivers, Rings(22–24)% increased Elemental Damage with Attack Skills
    (15–17)% increased Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(18–20)% increased Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Fire Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Fire Damage
    (25–28)% increased Fire Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Fire Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Fire Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Fire Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Fire Damage
    (15–17)% increased Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(18–20)% increased Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(21–23)% increased Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(24–26)% increased Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Lightning Damage
    (25–28)% increased Lightning Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–32)% increased Lightning Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–36)% increased Lightning Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(37–40)% increased Lightning Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(41–44)% increased Lightning Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (19–22)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (23–26)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, SceptresMinions deal (27–30)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (27–32)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (33–38)% increased Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand MacesMinions deal (39–44)% increased Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(19–22)% increased Global Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(23–26)% increased Global Physical Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(27–30)% increased Global Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(27–32)% increased Global Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(33–38)% increased Global Physical Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(39–44)% increased Global Physical Damage
    One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(14–18)% increased Damage with Poison
    One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(19–23)% increased Damage with Poison
    One Hand Swords, Thrusting One Hand Swords, Claws, Daggers, Two Hand Swords, Bows, Wands, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Axes, Two Hand Maces(24–28)% increased Damage with Poison
    Amulets+1 to Melee Strike Range
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(16–18)% increased Spell Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Amulets(19–22)% increased Spell Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields, Amulets(23–26)% increased Spell Damage
    Shields, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres(27–30)% increased Spell Damage
    Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields(31–35)% increased Spell Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(22–24)% increased Spell Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(25–28)% increased Spell Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(29–35)% increased Spell Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(36–44)% increased Spell Damage
    Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces(45–51)% increased Spell Damage
    Helmets, Body ArmoursRaised Zombies deal (30–35)% increased Damage
    Synthesis Implicit Corrupted /24 ⍟

    Synthesis Implicit Corrupted /24 ⍟

    Item ClassesMods
    Boots
  • (5–7)% increased Movement Speed if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Gloves
  • (5–7)% increased Attack and Cast Speed if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Helmets
  • +(8–12)% to all Elemental Resistances if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Body Armours
  • 5% reduced Damage taken if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • Belts
  • (13–16)% increased Damage with Vaal Skills
  • Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
  • Rings
  • (15–20)% increased Damage if Corrupted
  • (13–16)% increased Damage with Vaal Skills
  • Amulets
  • (6–8)% increased maximum Life if Corrupted
  • (8–10)% increased maximum Energy Shield if Corrupted
  • (5–8)% increased Vaal Skill Effect Duration
  • Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Shields
  • Immune to Curses if Corrupted
  • (2–3)% chance to gain an additional Vaal Soul on Kill
  • One Hand Axes
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Thrusting One Hand Swords
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • One Hand Maces
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Claws
  • (40–50)% increased Attack Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Sceptres
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Daggers
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Wands
  • (40–50)% increased Attack Damage if Corrupted
  • (40–50)% increased Spell Damage if Corrupted
  • (25–30)% increased Damage with Vaal Skills
  • Two Hand Maces
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Axes
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Two Hand Swords
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Bows
  • (60–70)% increased Attack Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Staves
  • (60–70)% increased Attack Damage if Corrupted
  • (60–70)% increased Spell Damage if Corrupted
  • (36–44)% increased Damage with Vaal Skills
  • Jewels
  • (5–7)% increased Attack Damage if Corrupted
  • (5–7)% increased Spell Damage if Corrupted
  • Abyss Jewels
  • +2% to all Elemental Resistances if Corrupted
  • Synthesis Strongbox /7 ⍟

    Synthesis Strongbox /7 ⍟

    NameIcon
    Fractured Chest
    Flawless Fractured Chest
    Perfect Fractured Chest
    Synthesised Chest
    Flawless Synthesised Chest
    Perfect Synthesised Chest
    Celestial Synthesised Chest
    Text Audio /2 ⍟

    Text Audio /2 ⍟

    TypeNameCount
    SynthesisCavas, Forgotten Spirit230
    SynthesisVenarius75

    Community Wiki

    Wiki Edit

    Synthesis league

    The Synthesis league and Hardcore Synthesis league were challenge leagues. They ran from March 8, 2019 to June 3, 2019.

    In this league, the players will encounter Cavas and fragments of lost memories scattered across the world. Players can enter a memory that leads into a subzone, where they must move fast to stabilize and capture the crumbling memory. These memories are then used in the Memory Nexus to create paths that lead to other pieces of memory. Memories can contain fractured items that contain a permanently fixed mod. Fractured items can also be used to synthesize a new item base with a special implicit mod.

    All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Synthesis league were immediately moved to the permanent Standard league.

    After the Leagues ended, Synthesis was not added to the core game. However, the bosses and the accompanying Synthesised uniques were made available via synthesis specific unique maps and Zana missions. The Synthesiser is not available, but Fractured items and Synthesised rare items were made available via other league mechanics.

    League mechanic

    Each regular zone contains a memory sub-zone which can be entered. Once entered, the memory sub-zone will start to decay. Standing too deep within the decay will cause you to be forcibly removed from the sub-zone. To capture a memory, the player must interact with all memory stabilizers within it. Captured memories are used in the Memory Nexus to create paths between other memories. The Memory Nexus can spawn memories containing rewards, memory amplifiers that adds a zone modifier to every connected memory, and boss encounters.

    Minimap

    These new icons are introduced to the minimap:

    Modifiers

    All areas have:

    • Areas contain Memory Fragments

    Items

    Base types


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.